Simple qn on vectors and scalars

In summary, it is possible to use the formula to decide whther a physical quantity is a scalar or a vector. For velocity, displacement is a vector and so velocity is also a vector. For density, mass and volume are both scalar and so density is a scalar.
  • #1
gunblaze
187
0
ok...
Is it possible to use the formula to decide whther a physical quantity is a scalar or a vector?

eg:
Velocity=change in displacement/time

Thus, since displacement is a vector,
therefore, velocity is also a vector>?

And for density...
Density=mass/volume

SInce mass and volume are both scalar,
Therefore, density is a scalar>?
 
Last edited:
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  • #2
gunblaze said:
ok...
Is it possible to use the formula to decide whther a physical quantity is a scalar or a vector?

eg:
Velocity=change in displacement/time

Thus, since displacement is a vector,
therefore, velocity is also a vector>?

And for density...
Density=mass/volume

SInce mass and volume are both scalar,
Therefore, density is a scalar>?

Yes and yes. If the input to a formula is a vectors or vectors then the answer to the formula will be a vector. Unless that is the formula has a dot product, or absolute value. Or in some cases it is possible to take one component of a vector and use that as a scalar answer.
 
  • #3
With 2 vectors in 3D multiple operations can be made and the result can be
1.A scalar.
2.A pseudovector.
3.A vector.
4.A second rank tensor...

Daniel.
 
  • #4
Hey Daniel, that's interesting. So, I'm assuming that you arrive at 1 using the dot product, and 3 using the cross product. But what is a pseudovector? How do you make one? And is a second-rank tensor just a matrix? Again, how do you combine the two vectors to make one? Thanks.

I hope the answer will not be too hard for me to understand...
 
  • #5
Not really.At a vector you reach by vector-space operations...Addition and scalar multiplication.Cross-product is a special case of exterior product and the result is a pseudovector...As for second rank tensor,well it's the tensor/dyadic (ancient name) product...Scalar product (inner product) is just a contracted tensor product.

Daniel.
 
  • #6
But... how about work done, potential energy and kinetic energy?

eg:
Work done=force*distance
work done=mass *acceleration*distance

Acceleration is a vector but that doesn't mean work done is a vector too rite?
 
Last edited:
  • #7
"distance" is not a scalar...It is the "displacement vector"...In the definition of work,there is a dot/scalar product which makes the result a scalar...

Daniel.
 
  • #8
Gunblaze, the answer to your question have to do with vector multiplication, which I am guessing you have not been exposed to.

F = ma (bold quantities are vectors)

This equation is a scalar times a vector. The reason they are called scalars is that they will scale a into a different vector F

Now look at work:

[tex]W = \vec{F} \cdot \vec{d}[\tex]

This is a multiplication of two vectors, fundamentally different than Newtons Second law. Notice that the answer is a number (a scalar) , so this is a scalar product between vectors. Another example:

[tex]KE = \frac{1}{2}m(\vec{v})^2 = \frac{1}{2}m\ vec{v} \cdot \vec{v}[\tex]

So kinetic energy, again a scalar, is a product of v with itself.
 
  • #9
How do you graphically add vectors? For example Vector A is equal to a force of .980 N at a compass angle of 35 degrees and Vector B has a force of 1.96 N at 165 degrees.
 
  • #10
If u've given not only modulus,but also angles,then those angles are defined wrt certain axis of coordinates.Then u'll simply add their components...

Daniel.
 
  • #11
kdawg090 said:
How do you graphically add vectors? For example Vector A is equal to a force of .980 N at a compass angle of 35 degrees and Vector B has a force of 1.96 N at 165 degrees.
Well, the strategy for 2D is this. Choose a coordinate system, with one of the axes preferably along one of the vectors. Find the angles that the vecotrs make with the axes, and break into x and y components. Find the moduli of the components by multiplying with [tex]sin[/tex] or [tex]cos[/tex] and give (+) or (-) signs to the components, then add them as scalars to get the net x and y components.
To get the modulus of the resulting vector use the Pythagorean theorem, while to get the angle use the [tex]arctan[/tex].
 
  • #12
I'm curious as to when you use each method between 2 vectors. I've just been following equations up until now, but i would like to understand why, and for what reason (and to what end) i use the cross product between vectors, and when the dot. In what situations does one use each method??
 
  • #13
Depends of what he wishes to write.Usually,quantities are DEFINED using these matematical operations (with vectors),and therefore your last question loses meaning.


Daniel.
 

What is the difference between a vector and a scalar?

A vector is a quantity that has both magnitude and direction, while a scalar is a quantity that has only magnitude. This means that vectors have both size and direction, while scalars only have size.

How do you represent a vector?

Vectors can be represented graphically using an arrow, where the length of the arrow represents the magnitude and the direction of the arrow represents the direction. They can also be represented algebraically using coordinates, where the x-coordinate represents the horizontal component and the y-coordinate represents the vertical component.

Can vectors be added or subtracted?

Yes, vectors can be added or subtracted as long as they have the same number of dimensions. When adding or subtracting vectors, the magnitude and direction of the resulting vector can be determined using the parallelogram rule or the head-to-tail method.

What is a unit vector?

A unit vector is a vector with a magnitude of 1. It is commonly used to represent direction and is often denoted by a hat symbol (e.g. ̂). Unit vectors are important in vector operations because they can be used to determine the direction of a vector without affecting its magnitude.

Can vectors be multiplied by scalars?

Yes, vectors can be multiplied by scalars. This is known as scalar multiplication and it results in a vector with a magnitude that is the product of the scalar and the original vector's magnitude, and a direction that is the same as the original vector's direction.

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