weirdoguy said:
Again, I'm not asking this question, I'm just bringing up the issue that I think exists, the issue of talking past each other between 'the knowledgable' and people who ask this question.
I think I agree with
@weirdoguy here that people might be talking past each other. Maybe.
(Personally, I think the real questions the OP has relates to the mathematical degrees of freedom our universe allows, rather than specific measured or chosen values, but I'm getting ahead of myself.)
Let me take a step back. There is a fun video game, free to download and play for anyone, called, "
A Slower Speed of Light." It's from MIT. Here's the link.
https://gamelab.mit.edu/games/a-slower-speed-of-light/
So hypothetically, if the speed of light were slower, what else would break? Is it merely something minor such as inconsistencies with measured or chosen values? Or is it something major like having to throw out our entire understanding of physics (even hypothetically)? Something in between?
I hear some essentially claiming that in order to hypothetically slow the speed of light in "
A Slower Speed of Light," the game developers are effectively varying the fine structure constant. Is that true? Because it sounds like that's what some people on this thread are saying.
I think it's safe to say that given the physical constants [itex]\alpha, c, \varepsilon_0, \mu_0[/itex], it might look like they're independent, but they're not: there are fewer degrees of freedom then 4. But how much fewer? I think the OP (and others asking similar questions to the OP) are essentially asking this question. If we were to vary
c, even in a hypothetical universe such as "
A Slower Speed of Light," what other constants would we
necessarily have to vary, even hypothetically?
Or is the speed
c so intertwined with physical laws that "
A Slower Speed of Light" is useless as an educational tool since we'd have to throw out all of known physics for such hypothetical shenanigans?