Unrealistic gunshot knockback

  • Thread starter zachwad47
  • Start date
In summary, the question is asking for the total force felt by a man from his own gunshot and a bullet incident, assuming negligible air resistance and other factors. The kinetic energy of the .44 round and the shotgun blast have been calculated as 900 joules and 3300 joules respectively, giving a total force felt of approximately 4300 joules. However, the translation of this force into distance is causing difficulty, and advice is needed. Tips include using the impulse formula and conservation of momentum. Additionally, the role of bullet kinetic energy in causing body recoil is noted.
  • #1
zachwad47
2
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Homework Statement


Trying to find the total force felt by an average-weight man from his own gunshot plus a bullet incident on him, assuming negligible air resistance, static friction force, force lost to penetration, etc, based on the movie clip at . Have already calculated kinetic energy due to Harry's .44 round as appr 900 joules and that equal-and-opposite due to the baddie's shotgun blast as about 3300 joules, based on projectile weights of about .021 and .028 kg (.44 and shotgun) moving at around 300 and 490 m/s, respectively. This is giving me a total force felt (assuming negligible outside factors/energy loss and a totally elastic energy transfer) by the baddie of about 4300 joules... but from here, I am having a really hard time translating this to force or how much distance he *should* be thrown back. I have heard explanations about these sort of unrealistic gun knockbacks before and understand that the total force felt should never be enough to actually move an average-sized person any sizable distance (or the shooter EAO), but assuming a complete transfer of energy I am getting an output velocity which is even more unrealistic than the movie. I know I'm going wrong somewhere very simple but can't put my finger on it. Help!

Also guesstimating that he is knocked about 2m backwards over a 1s period...

Homework Equations


For Ek, f=ma, etc

The Attempt at a Solution



As above -- getting stuck!
Thanks for any advice you could give. This is what we midwesterners call a "brain fart"... I totally know how to do this but its just not coming to me. Do I have to apply a force only to a small bullet-sized area (again, assuming no penetration for simplicity's sake)?
 
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  • #2
Welcome to PF, Zach.
Just a couple of tips:
First, kinetic energy is not very helpful in finding the force. Certainly KE is not conserved in this situation.
The impulse formula F*Δt = m*Δv is probably your best bet. If you can find the change in velocity of the bullet in the gun and the time for the bullet to leave the gun, you will be able to find the force on bullet. The force on the bullet is the same as the force on the gun&man (Newton's 3rd law).

If you want to go straight to the backward speed of the gun and shooter, you might use conservation of momentum (initially zero).
p before = p after
0 = mv of bullet + mv of man&gun
 
  • #3
As a matter of interest, bullet kinetic energy can be an important factor in the motion of the body if there is an explosive exit wound. This can actually cause the body to recoil (in the direction from which the bullet came - ie backward) with greater backward momentum than the forward momentum that the bullet was carrying. But in this case Delphi is correct: you have to apply conservation of momentum.

AM
 
  • #4
Thanks all! I knew it was something simple :D
 
  • #5


Hello,

I can provide some insights into this problem. First, let's clarify some assumptions that you have made in your calculations. You have assumed that there is no air resistance, no static friction force, and no energy loss due to penetration. These are all valid assumptions for a simplified model, but they may not accurately reflect the real world scenario. In reality, there will always be some air resistance and friction, and energy will be lost due to penetration of the bullet into the target. These factors will affect the results of your calculations and may explain why your output velocity is unrealistic.

Secondly, the concept of "knockback" or recoil from a gunshot is a complex phenomenon and cannot be accurately predicted using simple equations. There are many factors at play, such as the weight and velocity of the bullet, the weight and position of the shooter, the type of firearm, and the type of ammunition used. In addition, the human body is not a rigid object and will absorb some of the energy from the gunshot, which will also affect the recoil.

In terms of calculating the force felt by the baddie, you can use the equation F=ma, where F is the force, m is the mass of the baddie, and a is the acceleration. To calculate the acceleration, you can use the equation a=Δv/Δt, where Δv is the change in velocity and Δt is the time period over which the change occurs. However, keep in mind that this will only give you an approximate value, as there are many other factors at play.

In conclusion, while it is possible to calculate the total force felt by the baddie from the gunshot and bullet impact, it is difficult to accurately predict the amount of knockback or recoil that would occur in a real-life scenario. It is also important to remember that movies often exaggerate or ignore the laws of physics for dramatic effect, so it is not always realistic to compare their depictions of gunshots to real-life situations. I hope this helps clarify some of the confusion and good luck with your calculations.
 

1. What is unrealistic gunshot knockback?

Unrealistic gunshot knockback refers to the exaggerated or implausible physical force applied to a person or object when they are hit by a bullet from a firearm. This can include unrealistic distances or movements caused by the impact of the bullet.

2. Why is unrealistic gunshot knockback often depicted in media?

Unrealistic gunshot knockback is often depicted in media for dramatic effect or to add a sense of intensity to a scene. It can also be a result of inaccurate knowledge or portrayal of firearms and their effects.

3. How does the type of firearm and ammunition affect gunshot knockback?

The type of firearm and ammunition used can greatly affect the level of knockback produced by a gunshot. Higher caliber and more powerful weapons will generally produce greater knockback, while smaller or less powerful weapons will produce less knockback.

4. Can unrealistic gunshot knockback cause harm to a person or object?

In real life, unrealistic gunshot knockback is unlikely to cause any significant harm to a person or object. However, in some cases, it can result in minor injuries such as bruising or minor cuts if the person or object is hit with enough force or at a vulnerable area.

5. How can unrealistic gunshot knockback be accurately portrayed in media?

To accurately portray gunshot knockback in media, it is important to research and understand the physics and effects of different firearms and ammunition. This can include consulting with experts or conducting experiments to gather data on the amount of force and distance produced by a bullet impact.

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