Recent content by LigerZero

  1. L

    Rotating a vector about a new origin

    Assuming it's possible to use either of those methods (this game doesn't provide those systems, but looking around, it should be possible to implement them), what would I need to do, step-by-step, to get the new rotation and position?
  2. L

    Rotating a vector about a new origin

    I'm trying to do something like this: http://img28.imageshack.us/img28/8945/vectorq.th.jpg The pyramid is linked to the box. I have the positions and rotations of both the green box and the green pyramid. The axis intersecting the green box is at (0, 0, 0) with a rotation of (0, 0, 0). I...
  3. L

    Rotating a vector about a new origin

    Not particularly. It's been quite awhile since I've done this sort of thing, so you'll need to be more specific on how to get each of those and use them to reach to final two values.
  4. L

    Rotating a vector about a new origin

    I have a point in 3d space at (x, y, z) with a rotation of (i, j, k) based from the origin (0, 0, 0) with a rotation of (0, 0, 0). What I would like to do is move the origin to a new position and rotation and have the point rotated with it. What series of calculations and manipulations need to...
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