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A little background first is that I'm currently a rising Sophomore at Winthrop University in South Carolina. I am a Computer Science and Mathematics Double Major. After finishing half-way through third semester calculus and dealing with 3-Dimensional space, vectors, planes, and surfaces, I really loved it. I decided to mold my two majors and create a video game engine, primarily First Person Shooter. Anyway, back to my question:
In order to detect bullet and model collision, I am going to create Hitboxes like counter-strike. But instead of rectangular prisms I was going to use Ellipsoids for a smoother body. Anyway, But in order for this to work properly I would have to create a torso, head, arms, and legs. Understandable. Now, I have no problem creating the initial ellipsoids, because the origins are all fixed relative to the torso's origin. The problem is about when I want to rotate the body.
Other information is that I have a unit vector representing the facing direction of the body.
Anyone have any suggestions. I'm getting so frustrated that I feel like scrapping the whole thing.
In order to detect bullet and model collision, I am going to create Hitboxes like counter-strike. But instead of rectangular prisms I was going to use Ellipsoids for a smoother body. Anyway, But in order for this to work properly I would have to create a torso, head, arms, and legs. Understandable. Now, I have no problem creating the initial ellipsoids, because the origins are all fixed relative to the torso's origin. The problem is about when I want to rotate the body.
Other information is that I have a unit vector representing the facing direction of the body.
Anyone have any suggestions. I'm getting so frustrated that I feel like scrapping the whole thing.