How Is Angular Velocity Calculated for a Cube Falling Off an Edge?

In summary, the best approach for determining the angular velocity when a uniform cube is nudged and one face hits the ground is to use energy conservation. By using the rotational version of Newton's second law and the relationship between linear and angular velocity, we can find a relation between v_CM and \omega and solve for the angular velocity. The final result is \frac{12g}{5l}(\sqrt{2}-1).
  • #1
Euclid
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A uniform cube is positioned in unstable equilibrium on one of its edges. It's given a small nudge. Show the angular velocity when one face hits the ground is [tex] \frac{12g}{5l}(\sqrt{2}-1)[/tex], when the block slips without friction, where l is the length of its side.
It seems to me the best approach is to use energy conservation:
[tex]mg\frac{l}{\sqrt{2}}=\frac{1}{2}I_{CM}\omega^2+\frac{1}{2}mv_{CM}^2+mg\frac{l}{2}[/tex]. However, the difficulty seems to arise in finding a relation between v_CM and \omega. Any ideas?
 
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  • #2


First of all, great job considering energy conservation as the best approach for this problem! That is definitely the right way to go about it.

To find a relation between v_CM and \omega, we can use the fact that the cube is in unstable equilibrium on one of its edges. This means that when it is nudged, it will start rotating about the edge that is in contact with the ground. This edge will act as the pivot point, and we can use the rotational version of Newton's second law, \tau = I\alpha, to relate the angular acceleration (\alpha) and the applied torque (\tau).

In this case, the torque is due to the gravitational force acting on the center of mass of the cube, which is given by \tau = mgl/2. The moment of inertia of a uniform cube rotating about one of its edges is given by I_{CM} = \frac{1}{6}ml^2. So we can rewrite our equation using \tau = I_{CM}\alpha as:

mgl/2 = \frac{1}{6}ml^2\alpha

Solving for \alpha, we get \alpha = 3g/l. Now, we can use the relationship between linear and angular velocity, v = r\omega, where r is the distance from the pivot point to the center of mass. In this case, r = l/\sqrt{2}, so we have:

v_{CM} = \frac{l}{\sqrt{2}}\omega

Substituting this into our energy conservation equation, we get:

mg\frac{l}{\sqrt{2}}=\frac{1}{2}\frac{1}{6}ml^2\omega^2+\frac{1}{2}m\left(\frac{l}{\sqrt{2}}\omega\right)^2+mg\frac{l}{2}

Simplifying and solving for \omega, we get:

\omega = \sqrt{\frac{12g}{5l}(\sqrt{2}-1)}

Which is the same result as given in the forum post. So, using the rotational version of Newton's second law and the relationship between linear and angular velocity, we were able to find a relation between v_CM and \omega and solve for the angular velocity when the cube slips without friction. Great job!
 

1. What is angular velocity?

Angular velocity is a measurement of how fast an object is rotating around a fixed point. It is typically measured in radians per second or degrees per second.

2. How is angular velocity different from linear velocity?

Angular velocity and linear velocity are both measurements of how fast an object is moving, but they are measured in different units and represent different types of motion. Linear velocity measures the speed of an object moving in a straight line, while angular velocity measures the speed of an object rotating around a fixed point.

3. How is angular velocity calculated?

Angular velocity is calculated by dividing the change in angle by the change in time. This can be represented by the equation ω = Δθ/Δt, where ω is angular velocity, Δθ is the change in angle, and Δt is the change in time.

4. What are some real-world applications of angular velocity?

Angular velocity is used in many different fields, including physics, engineering, and sports. Some examples of real-world applications include determining the rotational speed of a machine, analyzing the motion of planets and other celestial bodies, and measuring the spin rate of a baseball or other sports equipment.

5. How can I solve an angular velocity problem?

To solve an angular velocity problem, you will need to use the equation ω = Δθ/Δt and plug in the given values for Δθ and Δt. Make sure to convert the units to radians and seconds if necessary. You may also need to use other relevant equations, such as those involving rotational speed or tangential velocity. Practice and familiarity with these equations will help you solve angular velocity problems more efficiently.

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