Wind in a rotating space settlement?

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    Rotating Space Wind
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Discussion Overview

The discussion revolves around the behavior of air in a cylindrical, rotating space settlement designed to create pseudo gravity. Participants explore the dynamics of fluid motion within this environment, particularly focusing on the effects of rotation and potential methods for generating artificial breezes.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant suggests that the air in the rotating toroid would initially experience some wind, but would quickly reach an equilibrium state where it follows the rotation at 1 rpm.
  • Another participant agrees that after a long time, there would be no breeze as the air would spin along with the structure due to friction forces dampening any initial relative motion.
  • A later reply questions the feasibility of using giant fans for creating artificial wind, proposing instead the use of solar heat or a ventilation system to circulate air.
  • Some participants mention the potential for Coriolis effects to create wind patterns, although there is a debate about the necessity of radial or tangential motion for these effects to occur.

Areas of Agreement / Disagreement

Participants generally agree that after a long time, the air will reach an equilibrium state with no breeze. However, there are competing views on the best methods to create artificial wind, and the role of Coriolis effects remains a point of contention.

Contextual Notes

The discussion does not resolve the complexities of fluid dynamics in a rotating frame, nor does it clarify the specific conditions under which Coriolis effects would manifest in this scenario.

Agrasin
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Imagine a cylindrical space settlement. It spins about an axis to create pseudo gravity for residents, who will think that radially outward is "downward". The shape of this settlement is a toroid with a rectangular cross section.

Air is pumped into make a habitable environment. Then, thrusters start spinning the settlement until 1g of pseudo gravity is attained. The space settlement is huge, so it spins at 1 rpm.

What is the behavior of the air in this situation? In general, what is the behavior of a fluid in a slowly spinning toroid?

My guess is that it behaves opposite of a stream. The air near the walls of the toroid is dragged along, but the air in the middle is slower. Therefore, the residents wouldn't feel a breeze unless they climbed a ladder to be right in between the toroid's walls.

What's the behavior after a long time, and why? Does the viscosity of air play a role?

Thanks.
 
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Initially you get some wind, but the whole air inside would follow the 1rpm quickly (relative to realistic timescales needed to set the cylinder in motion). This is the equilibrium, unless you introduce some artificial wind source.

r=900m[/size]
 
After a long time there would be no breeze.
 
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After a long time everything should spin along at the same 1 RPM rate. Any initial relative motion of the air has been damped by friction forces.
 
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Thanks everyone. That was the first thing I wanted to know. Could you kindly give my next question some thought?

What would be the best artificial "breeze" source for such a settlement? Purely for the enjoyment of residents, just to make it feel more Earth-like.

I've thought of giant fans like the ones used in wind tunnels, but that would be too much of a burden for such a petty cause. Is there any simple way to create a breeze through the toroidal settlement?

Thanks again.
 
Why not use the traditional method - Sun's heat?
 
Non-uniform irradiation would be an interesting approach.

Alternatively, use some sort of ventilation system, e. g. pump air from one side of the cylinder to the other side. I guess some air circulation would be good for the environment anyway.
 
You would have Coriolis effects, so you might get a little bit of cyclone wind.
 
To get Coriolis forces, you first need radial motion.
 
  • #10
mfb said:
To get Coriolis forces, you first need radial motion.
Or tangential motion.
 
  • #11
Right - but then you have wind already :p.
 

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