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why do you aerospace engineers have such a hard time making spacecraft? |
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| Jun20-07, 12:28 AM | #1 |
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why do you aerospace engineers have such a hard time making spacecraft?
isnt possible to make cost efficient spacecraft by putting multiple types of rockets on a ship which can then alternate rocket engine at different levels of the atmosphere and eventually escape into space?
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| Jun20-07, 05:33 AM | #2 |
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Lots of engines? Sounds expensive...
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| Jun20-07, 06:48 AM | #3 |
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Every engine that gets put on an aircraft has to get certified (expensive). Every engine has to have its associated components (weight). Every engine costs money to make (again, expense). The more engines you have the more complicated the control system is (cost)...There are a whole lot of tradeoffs to consider other than an engine's Isp in a vehicle design. |
| Jun20-07, 07:14 AM | #4 |
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why do you aerospace engineers have such a hard time making spacecraft? |
| Jun20-07, 07:57 AM | #5 |
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Mentor
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| Jun20-07, 09:07 AM | #6 |
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There is a compromise approach, but it's still not as good as dropping dead stages. Variable-geometry nozzles such as the (still experimental?) linear aerospike can operate at peak efficiency throughout the climb. That doesn't resolve the issue of all the dead weight, but jettisonable fuel tanks would help.
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| Jun20-07, 10:37 AM | #7 |
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The most efficient I'm thinking right now at the moment is the strategy made by Scaled Composites for the X-Prize competition. Have an aircraft carry the spacecraft from high altitudes and launch it from there. I think the Antonov An-225 could do just that for heavier manned orbital flights.
But maybe in the future, an aircraft could be made just for that and could cruise above 70,000 ft and still carry very heavy payloads, that makes a good launching platform. Instinctively, this craft would be BWB or possibly a high aspect ratio flying wing with extended booms for elevator pitch control, that makes for a high L/D craft with high altitude capability with excellent structural integrity for carrying heavy payloads. |
| Jun20-07, 11:28 AM | #8 |
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| Jun20-07, 11:35 AM | #9 |
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| Jun20-07, 04:39 PM | #10 |
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what im trying to say is that, why doesn't NASA develop manned vehicles with multiple types of engines, for example, the ship uses lets say engine A to get to one point of the atmosphere,
then engine A is shut off but not broken off the ship, then you activate engine B, C, and eventually escape into space that way the engines are saved so NASA doesnt have to waste money to make new ones |
| Jun20-07, 04:59 PM | #11 |
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Oomair, many reasons why it's not done like that were already given in the previous answers you got...
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| Jun20-07, 05:56 PM | #12 |
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| Jun20-07, 06:23 PM | #13 |
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Oomair, you might be getting misled by some ideas that have been kicking around for atmospheric machines, such as taking off with turbojets and switching to scramjets when supersonic. Those things are not intended to go orbital, and they don't have to carry an oxydizer.
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| Jun20-07, 11:12 PM | #14 |
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I was thinking that turbojets are rather complex and heavy. So I might propose a ramjet instead that morphs to scramjet, and finally morphing to rocket engine to reach orbit. Scramjet are indeed not intended to go orbital and that's when the rocket engine or 'rocket mode' takes over. The idea understandably, makes the vehicle carry much less oxidizer needed than would a pure-rocket design, that enormous fuel weight saved could directly translate to greater payloads carried and of course, much improved economy of space flights. The challenge now is designing a morphing engine that is efficient in wide range of flight regimes as well as light in weight. There has been real plans to use the the scramjet for use with single stage orbital vehicles, but scramjet technology and hypersonic flight is still relatively early as of now. There's not even one manned flight conducted to date. @D H, the energy comparison, is very enlightening to know, thanks, so that would make aerial launches very much insignificant gain in energy |
| Jun20-07, 11:49 PM | #15 |
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Hypersonic research has been going on since the 60's gaming_addict. The problem has been finding materials that will survive the high viscous heating.
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| Jun21-07, 01:28 AM | #16 |
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ok one thing i want to get straight in my head here is that does a space shuttle that is returning to orbit just dive into orbit at a high speed and makes a landing like a plane or does it stay in a suborbital area for a few hours by slowly coming down each atmospheric level so that the heat doesn't dissolve it?
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| Jun21-07, 04:39 AM | #17 |
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-It starts by deceleration burn -Skips over the upper atmosphere, much like a skipping stone thrown over the surface of a lake -By maintaining high angle of attack, you create a 'lot of drag' and the glide path steepens <-do that if you think you might overshoot your target landing area, conversely, you reduce angle of attack if you feel like coming short. -You could also do a series of 'S-Turns' or steep break turns left and right to bleed more speed if you think you might overshoot ^^All of the above maneuvers are done above 200,000 ft traveling at hypersonic velocities. When you have gone below hypersonic at lower altitudes, the glide bath then becomes more steep. So to summarize, glide path during high altitude hypersonic phase is relatively shallow, done at high angle of attack(to expose the more heat resistant bottom tiles) and to experience the least heating possible(least aerodynamic pressures) but at a longer period of time. Once the craft have gone supersonic, lower altitude, and nearing the landing area, that's when the glide path becomes very steep, to have good speed for landing, and of course to make up for the space shuttle's very poor aerodynamic efficiency :) |
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