Recent content by AdmiralOlson
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Undergrad Faking a Formula For Movement Through Gravity
I'm sorry it took me so long to reply, but I actually did come up with a solution. The standard method for syncing projectiles in networked multiplayer games is to provide the same velocity, position, and time to each client, as I've stated. I can effectively do the same thing with projectiles...- AdmiralOlson
- Post #4
- Forum: Calculus
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Undergrad Faking a Formula For Movement Through Gravity
I have a strange question. It's strange because I don't need a correct answer. I need an answer that seems correct and leads to predictable results. I'm making a multiplayer computer game where the players fire cannons in outer space. The cannon shells will move through the gravitational fields...- AdmiralOlson
- Thread
- Calculus Formula Game programming Gravity Kinematic Movement Networking
- Replies: 3
- Forum: Calculus