How Do You Calculate the Range of a Ball Thrown from a Hot Air Balloon?

In summary, the conversation discusses a physics problem involving a ball thrown from a hot air balloon and the concept of projectile motion. The problem asks for the range of the ball, which is the horizontal displacement from the starting point to where it lands. The conversation also mentions the use of the formula d=vt + 1/2at^2 to solve for the time and then using that time to find the range. The concept of ignoring air resistance is also mentioned. The conversation concludes with gratitude and a promised reward of one million.
  • #1
xXshortyXx
5
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Hey Guys
(sorry about other post in diff topic i never saw this one)
Here is the physics problem I am having problems with.

1)A .50 kg ball is thrown at 42 degrees above the horizontal at 19 m/s from a stationary hot air baloon 25m above the ground. What is the range?

ps Any general information on 2d kinomatics would be greatly appreciated. I am having trouble grasping the concepts in this chapter.

THX A MILLION!
 
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  • #2
THis is a standard projectile motion problem. The "range" refers to the horizontal displacement, that is, the distance along the ground from a point directly underneath the balloon to the point where the ball lands.

We assume that air resistance is ignorable, so the mass of the ball is not important.

The time that the ball is in the air depends only on the vertical componants. So find the vertical component of the initial velocity. Since it goes up at first call this initial velocity positive.

The vertical displacement is the height of the balloon but since it ends up below the starting point, the vertical displacement is a negative value (it does not matter that the ball goes up higher before falling, the displacemnt only cares about the difference between the initial and final positions.

The vertical acceleration is -9.80 m/s^2 of course.

use the formula d=vt + 1/2 a t^2 and solve for t. This means you use the quadratic equation to find t. YOu get two answers, but only one will be positive. (Watch all the negative values, they are all important)

After you find the time of the flight, multiply this time by the horizontal component of the initial velocity. Since horizontal motion is not accelerated, d=vt. The d is your answer.
 
  • #3
Hey, Where's my million?
 
  • #4
THX MAN that's exactly how its suppose to be done to you guys are great! Heres your million.

1 000 000
 
  • #5
Awesome
 

Related to How Do You Calculate the Range of a Ball Thrown from a Hot Air Balloon?

1. What is 2D kinematics in relation to ball throwing?

2D kinematics refers to the study of motion in two dimensions, specifically in the horizontal and vertical directions. In ball throwing, this includes analyzing the distance, angle, and speed of the ball as it travels through the air.

2. How is the angle of release important in 2D kinematics of ball throwing?

The angle of release is crucial in determining the trajectory and distance of the ball. A higher angle will result in a higher arc and longer distance, while a lower angle will result in a shorter distance with a flatter trajectory.

3. What is the difference between initial velocity and final velocity in 2D kinematics of ball throwing?

Initial velocity refers to the speed and direction of the ball at the moment it is released from the thrower's hand. Final velocity, on the other hand, refers to the speed and direction of the ball at the moment it reaches its destination or hits the ground.

4. How does air resistance affect the 2D kinematics of ball throwing?

Air resistance, also known as drag, can slow down the ball's motion and alter its trajectory. This can be particularly significant for objects with a larger surface area, such as a ball, as they experience more air resistance compared to smaller objects.

5. How can 2D kinematics be used to improve ball throwing performance?

By understanding and analyzing the 2D kinematics of ball throwing, factors such as angle, speed, and release point can be adjusted to optimize the ball's trajectory and distance. This can help improve a thrower's accuracy and overall performance.

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