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Does a relativistic rolling ball wobble?

 
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Apr27-08, 07:40 AM   #86
 
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Does a relativistic rolling ball wobble?


Quote by 1effect View Post
The results of your simulation depend on the equations you used. I would be very interested in seeing them.
Imagine we have a rotating wheel with the axis of rotation stationary if frame S with a pen attached to the rim of the wheel and a moving paper chart behind the wheel on which the pen draws a graph. The path of the the pen in this frame is a circle and the graph is a cycloid. The equation for the circle and cycloid (in parametric form) are well known. In frame S' the observer is co-moving with the paper chart.The paper chart was length contracted in frame S because it was moving in that frame, so in frame S' the paper (and graph) is "stretched" in the direction parallel to the relative motions of the frames, so the equation for the transformed cycloid is the conventional parametric equation with x*gamma substituted for x. The transformed circle path is simply an ellipse with semi-minor axis (b) and semi-major axis (a) with the relationship b=a/gamma. The exact location of the pen at any time t' in the transformed frame is the intersection of the elliptical path and stretched cyloid graph. Finding the intersection mathematically is very difficult (although it might be possible using the Lambert W function which I think is implemented in Mathematica). Fortunately the free geometrical software I use, called "CaR" for Compass and Ruler can compute the intersection of two locii but I am pretty sure it uses numerical techniques to achieve this. Most commercial geometrical software is unable to find the intersection of two locii.
Apr27-08, 09:10 AM   #87
 
Quote by kev View Post
Imagine we have a rotating wheel with the axis of rotation stationary if frame S with a pen attached to the rim of the wheel and a moving paper chart behind the wheel on which the pen draws a graph. The path of the the pen in this frame is a circle and the graph is a cycloid. The equation for the circle and cycloid (in parametric form) are well known. In frame S' the observer is co-moving with the paper chart.The paper chart was length contracted in frame S because it was moving in that frame, so in frame S' the paper (and graph) is "stretched" in the direction parallel to the relative motions of the frames, so the equation for the transformed cycloid is the conventional parametric equation with x*gamma substituted for x. The transformed circle path is simply an ellipse with semi-minor axis (b) and semi-major axis (a) with the relationship b=a/gamma. The exact location of the pen at any time t' in the transformed frame is the intersection of the elliptical path and stretched cyloid graph. Finding the intersection mathematically is very difficult (although it might be possible using the Lambert W function which I think is implemented in Mathematica). Fortunately the free geometrical software I use, called "CaR" for Compass and Ruler can compute the intersection of two locii but I am pretty sure it uses numerical techniques to achieve this. Most commercial geometrical software is unable to find the intersection of two locii.
So, do you have any equations to drive your drawings or not ?
Apr27-08, 06:03 PM   #88
 
Quote by kev View Post
The transformed circle path is simply an ellipse with semi-minor axis (b) and semi-major axis (a) with the relationship b=a/gamma. The exact location of the pen at any time t' in the transformed frame is the intersection of the elliptical path and stretched cyloid graph. Finding the intersection mathematically is very difficult
Isn't your "stretched cycloid" an elliptical path twice the size of the transformed circle (albeit rotated 90deg, and translated such that its' center lies on the x-axis)?

Regards,

Bill
Apr27-08, 06:12 PM   #89
 
Quote by DaleSpam View Post
In the coloring, each repetition of a given color represents a 30º chunk of hoop in the frame where the axis of rotation is stationary.
Unless I'm not reading your picture correctly, the "chunks of hoop" appear to be rotating in the wrong direction.

Regards,

Bill
Apr27-08, 08:42 PM   #90
 
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Hmm, I should have numbered my equations to make talking about them easier. There are 7 equations in total, so eq1 is the first equation and eq7 is the last.
Quote by kev View Post
It is not clear to me how Dalespam was able to plot the last equation that contains both t' and t when he has stated it is not possible to solve for t in terms of t'.
It was not possible to solve eq5 for t. But I could determine the range of t directly from eq7, I just left it out for brevity, but here it is explicitly:

The y-coordinate in eq7 is imaginary unless
[tex]1-\frac{\left(t-t' \sqrt{1-\omega ^2}\right)^2}{\omega ^2}\geq 0[/tex] eq8

which gives:
[tex]t' \sqrt{1-\omega ^2}-\omega \leq t\leq t' \sqrt{1-\omega ^2}
+\omega[/tex] eq9

Quote by kev View Post
Let's take the equation he derived that equation from and insert some numerical values.
Say time = 0 in both frames and and R=1 and w=0.8c in the rest frame.
We take the the positions of 4 elements a,b,c and d at the 4 points of the compass where phi = 0, 90, 180 and 270 degrees. Now insert these values into the equation for the rest frame (s):

[tex]s=(t,\cos (\phi +t \omega ),\sin (\phi +t \omega ),0)[/tex]

and we get (x,y) coordinates a=(1,0), b=(0,1), c=(-1,0) and d=(0-1) in frame s.

Now if we insert the same values into the transformed equation:

[tex]s \single-quote=L.s=\left(\frac{t+\omega \cos (\phi +t \omega )}{\sqrt{1-\omega ^2}},\frac{t \omega +\cos (\phi +t \omega )}{\sqrt{1-\omega ^2}},\sin (\phi +t \omega ),0\right)[/tex]

we get (x',y') coordinates a'=(1.67,0), b'=(0,1), c'=(-1.67,0) and d'=(0,-1) in frame s'.

It can be seen that the transformed ball is wider than it is high by this equation which is a false result.
Actually, that is correct. If you take a set of events which are simultaneous in the axis frame then they are not simultaneous in the rolling frame, and their transformed locations are "smeared" out such that it is wider than it is high.

Quote by kev View Post
This is due to the "catch 22" situation of not being able to calculate phi without knowing how the proper time of each element transforms and it is not possible to calculate how the the proper time of each element transforms without knowing how phi transforms. On the face of it, the equation is not taking the simultanity issues into account between the transformed frames.
Eq5 takes simultaneity into account in the rolling frame, and therefore eq7 describes events which are simultaneous in the rolling frame.

Quote by kev View Post
This can be seen when we do the calculations for the transformed time and space coordinates (t',x',y') to get a'=(1.33,1.67,0), b'=(0,0,1), c'=(-1.33,-1.67,0) and d'=(0,0,-1) in frame s'. The time t' is not simultaneous in the s' frame. I do not think Dalespams equation are wrong, but it does not seem that they resolved the issues of how the dimensions of the ball would be measured simultaneously in the transformed frame without doing numerical aproximations.
Of course your events are not simultaneous in the rolling frame, they are simultaneous in the axis frame! That is why I went to the bother of obtaining eq7 instead of just stopping with eq4.
Apr28-08, 11:37 AM   #91
 
Blog Entries: 6
Quote by Antenna Guy View Post
Unless I'm not reading your picture correctly, the "chunks of hoop" appear to be rotating in the wrong direction.

Regards,

Bill
Hi Bill,
I tend to agree with your observation. There appears to be a small mistake in DaleSpam's original equation that has the ball rotating counter clockwise while translating from left to right in the positive x direction which does not agree with the contact point being at the bottom. This is a non fatal error that is easily corrected by reversing the sign of the y coordinates.

Quote by DaleSpam View Post
Hmm, I should have numbered my equations to make talking about them easier. There are 7 equations in total, so eq1 is the first equation and eq7 is the last.
It was not possible to solve eq5 for t. But I could determine the range of t directly from eq7, I just left it out for brevity, but here it is explicitly:

The y-coordinate in eq7 is imaginary unless
[tex]1-\frac{\left(t-t' \sqrt{1-\omega ^2}\right)^2}{\omega ^2}\geq 0[/tex] eq8

which gives:
[tex]t' \sqrt{1-\omega ^2}-\omega \leq t\leq t' \sqrt{1-\omega ^2}
+\omega[/tex] eq9

......

Eq5 takes simultaneity into account in the rolling frame, and therefore eq7 describes events which are simultaneous in the rolling frame.

Of course your events are not simultaneous in the rolling frame, they are simultaneous in the axis frame! That is why I went to the bother of obtaining eq7 instead of just stopping with eq4.
Hi Dalespam,
Of course I agree that events that are simultaneous in one frame are not simultaneous in the other. The point I was trying to make is that using eq7 we are still required to determine t for a given t' in eq7 by numerical aproximation using eq5. Do you agree?

By reversing the signs of the y coordinates (see above comment to Bill) to get the ball rotating in the same direction as the linear motion and by using the solve function of a spreadsheet to determine t in eq7 I get the following results for t'=0 in frame S' for four particles on the rim of the hoop with coordinates expressed as (t,x',y') where t is the proper time of each particle. (Assume w = v =0.8c where v is the relative velocity of frame S and S')

a' = -0.683390604 0.512542953 0.519881721
b' = 0.000000000 0.000000000 -1.000000000
c' = 0.683390604 -0.512542953 0.519881721
d' = 0.000000000 0.000000000 1.000000000

where in the frame at rest with axis of rotation the (x,y) coordinates for the particles are a = (1.0), b = (0,-1), c = (-1,0) and d = (0,1).

It can be seen that the y' coordinates of particles a and c are the same and above the centre of the axis rotation by a distance of 0.519881721 so we can assume the centre of mass for this pair of particles is at (x',y') = (0,0.519881721)

Now if we look at the pair of particles at the top and bottom of the ball (b and d), the particle at the contact point has a momentary velocity of zero in frame S' and the particle at the top has a velocity of 0.975609756c by velocity addition. If we assign a value of 1 to the rest mass of the particles then the particle b at the contact point has a inertial mass of 1.00000 and particle d has an inertial mass of 4.55555. The centre of mass of these two particles assuming radius (R=1) is found from 2*R*mb/(mb+md)-R = 0.64R or (x',y') = (0, 0.64) in terms of coordinates.

From the above it can be seen that the centre of mass when the particles are vertically alligned in S' is at y'=0.64 and moves to y'=0.519881721 after the particles on the hoop have completed a quarter rotation. Therefore the height of the centre of mass does not remain constant in time for a rolling object with constant linear and rotational velocity in the transformed frame. That is something we have to live with and it neccessary to find a compensating factor such as stress in the connecting rod or hoop joining the test masses, or a counter rotating ghost torque to sort things out (to justify no wobble observed in the rest frame of the rotation axis).

P.S. DAleSpam, I am not being critical of your work (I think it very good and the most positive and technical contribution to this thread so far ;)
Apr28-08, 04:47 PM   #92
 
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Quote by kev View Post
By reversing the signs of the y coordinates ... and by using the solve function of a spreadsheet to determine t in eq7 I get the following results for t'=0 in frame S' for four particles on the rim of the hoop with coordinates expressed as (t,x',y') where t is the proper time of each particle. (Assume w = v =0.8c where v is the relative velocity of frame S and S')

a' = -0.683390604 0.512542953 0.519881721
b' = 0.000000000 0.000000000 -1.000000000
c' = 0.683390604 -0.512542953 0.519881721
d' = 0.000000000 0.000000000 1.000000000

where in the frame at rest with axis of rotation the (x,y) coordinates for the particles are a = (1.0), b = (0,-1), c = (-1,0) and d = (0,1).

It can be seen that the y' coordinates of particles a and c are the same and above the centre of the axis rotation by a distance of 0.519881721 so we can assume the centre of mass for this pair of particles is at (x',y') = (0,0.519881721)

Now if we look at the pair of particles at the top and bottom of the ball (b and d), the particle at the contact point has a momentary velocity of zero in frame S' and the particle at the top has a velocity of 0.975609756c by velocity addition. If we assign a value of 1 to the rest mass of the particles then the particle b at the contact point has a inertial mass of 1.00000 and particle d has an inertial mass of 4.55555. The centre of mass of these two particles assuming radius (R=1) is found from 2*R*mb/(mb+md)-R = 0.64R or (x',y') = (0, 0.64) in terms of coordinates.

From the above it can be seen that the centre of mass when the particles are vertically alligned in S' is at y'=0.64 and moves to y'=0.519881721 after the particles on the hoop have completed a quarter rotation. Therefore the height of the centre of mass does not remain constant in time for a rolling object with constant linear and rotational velocity in the transformed frame. That is something we have to live with and it neccessary to find a compensating factor such as stress in the connecting rod or hoop joining the test masses, or a counter rotating ghost torque to sort things out (to justify no wobble observed in the rest frame of the rotation axis).
I don't think that your conclusion follows from your analysis. It seems to me that, according to your analysis, when pair bd has center .64 pair ac has center .52 for an overall center of .58. Then, after a "quarter rotation" pair bd will have center .52 and pair ac will have center .64 for an overall center of .58. So the overall center of mass of all four points will be the same every "quarter rotation".

The hoop has more than two (or even four) particles. I think you need to integrate around the hoop, or at least do a numerical approximation to the integral.
Apr28-08, 05:16 PM   #93
 
Quote by kev View Post
Hi Bill,
I tend to agree with your observation. There appears to be a small mistake in DaleSpam's original equation that has the ball rotating counter clockwise while translating from left to right in the positive x direction which does not agree with the contact point being at the bottom. This is a non fatal error that is easily corrected by reversing the sign of the y coordinates.
Another way to correct it would be to start over with:

[tex]
s=(t,\cos (\phi -t \omega ),\sin (\phi -t \omega ),0)
[/tex]

Regards,

Bill
Apr28-08, 05:30 PM   #94
 
Blog Entries: 6
Quote by DaleSpam View Post
I don't think that your conclusion follows from your analysis. It seems to me that, according to your analysis, when pair bd has center .64 pair ac has center .52 for an overall center of .58. Then, after a "quarter rotation" pair bd will have center .52 and pair ac will have center .64 for an overall center of .58. So the overall center of mass of all four points will be the same every "quarter rotation".

The hoop has more than two (or even four) particles. I think you need to integrate around the hoop, or at least do a numerical approximation to the integral.
I wondered if someone would raise that argument. The counter argument is this. A wheel with just two significant masses on opposite sides of the rotation axis will be balanced in the reference frame that is stationary with respect to the rotation axis. Therefore we should not have to rely on 4 masses to negate any wobble. In normal (Newtonian) physics a barbell with two main weights of equal mass on the ends of a bar when thrown through the air will rotate about its centre of mass. Relativity should be able to predict that the rotating barbell will not wobble when moving linearly and rotating at the same time without requiring four or more masses or a hoop to prevent wobble of the centre of mass.
Apr28-08, 06:42 PM   #95
 
Mentor
That's a good argument, although it really doesn't apply for the hoop geometry described by my equations. For a hoop I think the best conclusion is that the center of mass is stationary.

I would not recommend using my hoop equations to draw conclusions for the barbell geometry.
Apr28-08, 08:27 PM   #96
 
Quote by DaleSpam View Post
I would not recommend using my hoop equations to draw conclusions for the barbell geometry.
You started out with a single point on a given trajectory - why would that not hold for any number of points along the same trajectory?

Regards,

Bill
Apr28-08, 10:27 PM   #97
 
Mentor
You have to get rid of the variable phi and add a variable r.

I think it is an interesting problem, but it is a different problem than the one I worked.
Apr29-08, 07:38 AM   #98
 
Forgive me I just deleted this post and have to retype it so I am bound miss something I put before.

I have been studying the Dale's attachments on post 80 and they have been bothering me for some reason. Last night I think I finally realised why. To begin with some basic information about the drawings as I understand them.

1) The rings are in the roads view.
2) The colors represent 30 degrees in the starionary axis view.
3) c=1
4) r=1
5) v = .9c

I looked at the velocity of a particle in the roads view. Using the basic equation for velocity:
V = [tex]\frac{D}{T}[/tex]
I asked what if the wheel rolled forward pi/4. This yields the equation:
.9c = [tex]\frac{pi/4}{T}[/tex]
Then I looked at the distance the left most particle on the wheel would have traveled. To do this I first noticed that because of length contraction the bottem half of the wheel only contains 90 degrees. There for when the wheel turns pi/4 the left most particle will travel to the very bottem of the wheel. This is a distance of at least r (just look in the Y direction only). So using the same time as a pi/4 roll T, by particle has moved with velocity:
V' = [tex]\frac{1}{T}[/tex]
Dividing the V' equation by the V equation I get:
V'/.9c = [tex]\frac{1}{pi/4}[/tex]
Which yields the particles velocity V' to be 1.15c.

This obviously can not be correct though. I assume I am missing something. Can anyone help me understand what I did wrong?
Apr29-08, 09:05 AM   #99
 
Quote by kev View Post

By reversing the signs of the y coordinates (see above comment to Bill) to get the ball rotating in the same direction as the linear motion and by using the solve function of a spreadsheet to determine t in eq7 I get the following results for t'=0 in frame S' for four particles on the rim of the hoop with coordinates expressed as (t,x',y') where t is the proper time of each particle. (Assume w = v =0.8c where v is the relative velocity of frame S and S')

a' = -0.683390604 0.512542953 0.519881721
b' = 0.000000000 0.000000000 -1.000000000
c' = 0.683390604 -0.512542953 0.519881721
d' = 0.000000000 0.000000000 1.000000000

where in the frame at rest with axis of rotation the (x,y) coordinates for the particles are a = (1.0), b = (0,-1), c = (-1,0) and d = (0,1).

It can be seen that the y' coordinates of particles a and c are the same and above the centre of the axis rotation by a distance of 0.519881721 so we can assume the centre of mass for this pair of particles is at (x',y') = (0,0.519881721)
You can't draw any reasonable conclusion by using point particles attached to the circumference, you need to use the correct calculations, based on integrals.

In the frame S, comoving with the object, the center of mass (y-coordinate) is:

[tex]y_M=\frac{\int y \rho dV}{\int \rho dV}=\frac{\int y dV}{\int dV}[/tex]

The center of mass coincides with the center of rotation because of the radial symmetry.

In the observer's frame S':


[tex]y'_M=\frac{\int y' \rho' dV'}{\int \rho' dV'}=\frac{\int y \gamma dV}{\int \gamma dV}= y_M[/tex]
Apr29-08, 10:44 AM   #100
 
Blog Entries: 6
Quote by 1effect View Post
You can't draw any reasonable conclusion by using point particles attached to the circumference, you need to use the correct calculations, based on integrals.

In the frame S, comoving with the object, the center of mass (y-coordinate) is:

[tex]y_M=\frac{\int y \rho dV}{\int \rho dV}=\frac{\int y dV}{\int dV}[/tex]

The center of mass coincides with the center of rotation because of the radial symmetry.

In the observer's frame S':


[tex]y'_M=\frac{\int y' \rho' dV'}{\int \rho' dV'}=\frac{\int y \gamma dV}{\int \gamma dV}= y_M[/tex]
Hi 1effect,
I am not sure how you got to your conclusions because you have not provided much detail. For example what is V? Is it volume? Anyway, you seem to conclude that y coordinate of the centre of mass in the S' frame is at same height as the centre of mass in the S frame. Dalespam reached the opposite conclusion that the height of the centre of mass of the rolling ball is higher in S' than in S and his conclusion is in agreement with the fairly well known fact that the centre of mass of a rotating object is not invariant under Lorentz transformation. It seems you have reached a false conclusion.
Apr29-08, 10:59 AM   #101
 
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Quote by Antenna Guy View Post
Unless I'm not reading your picture correctly, the "chunks of hoop" appear to be rotating in the wrong direction.
Quote by kev View Post
I tend to agree with your observation. There appears to be a small mistake in DaleSpam's original equation that has the ball rotating counter clockwise while translating from left to right in the positive x direction which does not agree with the contact point being at the bottom. This is a non fatal error that is easily corrected by reversing the sign of the y coordinates.
I looked into it, the hoop is rotating in the correct direction (clockwise) for the ground on the bottom and the hoop rolling to the right. Note that the vertical axis on the right-hand image crosses at x=0.6, so the hoop has rolled a decent distance to the right. Sorry about the confusing image.
Apr29-08, 11:02 AM   #102
 
Blog Entries: 6
Quote by Wizardsblade View Post
Forgive me I just deleted this post and have to retype it so I am bound miss something I put before.

I have been studying the Dale's attachments on post 80 and they have been bothering me for some reason. Last night I think I finally realised why. To begin with some basic information about the drawings as I understand them.

1) The rings are in the roads view.
2) The colors represent 30 degrees in the starionary axis view.
3) c=1
4) r=1
5) v = .9c

I looked at the velocity of a particle in the roads view. Using the basic equation for velocity:
V = [tex]\frac{D}{T}[/tex]
I asked what if the wheel rolled forward pi/4. This yields the equation:
.9c = [tex]\frac{pi/4}{T}[/tex]
Then I looked at the distance the left most particle on the wheel would have traveled. To do this I first noticed that because of length contraction the bottem half of the wheel only contains 90 degrees. There for when the wheel turns pi/4 the left most particle will travel to the very bottem of the wheel. This is a distance of at least r (just look in the Y direction only). So using the same time as a pi/4 roll T, by particle has moved with velocity:
V' = [tex]\frac{1}{T}[/tex]
Dividing the V' equation by the V equation I get:
V'/.9c = [tex]\frac{1}{pi/4}[/tex]
Which yields the particles velocity V' to be 1.15c.

This obviously can not be correct though. I assume I am missing something. Can anyone help me understand what I did wrong?
Hi WizardsBlade,
There is a minor mistake in DaleSpams drawing that shows the wheel rotating counter clockwise from while moving from left to right so that after one eighth of a turn (pi/4) in frame S the left most particle will move to the top and not to the bottom. Also, you do not seem have taken time dilation into account. If it takes t = pi/(4v) seconds to complete a quarter turn in frame S then it takes t' = pi/(sqrt(1-v^2)4v) seconds in frame S'. Also, it should be pointed out that the left most particle with ball moving from left to right will not rotate through 90 degrees in either frame after a rotation of pi/4 = (45 degrees) in frame S. So after taking everything into account including simultaneity and relativistic velocity addition I am sure you will not get v>c anywhere in the transformation of the rolling ball particles, using DaleSpam's equations.
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