Frenet-serret formulas, local reference frame

In summary, the trajectory of a particle would be easily described by the parametric (parameter time or arch length) equations [x(t), y(t), z(t)] or [x(s),y(s),z(s)]. If, instead, we sit on the moving particle and move with it in space, the reference frame that is local to the particle is the moving triad described by T,B, N unit vectors. When the particle curves, to us, sitting on the particle, the local frame of reference appears to always point in the same direction (since the triad T,N,B turns with the particle too). There is no change between the new direction of the particle and the direction of
  • #1
fisico30
374
0
Hello Forum,

Using a fixed, Cartesian reference frame (i.e., we, observers, are stationary and located at the origin of the system), the trajectory of a particle would be easily described by the parametric (parameter time or arch length) equations [x(t), y(t), z(t)] or [x(s),y(s),z(s)].

If, instead, we sit on the moving particle and move with it in space, the reference frame that is local to the particle is the moving triad described by T,B, N unit vectors.
When the particle curves, to us, sitting on the particle, the local frame of reference appears to always point in the same direction (since the triad T,N,B turns with the particle too). There is no change between the new direction of the particle and the direction of T,B, N, since T is always tangent to the trajectory, while B,N perpendicular...

How can this local reference system be useful to detect changes? Unless we look at how T,B,N change with respect to the fixed Cartesian frame... Then what is the point in using the local frame?
What am I so obviously missing?
Can you give me a simple example?

thanks
fisico30
 
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  • #2
Hello

I think you misunderstand the defenition of "Local frame". Local frame is an inertial frame that at any time the veclicity of particle respect to it is zero vector. But this frame is inertial so you can not rotate it's axis regard to an inertial frame's axis. In other word you can not take T,N,B az three axis of frame because they rotate in space.
Notice that the velocity of particle regard to local frame is zero but it doesn't mean that acceleration vector is too.
So it may be easier and more precise to use local frame in some mechanics problems. Especially relativistic mechanics.
Good luck
 
  • #3
Thanks for the good reply.

fisico30
 

1. What are Frenet-Serret formulas?

Frenet-Serret formulas are mathematical equations used in differential geometry to describe the change in direction and curvature of a curve in three-dimensional space. They are named after Jean Frenet and Joseph Serret, two French mathematicians who independently derived the formulas in the 19th century.

2. How are Frenet-Serret formulas used in a local reference frame?

Frenet-Serret formulas are used to define a local reference frame at each point on a curve. This reference frame includes a tangent vector, a normal vector, and a binormal vector which describe the direction and curvature of the curve at that point. This allows for a more precise understanding of the curve's behavior in three-dimensional space.

3. What is the significance of the tangent vector in Frenet-Serret formulas?

The tangent vector in Frenet-Serret formulas represents the direction in which the curve is moving at a given point. It is important in understanding the curve's behavior and can be used to calculate its velocity and acceleration.

4. How do Frenet-Serret formulas relate to the curvature of a curve?

Frenet-Serret formulas use the tangent, normal, and binormal vectors to calculate the curvature of a curve at a given point. The curvature is a measure of how much the curve deviates from a straight line at that point and is an important property in understanding the shape of a curve in three-dimensional space.

5. Can Frenet-Serret formulas be applied to any type of curve?

Yes, Frenet-Serret formulas can be applied to any smooth curve in three-dimensional space. They are commonly used in fields such as physics, engineering, and computer graphics to describe and analyze the behavior of curves and surfaces.

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