Transfer of Momentum during a collision

In summary, the conversation discusses the expression for equal and opposite transfer of momentum in an inelastic impact, which is derived using the basis that impact forces are equal and opposite. It is also mentioned that the same expression can be used for momentum transfer in a one-dimensional elastic collision. The concept of a scattering angle and the importance of considering the CoM frame in calculations is also discussed. However, it is noted that calculating the momentum transfer in a collision can become difficult for non-spherical and frictional bodies, making the use of simple examples, such as billiard balls, advantageous.
  • #1
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For an inelastic impact situation where two bodies traveling in opposite directions (vehicles say) collide and coalesce (perfectly inelastic collision) , one can derive the following expression for equal and opposite transfer of momentum. On the basis that if impact forces are equal and opposite, so too is the transfer of momentum.

Δp =m1m2(v2-v1) /(m1+m2)

In passing it's interesting to note that the quantity:

m1m2 /(m1+m2)

also occurs in the calculation of reduced mass.

But that's an aside - my question is can one derive a similar expression for momentum transfer in the case of a simple elastic collision? In terms of the pre-collision parameters.
 
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  • #2
For a one-dimensional collision, yes. For a general two- or three-dimensional collision, the momentum transfer will depend on the scattering angle. (There is no scattering angle in a 1D collision.)
 
  • #3
Whatever the coefficient of restitution happens to be, Momentum is conserved and, in a one dimensional situation, you can use the same sort of calculation for elastic as for inelastic collisions. The resulting motion of the CM of the masses is unchanged, either way. Having done this sort of thing to death in A level Maths at School, I don't feel like doing the sums all over again but it really isn't very hard. Just do a before and after, with the parting velocity equal and opposite to the approaching velocity. Solve a few simultaneous equations and get what you want out of it.
Orodruin said:
For a one-dimensional collision, yes. For a general two- or three-dimensional collision, the momentum transfer will depend on the scattering angle. (There is no scattering angle in a 1D collision.)
Just a few extra equations and it will all come out relatively easily if you avoid mistakes in the manipulation. (Always a big risk for me!)
 
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  • #4
sophiecentaur said:
Just a few extra equations and it will all come out relatively easily if you avoid mistakes in the manipulation. (Always a big risk for me!)
Not if you do not have the scattering angle or other equivalent information. This is necessary information to find the momentum transfer.
 
  • #5
Orodruin said:
Not if you do not have the scattering angle or other equivalent information. This is necessary information to find the momentum transfer.
Of course. You have know the angles in a two dimensional situation. I though that was taken as read. There is also the issue of angular momentum if the bodies are of significant size. But where do you stop? Starting with billiard balls is a good way to find your feet.
 
  • #6
sophiecentaur said:
Of course. You have know the angles in a two dimensional situation. I though that was taken as read. There is also the issue of angular momentum if the bodies are of significant size. But where do you stop? Starting with billiard balls is a good way to find your feet.
The OP asked if you could find the momentum transfer in an expression using just the in state variables:
neilparker62 said:
In terms of the pre-collision parameters.
The scattering angle is a post-collision parameter.
 
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  • #7
Thanks very much for the answers - I will work at the elastic collision equation and report back!

Re starting with billiard balls - yes indeed! You could even do the duck meets Jumbo jet problem very easily with the above equation which for m2 >> m1 simplifies to m1(v2 - v1). In effect the momentum transfer is as if the duck flew straight into a stationary Jumbo jet with a velocity of its own plus the flying velocity of the Jumbo jet. Divide that by a very small time interval and the impact force is of the order of a ton weight!
 
  • #8
neilparker62 said:
Δp =m1m2(v2-v1) /(m1+m2)

For a one-dimensional perfectly elastic collision I determine the momentum transfer as:

Δp =2m1m2(v2-v1) /(m1+m2)

Does that look right ? Brief check would be bouncing ball with m2 infinite and v2 = 0. Then Δp = -2m1v1 as expected.

Therefore may we conclude that in a one-dimensional collision between two bodies the transfer of momentum is proportional to the product of reduced mass of the two bodies and their relative velocity ?
 
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  • #9
neilparker62 said:
Does that look right ?
Yes. The easiest (regardless of dimension) is to consider the CoM frame. In this frame, the speeds of the objects remain unchanged (their velocity change though). This gives the momentum transfer ##\mu \Delta v \sqrt{2(1-\cos\theta)}## (assuming I did the math correctly in my head - note that there is a momentum exchange in the original direction as well as in the direction orthogonal to it, the former proportional to ##1-\cos\theta## and the latter to ##\sin\theta##), where ##\mu## is the reduced mass, ##\Delta v## the relative speed, and ##\theta## the scattering angle in the CoM frame.
 
  • #10
Many thanks for the confirmation - "CoM frame" and "scattering angle" are not concepts I am familiar with unfortunately although I would note your equation can be written as:

2μΔv.sin(θ/2)

which is similar to what I had except with a collision angle parameter that presumably relates to 'scattering angle'. I will dig up some billiard ball examples and see how this applies. Albeit vector arithmetic also a bit rusty on my side!

For the record, here are the equations I solved for the elastic collision case. Subtracting p1 from the expression for p3 gives the formula in the post above.
 
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  • #11
The CoM (centre of momentum) frame is a frame where the total momentum is zero. It is often preferable to do the computations in this frame. The scattering angle is the angle between the initial direction of the incoming object and the outgoing direction of the same object.
 
  • #12
Orodruin said:
The scattering angle is the angle between the initial direction of the incoming object and the outgoing direction of the same object.
Unfortunately, Scattering Angle is not very useful if you want to work out 'what happens' in a collision, given the initial geometry. Unless the bodies are spherical and frictionless, it will soon get pretty much impossible to calculate. A glancing contact can cause a lot of the Energy to be transferred to rotational of both bodies. That's the advantage of billiard balls. All the forces can be considered to act along the line of centres. Very well suited to A level..
 
  • #13
sophiecentaur said:
Unfortunately, Scattering Angle is not very useful if you want to work out 'what happens' in a collision, given the initial geometry.
Of course not, but that was not the question. The question was "can you determine the momentum transfer from the pre-collision parameters?", which I took to mean the very same parameters as quoted by the OP. The answer to this question is: No. If you have more data you might be able to in classical mechanics.

In addition, scattering angle is very useful in the description of what happens in a collision at the quantum level. I know that this particular case is not QM or QFT based, but I think calling the scattering angle "not very useful" is a sweeping generic statement that is not universally true.
 
  • #14
Orodruin said:
I think calling the scattering angle "not very useful" is a sweeping generic statement
What I wrote was:
sophiecentaur said:
Scattering Angle is not very useful if you want to work out 'what happens' in a collision, given the initial geometry.
That was not "sweeping" but very specific. The OP was about "e.g. vehicles". Given that, how can you object to my comment? Problems involving Scattering Angle are rare in everyday life, I think. It's a bit back to front for most situations.
 
  • #15
Can we use your formula to solve this problem which cropped up elsewhere in the forum:

Consider an elastic collision (ignoring friction and rotational motion).
A queue ball initially moving at 2.6 m/s strikes a stationary eight ball of the same size
and mass. After the collision, the queue ball’s final speed is 1.2 m/s.
Find the queue ball’s angle (theta) with respect to its original line of motion.
Answer in units of ◦.

I tried but didn't seem to get far - I would guess I am misunderstanding how the formula should be applied.
 
  • #16
Ideal case: Draw a line along the line of centres. Initial and final velocity components of both balls will be unchanged at right angles to that line. The difference in velocity components along the line will be multiplied by the coefficient of restitution (less than or equal to 1). You can do a (one dimensional) momentum calculation along the line of centres to get the resulting velocity components. You then add the components of velocity for each ball to find the resulting velocities of the two balls.
This link deals with equal weight balls but you can carry on with your own calculation using different masses.
 
  • #17
I am getting correct answers using the formula 2μΔv.sin(θ) rather than 2μΔv.sin(θ/2) for momentum transfer! So I am not sure where the half angle came in ? I solved:

2μΔv.sin(θ) = m√(2.6^2-1.2^2). Right hand side based on conservation of kinetic energy in elastic collision.

Given that the masses were all equal, this simplified to: Δv.sin(θ)=√(2.6^2-1.2^2). With Δv = 2.6.

Eureka (I think - well at least it seems to give the same answers as per the forum example here.)!
 
  • #18
Orodruin said:
The CoM (centre of momentum) frame is a frame where the total momentum is zero. It is often preferable to do the computations in this frame. The scattering angle is the angle between the initial direction of the incoming object and the outgoing direction of the same object.

I think this is why your formula has a half angle in it , whereas mine does not. In effect the reference frame I am using to solve the problem above is one in which the second object is stationary. I would guess the CoM reference would apportion half of the cue-ball momentum to the 8-ball. It makes sense since then you only have to deal with Δp as per formula. Just have to deal with the mechanics of changing reference frame.
 
  • #19
sophiecentaur said:
Having done this sort of thing to death in A level Maths at School, I don't feel like doing the sums all over again but it really isn't very hard.

Well now you won't need to any more - all you have to do is use the formula: Δp = (1+e).μ.Δv and Bob's your uncle.
 
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  • #20
A useful addition to the above is to calculate energy of two masses following a collision by solving (in the case of an elastic collision):

Conservation of energy: e1 + e2 = e3 + e4
Conservation of momentum: √(2m1*e1) + √(2m2*e2) = √(2m1*e3) + √(2m2*e4) which simplifies on removal of √2:
√(m1*e1) + √(m2*e2) = √(m1*e3) + √(m2*e4)

Send this off to the computational engine and we obtain these solutions. Note I have used the letter "a" for energy rather than e since the engine choked on e (perhaps confusing with natural log base e ?).

Well they look algebraically complex but in the case of a small mass m1 striking a larger one m2 at rest, the answers simplify considerably:

e3 = e1 * [(m2 - m1)/(m2+m1)]^2 and e4 = e1 * (1 - [(m2 - m1)/(m2+m1)]^2)

It will be noted than in the case of m2 being infinitely large (perfectly elastic bouncing ball), e3 = e1 and e4 = 0 (no energy transfer).
 

1. What is the definition of "momentum" in the context of a collision?

Momentum is a measure of an object's motion, specifically its mass and velocity. In a collision, momentum is conserved, meaning that the total momentum before the collision is equal to the total momentum after the collision.

2. How does momentum transfer during a collision?

Momentum is transferred from one object to another during a collision through an exchange of forces. This can result in changes in the objects' velocities and/or directions of motion.

3. What is an elastic collision?

An elastic collision is a type of collision in which there is no loss of kinetic energy. This means that the objects involved bounce off of each other without any deformation or heat generated.

4. What is an inelastic collision?

An inelastic collision is a type of collision in which there is a loss of kinetic energy. This means that the objects involved may stick together or deform upon impact, and some of the initial energy is converted into other forms, such as heat or sound.

5. How is momentum conserved during a collision?

Momentum is conserved during a collision because the total momentum of the system (all objects involved in the collision) remains constant. This means that the sum of the individual momentums before the collision is equal to the sum of the individual momentums after the collision.

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