Stuntman jumping 2D kinematics.

In summary: If you use the formula for horizontal displacement x=vx*t, you can find the horizontal distance covered by the stuntman. The maximum height can be found by using the formula for vertical displacement with the highest point being the maximum height. In summary, the stuntman covered a horizontal distance of cos(30)*Vo*1s, and his maximum height was sin(30)*vo+.5(-9.8)(1)-.9m.
  • #1
CandyApples
28
0

Homework Statement


A stuntman is jumping from building A to building B. His flight lasts 1s. He leaves point A with a speed of Vo at an angle of 30 degrees above horizontal. Building B is .9m shorter than building A. What horizontal distance was covered by the stuntman given he makes it to the very edge of building B? What was the maximum height with respect to the starting point attained by the stuntman?


Homework Equations


Displacement and velocity kinematic equations.


The Attempt at a Solution


displacement x= cos(30)*Vo*1s
displacement y= sin(30)*vo+.5(-9.8)(1)-.9m

I know that somehow i need to find Vo from the Y data then plug it into the x displacement equation but i am not sure how this is going to be possible with the given information.
 
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  • #2
CandyApples said:

Homework Statement


A stuntman is jumping from building A to building B. His flight lasts 1s. He leaves point A with a speed of Vo at an angle of 30 degrees above horizontal. Building B is .9m shorter than building A. What horizontal distance was covered by the stuntman given he makes it to the very edge of building B? What was the maximum height with respect to the starting point attained by the stuntman?


Homework Equations


Displacement and velocity kinematic equations.


The Attempt at a Solution


displacement x= cos(30)*Vo*1s
displacement y= sin(30)*vo+.5(-9.8)(1)-.9m

I know that somehow i need to find Vo from the Y data then plug it into the x displacement equation but i am not sure how this is going to be possible with the given information.
Consider building A as a xy origin, and building B as a final point. When you look at the formula for vertical displacement y=-1/2*g*t2+vy*t, you know the time t and position y at that time t. Take under consideration that y is negative (-9).
 
  • #3


I would approach this problem by first defining the variables and identifying the known and unknown quantities. In this case, the known quantities are the flight time (1s), initial velocity (Vo), and angle of launch (30 degrees). The unknown quantities are the horizontal distance covered and the maximum height attained.

Next, I would use the kinematic equations to solve for the unknown quantities. The x-displacement equation is x = V0tcos(theta), where x is the horizontal distance, V0 is the initial velocity, t is the time, and theta is the angle of launch. Plugging in the known values, we get x = Vo(1)cos(30) = 0.866Vo.

To solve for Vo, we can use the y-displacement equation, y = V0tsin(theta) - 1/2gt^2, where y is the vertical displacement and g is the acceleration due to gravity (9.8 m/s^2). We can rearrange this equation to solve for Vo: Vo = y/(tsin(theta)) + 1/2gt. Plugging in the known values, we get Vo = -0.9/(1sin(30)) + 1/2(9.8)(1) = 2.1 m/s.

Now that we have Vo, we can plug it into the x-displacement equation to solve for the horizontal distance: x = (2.1 m/s)(1s)cos(30) = 1.825 m. Therefore, the stuntman covered a horizontal distance of 1.825 m to reach the edge of building B.

To find the maximum height attained, we can use the y-displacement equation again: y = V0tsin(theta) - 1/2gt^2. Plugging in the known values, we get y = (2.1 m/s)(1s)sin(30) - 1/2(9.8)(1)^2 = 0.55 m. Therefore, the stuntman reached a maximum height of 0.55 m above the starting point.

In conclusion, using the given information and the kinematic equations, we can calculate that the stuntman covered a horizontal distance of 1.825 m and reached a maximum height of 0.55 m above the starting point. These calculations assume ideal conditions and do not take into account air resistance or other factors that
 

Related to Stuntman jumping 2D kinematics.

1. What is "Stuntman jumping 2D kinematics"?

"Stuntman jumping 2D kinematics" refers to the mathematical principles and equations used to study the motion of a stuntman jumping in a two-dimensional space. It takes into account factors such as the initial velocity, acceleration, and trajectory of the stuntman to analyze and predict their movement.

2. How is "Stuntman jumping 2D kinematics" different from regular kinematics?

"Stuntman jumping 2D kinematics" specifically focuses on the motion of a stuntman performing a jump, whereas regular kinematics deals with the general motion of objects in a two-dimensional space. It also takes into account the unique factors and variables involved in stunt performances, such as the height and distance of the jump, and the impact of landing on different surfaces.

3. What are the main equations used in "Stuntman jumping 2D kinematics"?

The main equations used in "Stuntman jumping 2D kinematics" include the equations for velocity, acceleration, and position in two dimensions. These are the same equations used in regular kinematics, but with modifications to account for the specific variables and conditions of a stuntman jump.

4. How can "Stuntman jumping 2D kinematics" be applied in real life?

"Stuntman jumping 2D kinematics" can be applied in various real-life scenarios, such as analyzing and predicting the movement of stuntmen in movies or live performances. It can also be used in designing and testing safety measures for stunt performers, and in training programs to improve the execution of stunts.

5. What are some limitations of "Stuntman jumping 2D kinematics"?

One limitation of "Stuntman jumping 2D kinematics" is that it assumes the stuntman is performing a perfect jump, without any external forces or factors affecting their movement. In reality, there may be wind, friction, or other unpredictable variables that can impact the jump. Additionally, this model does not take into account the physical limitations and capabilities of the stuntman, which can vary greatly from person to person.

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