β is vehicle sideslip (angle between velocity and vehicle forward vector) ψ the angle between the trajectory tangent and vehicle forward vector. I have this equation that says
Vx * k * (cos ψ - tan β * sin ψ)
where k is trajectory...
I guess i have found the root of my doubts... slip ratio at low speed (v0 equal or close to 0)... that stupid thing brought me to a whole world of problem, that simply confused me. Now think about waking up at 6am, overthinking everything up to the point to messed up what was logic and well...
I'm creating a game, simple 2d game but that relies on individual tires forces simulation in a bicycle model. There are code out there but I'm not the kind of guy that just copy and paste. I like to understand and i love physics.
I started by reading this web page
It gave me a good starting...