Recent content by SkyMarshal

  1. S

    Coarsely modeling impacts between bodies on a planetary scale

    Sounds good, but my real issue is handling a situation wherein a body would be split, such as a moon entering the roche limit of a gas giant or a asteroid slamming into a planet at relativistic velocity. Any idea how I would I approximate the results of such an impact?
  2. S

    Coarsely modeling impacts between bodies on a planetary scale

    Wheeee! More confusing thread titles! Here, let me elaborate: What I intend to do here is figure out a way to roughly model the results of planetary (or larger) bodies impacting, or a planetary (or larger) sized body being impacted by a smaller body that is moving with enough relative...
  3. S

    Simulating Pseudo-Newtonian Motion on a 2D Plane

    Hah! Brilliant! I'll probably steal that and cackle like a madman, and probably use a much much bigger quadtree for checking collisions between ships in deep space, since the leaves could be enormous based on how many ships are in deep space.
  4. S

    Simulating Pseudo-Newtonian Motion on a 2D Plane

    I already have a function set aside to preform a cutoff on gravitation when the exerted force drops below one Newton, but that does not solve the issue with computing collisions if they are past whatever arbitrary cutoff to the quadtree we devise. In addition, it is currently planned to have...
  5. S

    Simulating Pseudo-Newtonian Motion on a 2D Plane

    The number objects will likely be on the order of a hundred or so at most, objects that will not be near the player will either be abstracted away or just simply offloaded until they are flown near again. The real problem is not the number of objects being simulated (I assure you, steps will...
  6. S

    Simulating Pseudo-Newtonian Motion on a 2D Plane

    Sorry if this is the wrong place to ask a question like this, but I am at wits end trying to make this system function properly while remaining computationally efficient. A summary of what I have so far: An iterative simulator that computes gravitational attration of objects on a cartesian...
Back
Top