Recent content by heisenbergman

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    Measurement of upward force exerted by a human on a vertical jump?

    Hi, I'm doing some research on developing a physics-based platform game and I want to see how the gameplay will feel if the environment and physics were made to scale as realistically as possible. Since one of the core features of a 2D platformer is jumping, I need some figures on how much...
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    Formula for change in speed of a ball considering rolling resistance?

    Hi PF. I'm currently developing a 2D platform game that is significantly physics-based using the Box2D physics engine. However, one of my main problems right now is that the main "character" of my game is a ball and unfortunately, Box2D does not support rolling friction. The result is that...
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