my mistake...there must be friction. My application is for a video game. If two objects collide, I would like to calculate the angular momentum of those objects due to the force applied to a point on each rigid body. My understanding is that the moment of inertia of a rigid body determines the...
thanks mfb...the body is at rest and a torque(0,-1,0) is calculated from the cross product of the force applied(0,0,1) & the vector difference between point of impact(1,0,-1) and center of body(0,0,0). I've applied the torque to the body's orientation quaternion like so:
quatOrientation.w +=...
I'm trying to calculate the rotation of a rigid body due to a force applied to a single point on the body. This application is for 3D game programming. I understand how to find the axis of rotation by calculating the cross product of the point of intersection & the vector between the center of...