Thanks for the great criticism guys it is always appreciated. Though the initial rely to my thread appeared to misunderstand my theory. Take out your camera and set it to capture photos, not record, look around your room and you will notice that when you view complex objects and simple objects...
your object should have a vector for its velocity toward the center of the Earth an a manipulatable vector for it velocity tangent to the outside of the sphere. This will give the object a overall velocity "curved" around your sphere.
I came across an interesting debate over whether one could load endless amounts of three dimensional graphics with atomic precision, As a combinist I will attempt to explain my theoretical views on the situation. To date any three dimensional graphic interface ,excluding hypothetical attempts...
Velocity is a vector, meaning that it has a size and direction, speed is a scalar meaning that it only has a size.
Assuming relative values , distance d is equal to distance d, your set up could be:
(47MPH Forward + (X)MPH Forward)/2d = 33.5 Forward
Let d be any real number, in this case...