Need a force-like unit for classical particle system simulation

In summary: I think it's definitely doable, but it will require a fair amount of learning and understanding at the outset. It's definitely something you should continue exploring.
  • #1
iteratee
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TL;DR Summary
How to deal with "non-compressible" fluids?
I am doing a learning project by writing a simulation that includes capacitance and current flow amongst capacitors that may potentially be in parallel. I don't care about certain details yet - dissipation factor, frequency dependent effects, temperature. Tiny capacitences within diode junctions and (importantly) FET gates are the relevant charge storage elements.

A pretty fundamental sub-problem eventually arises: what unit would one substitute for the Newton to describe the magnitude of interaction between motionless and effectively mass-less particles in a classical field simulation? I want to "simplify" the system so that my particles are essentially a non-compressible fluid, with the obvious immediate implication being that Newton's first law effectively goes away. Intuitively I need some kind of unit that works independently of acceleration, (and some googleable terms or else I just get pointed to a pile of "what is force?" articles.)

Are there methods for starting from a "fictitious shove magnitude" as a force surrogate for establishing initial conditions that later convert to back into conventional units for currents and voltages etc? I have looked at how spice handles operating point analysis with its initial conditions approximation, but I'm investigating alternatives.

Clues greatly appreciated! :biggrin:
 
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  • #2
iteratee said:
Summary:: How to deal with "non-compressible" fluids?

I am doing a learning project by writing a simulation that includes capacitance and current flow amongst capacitors that may potentially be in parallel. I don't care about certain details yet - dissipation factor, frequency dependent effects, temperature. Tiny capacitences within diode junctions and (importantly) FET gates are the relevant charge storage elements.

A pretty fundamental sub-problem eventually arises: what unit would one substitute for the Newton to describe the magnitude of interaction between motionless and effectively mass-less particles in a classical field simulation? I want to "simplify" the system so that my particles are essentially a non-compressible fluid, with the obvious immediate implication being that Newton's first law effectively goes away. Intuitively I need some kind of unit that works independently of acceleration, (and some googleable terms or else I just get pointed to a pile of "what is force?" articles.)

Are there methods for starting from a "fictitious shove magnitude" as a force surrogate for establishing initial conditions that later convert to back into conventional units for currents and voltages etc? I have looked at how spice handles operating point analysis with its initial conditions approximation, but I'm investigating alternatives.

Clues greatly appreciated! :biggrin:
What is your math background so far? Does it include Calculus, Differential Equations and Linear Algebra (matrices)?

Do you have experience with SPICE already? That is the gold standard for circuit simulations. If you do, have you done these simulations in SPICE and are now wanting to get into more of a FEA-type of analysis? If so, trying to model current flow with fluid mechanics is probably the wrong way to go. You should be using Fermi surfaces and solid state Physics equations to try to model current flow at an atomic level, IMO.
 
  • #3
berkeman said:
What is your math background so far? Does it include Calculus, Differential Equations and Linear Algebra (matrices)?

Ha well I'm a self-taught computer science guy with my day-to-day being predictably irrelevant discrete math, logic, type-theory sorts of things. Learning the linear algebra necessary for solving matrices for circuit simulation looks pretty "within reach". I should do that. I have no formal math education.

Do you have experience with SPICE already? That is the gold standard for circuit simulations. If you do, have you done these simulations in SPICE and are now wanting to get into more of a FEA-type of analysis?

I've had a couple years playing around with ngspice, ltspice, and have done some reverse-engineering / modifying of old opamp macromodels to understand their workings. I'm kind of curious about trying my hand at writing xspice libraries and also in the methods underlying tools like fastcap that sort of compile a field simulation down into an equivalent netlist (kind of a hack but interesting nonetheless).

If so, trying to model current flow with fluid mechanics is probably the wrong way to go. You should be using Fermi surfaces and solid state Physics equations to try to model current flow at an atomic level, IMO.

Drats, OK somewhat expected answer. Modeling fermi-dirac distribution is a little "lower level" than I was thinking. I'll have to learn some prerequisites clearly, but I knew that. If I were really hardcore about proper semiconductor simulation I'd use the existing models for starters.

Thanks for the reply!
 
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  • #4
iteratee said:
I've had a couple years playing around with ngspice, ltspice, and have done some reverse-engineering / modifying of old opamp macromodels to understand their workings. I'm kind of curious about trying my hand at writing xspice libraries and also in the methods underlying tools like fastcap that sort of compile a field simulation down into an equivalent netlist
I think that's a great next step for you. Learn to write code that simulates circuits using the same equations that SPICE simulators use. There are lots of examples out there, and it's pretty easy to see if your simulation is correct for simpler circuits. Post some of your time domain transient results for us to check! :smile:
 
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  • #5
berkeman said:
I think that's a great next step for you. Learn to write code that simulates circuits using the same equations that SPICE simulators use.
I couldn't agree more. Simulations are only as good as the rules they operate with. Quasi mechanical models for EM really don't work well at all and you could never be sure of an answer that such a simulation delivers. Spice is well founded so the OP could rely on how it works.
 
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1. What is a force-like unit in classical particle system simulation?

A force-like unit in classical particle system simulation is a mathematical representation of the interactions between particles in a system. It is used to calculate the acceleration of each particle based on the forces acting upon it.

2. Why is a force-like unit necessary for classical particle system simulation?

A force-like unit is necessary because it allows us to accurately model the behavior of a system of particles. Without it, we would not be able to predict how the particles will move and interact with each other.

3. How is a force-like unit calculated in classical particle system simulation?

A force-like unit is typically calculated using Newton's Second Law of Motion, which states that the force acting on an object is equal to its mass multiplied by its acceleration. In classical particle system simulation, this equation is used to calculate the force acting on each particle based on its mass and the forces acting upon it from other particles.

4. Can a force-like unit be negative in classical particle system simulation?

Yes, a force-like unit can be negative in classical particle system simulation. This indicates that the force is acting in the opposite direction of the particle's motion, causing it to decelerate or change direction.

5. How do different types of forces affect the behavior of a classical particle system?

Different types of forces, such as gravitational, electromagnetic, and frictional forces, can have varying effects on the behavior of a classical particle system. These forces can cause particles to attract or repel each other, change their velocity, or come to a stop. The combination of these forces determines the overall behavior of the system.

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