Critical Velocity in a roller coaster cart

In summary, a discussion was had regarding the critical velocity and energy needed for a roller coaster to pass through a loop of any size without exceeding 5.7g at the entry point. The problem arose when working backwards from the critical velocity and finding that loop sizes of 10m, 20m, 30m, 40m, 50m, and 60m always resulted in a force of 6.2g at the entry point. A solution was attempted by working from a critical velocity of 10m/s, which resulted in a force of 6.29g at the bottom of the loop, exceeding the 5.7g limit. It was noted that without taking into account energy loss, the
  • #1
Cactus
15
1
1. The problem statement, all variables, and given/known data
I was just wondering if a roller coaster can still pass through a loop with less than critical velocity/energy (Also if I'm assuming critical energy correctly). The loop can be of any size yet it must not exceed 5.7g at the entry point. The problem occurs when I work backwards from the critical velocity of the loop, and find that loop sizes 10m, 20m, 30m, 40m, 50m and 60m always work out to be 6.2g at the entry point. Whereas a friend worked from 5.7g at entry point to find the velocity at the entry point and then found if it had enough energy to complete the loop from there (finding kinetic and potential and subtracting energy loss etc), however, it had positive kinetic energy at the top, but not the critical kinetic energy that I got from the critical velocity (ex it had 115,000 J of Ek at top but critical velocity dictated it should have 315,000 J of kinetic energy (by using critical velocity in Ek equation)

Homework Equations


Critical velocity = Square root (rg)
G force at bottom as = ac + g/g
G force at top as = ac - g/g
Ac = centripetal acceleration
Kinetic energy = 1/2mv^2
Potential energy = mgh
Mass = 7000
G = 10
Radius = x (Any variable but for attempted solution = 10)
Energy loss = 5000 J per m displaced from level ground

The Attempt at a Solution

(I.e in 20m diameter loop)
Working from critical velocity
v = Square root (rg)
v = square root 10x10[/B]
v = 10

Kinetic energy at top required
Ek = 1/2mv^2
Ek = 1/2 x 7000 x 10^2
Ek = 350,000 J

Potential Energy at top
Ep = mgh
Ep = 7000 x 10 x 20
Ep = 1,400,000

Total energy at top
Et = ep + ek
Et = 700,000 + 350,000
Et = 1,750,000 J

Total energy at bottom of loop
Et = Et from top + energy lost (adding energy lost as working backwards)
Et = 1,750,000 J + 20 x 5000
Et = 1,750,000 J + 100,000 J
Et = 1,850,000 J

At bottom et = ek (no height)
Therefore velocity at bottom
Ek = 1/2mv^2
1,850,000 J = 1/2 x 7000 x v^2
v = 22.99m/s
v = 23m/s

Centripetal acceleration
ac = v^2/r
ac = 23^2/10
ac = 52.9m/s^2

G force = ac + g/g
G force = 52.9 + 10/10
G force = 6.29g's
Which is over the 5.7g limit at entry yet is it critical energy for the loop (Same results for loop size 10m, 30m, 40m, 50m, 60m)
 
Physics news on Phys.org
  • #2
Where does the "energy loss" come from?
Please post the full problem statement.

Without "energy loss" the result is exactly 6 g, independent of the size of the loop, assuming a perfect circle. Friction or other losses will increase the force at the beginning of the loop.

Real rollercoasters don't have circular loops to avoid this problem.
 

1. What is Critical Velocity in a roller coaster cart?

Critical Velocity in a roller coaster cart is the minimum speed required for the cart to successfully navigate through a particular section of the track. This speed is determined by the design of the track and the forces acting on the cart, such as gravity and friction.

2. How is Critical Velocity calculated?

Critical Velocity is calculated using the principles of Newton's Second Law of Motion, which states that the force acting on an object is equal to its mass multiplied by its acceleration. In the case of a roller coaster cart, the force of gravity pulling the cart down the track is balanced by the force of the track pushing the cart up, and the resulting acceleration determines the cart's velocity.

3. Why is Critical Velocity important in roller coaster design?

Critical Velocity is important in roller coaster design because it ensures the safety and smooth operation of the ride. If the cart does not reach the minimum speed required for a particular section of the track, it may not have enough momentum to make it through, resulting in a potentially dangerous or uncomfortable experience for riders.

4. How does Critical Velocity affect the thrill factor of a roller coaster?

Critical Velocity plays a significant role in the thrill factor of a roller coaster. As the cart reaches and exceeds the minimum speed required for each section of the track, it experiences more intense forces, such as G-forces, drops and turns, making the ride more exciting and thrilling for riders.

5. Can Critical Velocity change during a roller coaster ride?

Yes, Critical Velocity can change during a roller coaster ride. This can happen due to external factors such as changes in wind speed or track conditions, or due to factors within the ride itself, such as the weight of the cart and its passengers. Designers and engineers carefully consider these factors when designing roller coasters to ensure a safe and enjoyable experience for riders.

Similar threads

  • Introductory Physics Homework Help
Replies
8
Views
2K
  • Introductory Physics Homework Help
Replies
4
Views
2K
  • Introductory Physics Homework Help
Replies
2
Views
1K
  • Introductory Physics Homework Help
Replies
2
Views
2K
  • Introductory Physics Homework Help
Replies
4
Views
3K
  • Introductory Physics Homework Help
Replies
16
Views
2K
  • Introductory Physics Homework Help
Replies
5
Views
1K
  • Introductory Physics Homework Help
Replies
1
Views
1K
Replies
12
Views
2K
  • Introductory Physics Homework Help
Replies
10
Views
4K
Back
Top