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Will I get Adv. entry into Maths degree with Computer Games Design degree?

  1. Oct 7, 2012 #1
    I plan on undertaking an Undergraduate Degree in Games Design, however I also hold a keen interest in Mathematics. I know that both degrees are a great combination for the programming aspects of game design so I want to do Mathematics afterwards.

    I'm wondering whether I will get any kind of advanced entry since there is different parts of maths covered throughout the G.C.D. Degree.?
  2. jcsd
  3. Oct 12, 2012 #2
    What about doing a diploma for graduates in mathematics?



    http://www.ma.hw.ac.uk/~chris/cert_mathsci/diploma.html [Broken]



    The one from University of London International (LSE) is relatively cheap. It costs 1341 pounds if you do it in one year. It's by distance learning so you would study from course materials and then sit the exams at an exam centre.

    You can do these programmes in 1 or 2 years. You just need an undergraduate degree to apply and make sure that you know first year maths (from a maths degree) because the courses/modules will be from second and third year (or third and fourth year from Scottish university).
    Last edited by a moderator: May 6, 2017
  4. Oct 13, 2012 #3
    What is your curriculum? Most game design degrees are pretty relaxed when it comes to mathematics, the highest you might take is Calculus 3 at best. So I wouldn't know about getting entry to "advanced" mathematics depending on what you mean by advanced. Calculus is pretty elementary for some majors.
  5. Oct 13, 2012 #4


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    Hey Jeph_192 and welcome to the forums.

    If you want to develop games, the biggest thing you'll need is a portfolio and maybe some people in the industry that can vouch for you (like any other kind of networking).

    If you want to become a good games programmer then I'd recommend if you don't have programming experience already, to go to university and get a double degree in math and computer science.

    You will need both and I don't say that lightly if you are going to get through a modern game design project.

    The thing is that 3D is standard, and everything is getting super-complex with super big asset requirements, with larger development times, and you will need to know a lot about everything.

    You also need to have good communication skills and it's a lot better to go to uni and get told your communication skills suck and then fix them than get out into the world and be told by your boss.

    My advice is to do the university degree, keep up with the work, do a portfolio on the side while you do the degree and then start looking.

    If you are doing a portfolio, work with an engine with some level of complexity (i.e. more complex than not) and then modify it to do something unique that stands out.

    This is because this is what happens: you get an engine that has been developed over time for a wide range of things and you need to pick it up quickly and get developing ASAP.

    If you haven't actually programmed, then I will say emphatically that you should program for a couple of years before making a decision: programming is a consuming job and if it consumes you before you consume it, then it's a good idea to know earlier than later.
  6. Oct 26, 2012 #5
    Sorry, When I say advanced entry I meant 2nd or 3rd year entry into an undergraduate mathematics course. Thanks
  7. Oct 26, 2012 #6
    Thanks, that's really helpful. That's the sort of thing I'm looking for.
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