Recent content by creativemfs
-
C
C/C++ How Does Euler Integration Affect Collision Handling in a C++ Gravity Simulator?
I see that (F*dT) / M = dV but how do I get this to apply to two colliding bodies? Also was my method of calculating the acceleration due to the gravitational pull of the other bodies and summing it correct?- creativemfs
- Post #5
- Forum: Programming and Computer Science
-
C
C/C++ How Does Euler Integration Affect Collision Handling in a C++ Gravity Simulator?
thank you for your reply, I did make this modified version. I decided starting with a simpler program will be best. This is more like a black hole that sucks everything in. So chiro, basically I want two bodies that collide to stick together (mass adds together) and travel at the new...- creativemfs
- Post #4
- Forum: Programming and Computer Science
-
C
C/C++ How Does Euler Integration Affect Collision Handling in a C++ Gravity Simulator?
Hi everyone, I am new here, nice to meet you. For fun I am trying to make a gravity simulator in c++ and using SDL. I believe there is a problem in my merge function when I calculate the new velocity and trajectory of two colliding bodies. Also, does my main code look accurate. The part...- creativemfs
- Thread
- C++ Gravity Simulator
- Replies: 4
- Forum: Programming and Computer Science