Recent content by ChichoRD

  1. ChichoRD

    Creating an Enemy with 2D Linear Movement: Calculating Projectile Angle

    Thanks! I think I'll be able to implement that in code, the Wolfram Aplha solution for my before stated equation seemed horrible to compute. I'll keep you guys informed!
  2. ChichoRD

    Creating an Enemy with 2D Linear Movement: Calculating Projectile Angle

    Yes, when I referred to a bullet was only to simplify the things as it would be easier to understand, but in reality it is the enemy itself who launches at you, and I want to find the perfect vector for it to launch so that it predicts perfectly your movement and collides with you. (I know the...
  3. ChichoRD

    Creating an Enemy with 2D Linear Movement: Calculating Projectile Angle

    Hi, thank you for such a quick response, howver I may have not expressed with enough detail my problem. All my movements occur in a surface plane, NO GRAVITY. Something like the xz plane. All my movements have this ecuation for their position: dr = v · dt However, time (t) is unknown for me as...
  4. ChichoRD

    Creating an Enemy with 2D Linear Movement: Calculating Projectile Angle

    Hi, I am a game developer and recently found myself in a situation where I wanted to create an enemy that shoots at you given a set of variables. The game takes place in a top down view so there is no need for gravity acceleration, just 2d linear constant movement. The question to answer is...
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