I get it now, thanks for the help!
#1#Impulse = (Vab_1 - Vab_0) / (1/ma + 1/mb)
#2#This is writed mostly times as -(1+COR).Vab_0 / (1/ma + 1/mb)..
Simple maths, if you put Vab_0 in evidence on the first numerator, you get the second numerator, since Vab_1 = -COR.Vab_0
Thanks...
I thank you for the patience.
Ill post the link of two articles that explains what I am trying to do..Those articles use directions(not 1D like my example)..so I guess on 1D it becomes what I am trying to do(the contact normal can be discarded..I guess)...
My problem is not really get a answer, since I alredy have a working solution..
What I am looking for is the logic of impulse, and why my method for getting the final velocities from impulse are wrong(since I am doing this on the logic way I understand), looking at my example, could anyone...
Hi, I don't know if this is the right place to ask this..
As the title says, I want know the final velocities of two partcles after collision, but I want to get those from the impulse, not from the final velocities equations you see arround there...
The final step would be that:
Vf =...