Hi,
I'm doing some research on developing a physics-based platform game and I want to see how the gameplay will feel if the environment and physics were made to scale as realistically as possible.
Since one of the core features of a 2D platformer is jumping, I need some figures on how much...
Hi PF.
I'm currently developing a 2D platform game that is significantly physics-based using the Box2D physics engine.
However, one of my main problems right now is that the main "character" of my game is a ball and unfortunately, Box2D does not support rolling friction. The result is that...