Where Do Emily and Grace's Bumper Cars Collide?

  • Thread starter SavageWarrior
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    Kinematics
In summary: Then take this result,Xg = Vg * t + .5 * a * t^2 = .5 * .5 * t^2, t=3.06 secwhich gives how far Grace moved from her initial position. Add them up and it is 10 meters. Now subtract the two positions and you get the distance between them at 3.06 seconds. That is the answer you want.In summary, Emily and Grace are in bumper cars facing each other 10m apart. Emily moves towards Grace at a constant speed of 2.5 m/s while Grace accelerates towards Emily at a rate of 0.5 m/s^2. The two cars collide at a point
  • #1
SavageWarrior
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Homework Statement


Emily and Grace are each in a bumper car facing each other 10m apart. Emily moves toward Grace at a constant speed of 2.5 m/s. Grace accelerates toward Emily at a rate of 0.5 m/s^2. Relative to where Emily started, where do the two bumper cars collide?

Homework Equations


x=V[itex]_{}0[/itex]t+1/2at^2
x-x[itex]_{}1[/itex]=V[itex]_{}0[/itex]t+1/2at^2

The Attempt at a Solution


Grace
x=1/2at^2
x=(.5)(.5)t^2
x=.25t^2

Emily
x-10=2.5(t)
(.25t^2)-10=2.5(t)
.25t^2-2.5t-10=0
t=13.06, -3.06

x=.25(-3.06)^2
x=2.34

Can someone tell me if I did this correctly?
 
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  • #2
Look at your result. Emily has an initial speed of 2.5 m/s. Grace starts from 0 speed. Your answer implies Grace went a greater distance...
 
  • #3
I would have written the second equation as 10-x=2.5(t)
 
  • #4
Well, if you write the second equation that way it doesn't change the answers you will get because you square them.
 
  • #5
But it is wrong the way you have it written. The ends don't justify the means. You want the sum of the distances moved by both to be 10 m. So you could write:

2.5t + .5at^2 = 10

If you add your two equations, you do not get the above.

The distance 2.34 m is the distance from Grace's original position. Question asks for point of impact from Emily's original position.
 
  • #6
So, if 2.34 is the distance from Grace wouldn't 10-2.34 be the answer I am looking for?
 
  • #7
Yes.
 
  • #8
Okay thanks, but is there a way to set up the problem so that the x calculated is from Emily's position?
 
  • #9
Sure, take the equation

2.5t + .5at^2 = 10

and solve for t just as before.

Then apply the time to

Xe = Ve * t = 2.5 * t, t=3.06 sec

which gives how far Emily moved from her initial position.
 

Related to Where Do Emily and Grace's Bumper Cars Collide?

What is kinematics with 2 objects?

Kinematics with 2 objects is a branch of physics that studies the motion of two objects relative to each other. It involves analyzing the position, velocity, and acceleration of both objects over time.

How is the position of two objects determined in kinematics?

The position of two objects in kinematics is determined by their distance and direction from a fixed point, also known as the origin. This can be represented by a coordinate system, such as Cartesian coordinates, where the x-axis and y-axis represent the horizontal and vertical positions respectively.

What is the difference between relative and absolute motion in kinematics with 2 objects?

Relative motion refers to the motion of one object relative to another, while absolute motion refers to the motion of an object relative to a fixed point, regardless of the motion of other objects. In kinematics with 2 objects, the relative motion between the two objects can be analyzed using vector equations, while the absolute motion of each individual object can be determined using scalar equations.

How are velocity and acceleration related in kinematics with 2 objects?

Velocity and acceleration are both measurements of an object's motion in kinematics. Velocity is the rate of change of an object's position over time, while acceleration is the rate of change of an object's velocity over time. In kinematics with 2 objects, the velocity and acceleration of each object can be compared to determine their relative motion.

What are some real-life applications of kinematics with 2 objects?

Kinematics with 2 objects has many real-life applications, such as predicting the trajectory of a projectile, analyzing the motion of planets and satellites, and understanding the movement of vehicles in traffic. It is also used in sports to analyze the motion of athletes, and in engineering to design and optimize machinery and structures.

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