Rotate a three-sphere so every point moves in R^4?

In summary, rotations of two-spheres and three-spheres in R^3 and R^4, respectively, can be done so that all points move if you use the standard matrix representation and avoid having an eigenvalue equal to 1. This is not related to the parallelizability of S^3 and S^2.
  • #1
Spinnor
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If we rotate a two-sphere in R^3 so it stays centered about the origin then two points don't move.

If we rotate a three-sphere in R^4 while it stays centered about the origin can it be done so that all points move?

Does this have anything to do with the fact the S^3 is parallelizable while S^2 is not?

Thanks for any help!
 
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  • #2
Rotations are linear maps so that you can represent them as matrices after you choose a basis. Then solve Mx=x, where M is your matrix.
 
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  • #3
Spinnor said:
If we rotate a two-sphere in R^3 so it stays centered about the origin then two points don't move.

If we rotate a three-sphere in R^4 while it stays centered about the origin can it be done so that all points move?

Does this have anything to do with the fact the S^3 is parallelizable while S^2 is not?

Thanks for any help!

If you view R^4 as C^2, complex 2 space, then the 3 sphere is all pairs of complex numbers $$(se^{iθ}, re^{iα} )$$ such that $$r^2 + s^2 =1$$
You can see the answer to both of your questions from this representation.
 
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Every odd dimensional sphere can be rotated without having a fixed point. Just use the standard matrix representation of the rotation and do it so that none of the eigenvalues is equal to 1. So it does not have to see with parallelizability.
 
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Sorry for the delay in thanking you both.
 

Related to Rotate a three-sphere so every point moves in R^4?

1. What is a three-sphere?

A three-sphere is a four-dimensional object that is similar to a sphere in three dimensions, except it exists in a four-dimensional space. It is often represented as the set of points (x,y,z,w) in R^4 that satisfy the equation x^2 + y^2 + z^2 + w^2 = 1.

2. How is a three-sphere rotated?

A three-sphere can be rotated using a four-dimensional rotation matrix, which acts on the four coordinates (x,y,z,w) of each point. This matrix can be represented as a 4x4 matrix of real numbers, and it can be used to rotate the three-sphere in any direction.

3. Why would someone want to rotate a three-sphere?

Rotating a three-sphere can have practical applications in mathematics, physics, and computer graphics. It can also be used as a way to visualize four-dimensional space and understand its properties.

4. How does the rotation of a three-sphere affect the points in R^4?

The rotation of a three-sphere in four-dimensional space results in each point in R^4 moving along a curved path. This path is determined by the rotation matrix and the initial position of the point. The overall shape of the three-sphere remains the same, but the positions of individual points change.

5. Are there any real-world examples of rotating a three-sphere?

While the concept of a three-sphere is purely mathematical, it has been used in computer graphics and virtual reality to create four-dimensional objects that can be manipulated and rotated. It has also been used in physics as a way to visualize higher dimensions and understand complex systems. However, there are currently no known physical objects that exist in four-dimensional space.

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