Recent content by aidenpryde

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    Ballistics Calculations/Charts

    Well each shell fired is a "physicalized" object. Meaning that our physics engine can impart certain effects onto the shell. We can simulate the effect that gravity has on the object. Once we determine how fast the shell moves once it leaves the barrel (muzzle velocity), and the ballistic...
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    Ballistics Calculations/Charts

    Thank you for your responses. Yes, we won't be considering things like air density and wind direction/velocity (though we will have changing weather effects that will be graphical in nature). In terms of the number of projectiles there could be thousands in a given battle. It is a MMO that...
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    Ballistics Calculations/Charts

    Hello, I'm new to these forums but hope to be here awhile to gather information about various aspects of weapon performance. I'll let you know right now I'm not really good at math, which is why I'm looking for a solution, or how to set up a solution, so that I can just input variables and get...
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