Well, since I want to keep the option of including this whole project perhaps into something "larger" as to make more of it than just this single term project, I'll do it either in Unity3D or in Unreal Engine 4. Those engines both support complex skeleton-based models and animations which are...
Ohh that's one cool toy!
A tad too simple for my purpose though, I think.. after all I'm gaining 8 "ECTS" for this project, meaning I'm supposed to spend about 240 hours on it in total.
What do you mean by comfortable?
3D calculus works (had this in school already too).. but when it comes to...
Ahh, yes, there are quite a few things which can be "learned" in an simulated environment. I agree that this will definitely gain more and more popularity over time, even if some people fear that Skynet will be the result... xD
Very glad you like my work =D Yes, sometimes I have such real...
Automated breeding program? You mean which develops and prints drones full automatically?
Hmm.. the game designer in me sparks up, haha X3
Aaaanyways, since I didn't have to celebrate my country all day yesterday xD I spontaneously programmed a small simulation!
The following idea came to my...
Haha, this one is even more hilarious!
Nope didn't see it before and it has quite a bit of a similarity to what I plan, except for my creature needing to fight a lot more against gravity. Damn, I hoped to be the first :( XD
Hmm.. over in the Unity3D Forums, I got the suggestion to program this...
Hey, thank you for paying attention to my thread :)
Yes, the kind of air-friction I need is very similar to fluid dynamics.
Also thank you for the link!
Think that's not really what I need though, as my target isn't actually developing the wing shape.
So the streamlining-effect (which keeps...
Of course, but are there no graphical simulation engines which take this into account and which can be controlled by some sort of code like from another program?
Hello Community!
Hope I've finally found a forum which could help me with this question :)
Currently I'm preparing for a rather big software project in college.
For this, I need a 3D Physics Environment/engine which supports more or less realistic air friction.
What I want to achieve is to...