Virtual Tidal Effect in Accelerating Ship - Does it Exist?

In summary, the concept of virtual tidal effect in accelerating ships has been debated among experts. Some argue that it is a real phenomenon, where the ship's motion creates a virtual tidal wave that can affect nearby vessels. However, others believe that this effect is merely an illusion caused by the ship's wake and is not strong enough to significantly impact other ships. Further research is needed to determine the validity of this theory.
  • #1
DarkMattrHole
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TL;DR Summary
Tidal effect inside accelerating cylinder re: equivalence not so equivalent?
Does a sort of virtual tidal effect exist inside an accelerating body (space ship) similar to the way the tidal effect is present while rest on a massive body? Or could an accurate enough 'thought experiment' measuring device figure out if it's in an accelerating ship or resting on a planet, by measuring tidal effect or no effect?
 
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  • #2
DarkMattrHole said:
Or could an accurate enough 'thought experiment' measuring device figure out if it's in an accelerating ship or resting on a planet, by measuring tidal effect or no effect?
Yes, an accurate enough experiment will be able to distinguish between the two cases. Hold your arms outstretched with a small object in each hand, then drop the objects, let them fall to floor, measure the distance between the two landing points. In the accelerated spaceship this distance will be exactly equal to the distance between your hands (objects fall on exactly parallel paths) while on the surface of the Earth that distance will be slightly less (objects fall on converging paths that intersect at the center of the earth).

This doesn’t violate the equivalence principle, which informally says that the two cases are equivalent as long as the times and distances involved are small enough. More precisely, the difference between the two cases approaches zero as the distances get smaller, so no matter how much we improve our instruments we can always construct a situation in which the cases are equivalent.
 
  • #3
Rindler coordinates, https://en.wikipedia.org/wiki/Rindler_coordinates, describes your spaceship case.
As written in that wiki, proper acceleration is ##\alpha_i## .at ##x=\frac{c^2}{\alpha_i}##. The inverse of proper acceleration is proportional to "height", so tidal effect is obvious. ##\alpha_i## is infinity at x=0, i.e. event horizon.
 
  • #4
anuttarasammyak said:
The inverse of proper acceleration is proportional to "height", so tidal effect is obvious

What you are describing is not a tidal effect. There is zero tidal gravity in Rindler coordinates since they are coordinates on flat Minkowski spacetime, which has zero Riemann curvature and therefore zero tidal gravity.

This is a good illustration of the fact that tidal gravity is not exactly the same as a difference in the "acceleration due to gravity" between two spatially separated points.
 
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  • #5
@PeterDonis Thanks. I write below to confirm no tidal force work in Rindler coordinate FR and rotating FR.

Say IFR, in which the rocket is accelerating, has particles at rest to show the lattice points. The rocket passengers observe the particle lattice swell, stop swelling and shrink in x-direction, say the direction of acceleration. Say there are bars connecting the particles. The bars swell, stops swelling and shrink. All the bars are in free motion in the rocket FR and IFRs, and get no over torsion or break.

Say IFR, in which a merry-go-round is rotating conterclockwise, has particles at rest to show the lattice points. The merry-go-round passengers observe the particles go round clockwise. Say there are bars connecting the particles. The bars keep going round clockwise. All the bars are in free motion in merry-go-round FR and IFRs and get no over torsion or break.
 
  • #6
anuttarasammyak said:
I write below to confirm no tidal force work in Rindler coordinate FR and rotating FR.

Whether or not tidal gravity is present does not depend on what reference frame you adopt. It depends on whether or not spacetime is curved. Your scenarios take place in flat spacetime, so there is no tidal gravity.
 
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  • #7
anuttarasammyak said:
Rindler coordinates, https://en.wikipedia.org/wiki/Rindler_coordinates, describes your spaceship case.
As written in that wiki, proper acceleration is ##\alpha_i## .at ##x=\frac{c^2}{\alpha_i}##. The inverse of proper acceleration is proportional to "height", so tidal effect is obvious. ##\alpha_i## is infinity at x=0, i.e. event horizon.

Proper acceleration does indeed vary with height in the Rindler metric. It's usually not referred to as a tidal effect though. The more longwinded approach of saying that proper acceleration varies with height is probably less likely to be misunderstood.

Don't be fooled into thinking that the fact that proper acceleration varies with height implies that the Riemann curvature tensor is nonzero for the Rindler metric, for instance. The Riemann is zero, as the Rindler metric is just a different parameterization that covers part of the usual flat Minkowskii space-time.
 
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1. What is the virtual tidal effect in accelerating ships?

The virtual tidal effect in accelerating ships is a phenomenon where the acceleration of a ship creates a virtual tidal wave that can affect nearby objects. This effect is caused by the displacement of water as the ship moves through it, creating a disturbance in the surrounding water.

2. How does the virtual tidal effect impact the ship's acceleration?

The virtual tidal effect can actually enhance the acceleration of a ship by reducing the resistance of the water around it. This is because the virtual tidal wave created by the ship's movement can push against the ship, helping it move forward more easily.

3. Is the virtual tidal effect significant enough to be considered in ship design?

Yes, the virtual tidal effect is a significant factor in ship design. It can impact the ship's performance and maneuverability, and must be taken into account when designing the shape and size of the ship's hull.

4. Can the virtual tidal effect be controlled or manipulated?

While the virtual tidal effect cannot be completely controlled, it can be manipulated to some extent. For example, by adjusting the shape and size of the ship's hull, the virtual tidal effect can be reduced or enhanced.

5. Are there any potential negative effects of the virtual tidal effect?

Yes, the virtual tidal effect can potentially cause problems for other ships or objects in the surrounding water. If the virtual tidal wave is strong enough, it could create turbulence or even cause damage to other vessels or structures.

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