A single or multiple equations of 'y'?

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SUMMARY

The discussion centers on the mathematical representation of objects using equations, specifically addressing whether a single equation can describe complex shapes or if multiple equations are necessary. Participants highlight that while simple equations like x² + y² = 1 represent circles, more complex shapes require multiple equations, such as the Batman Curve. The conversation also touches on the dimensionality of equations, with insights on extending equations to three dimensions and the use of primitive elements to describe shapes mathematically.

PREREQUISITES
  • Understanding of basic algebraic equations, such as x² + y² = 1.
  • Familiarity with the concept of dimensionality in mathematics.
  • Knowledge of mathematical notation for equations in multiple variables, such as f(x, y, z).
  • Basic comprehension of geometric shapes and their mathematical representations.
NEXT STEPS
  • Research the mathematical properties and applications of the Batman Curve.
  • Learn about 3D shape representation using equations in three variables.
  • Explore the concept of primitive elements in geometry for shape construction.
  • Investigate the philosophical implications of mathematical representations of real-world objects.
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Mathematicians, computer graphics developers, and anyone interested in the mathematical modeling of shapes and objects in both two and three dimensions.

pairofstrings
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Hello.
I have an object that I want to talk about.
trieste-side-chair-o_zpsdom72n3a.jpg


The object above does not seem to have numbers in a definite pattern, so, I think that this object will not have a single equation that describes the object, but instead there will be multiple number of equations of 'y' in 'x'. Correct?
 
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What is x, what is y, in which way is an equation supposed to describe the object?

Nchairs=1 is an equation and it gives you a pretty good idea what the object is, I think, but that is probably not what you had in mind.
 
mfb said:
What is x, what is y, in which way is an equation supposed to describe the object.
I have the following equation in my mind and I want to do something similar with the object in my first post:
x2 + y2 = 1
 
All points satisfying this equation lie on a circle in the x-y-plane.

You can make nearly arbitrary shapes if you are fine with very ugly expressions. The Batman Curve is an example.
 
mfb said:
You can make nearly arbitrary shapes if you are fine with very ugly expressions. The Batman Curve is an example.

Is it possible to write only a single equation to describe any object?
Are there any reasons that will compel me to write multiple equations of 'y', to describe an object?
 
pairofstrings said:
Is it possible to write only a single equation to describe any object?
No. This is not even possible for real numbers. There are real numbers you cannot describe with an equation (the opposite of computable numbers.

In practice these theoretical limitations rarely matter: For every possible black/white image on a computer screen, you can find an equation where the solutions will look exactly like this image.
 
mfb said:
The Batman Curve is an example.

A question:
The Batman Curve, given as an example, is the only way how the object could be described or is there any other way?
Is the equation of Batman Curve built for a graph on a computer screen is same as that exists in reality?
Is it already extended to three dimensions?

Another question:
So, by using multiple equations of 'y' in 'x', I can describe anything, or is there anything else that I should know?
Can this be extended to three dimensions?
I don't want to look at objects from software programmer's point of view but instead I want to look at objects from mathematician's point of view.
If I am looking at an equation of an object that is on a graph on a computer screen then does this equation of the object on the graph on the computer screen represents the same object that exists in reality?
Does the equation formed for the graph really represent the object that exist in reality?

1.
I thought, I need to find the "core" of the object and move inside-out mathematically (by using parenthesis) to describe the object.

For example:
y = ((a + b ) + (q + d(x(h+q))))
The Inner-most parenthesis: h + q represents "core". As the evaluation goes inside-out, the object gets constructed by other elements: a, b, q, d.

Does the approach of going inside-out mathematically make sense?
 
Last edited:
pairofstrings said:
The Batman Curve, given as an example, is the only way how the object could be described or is there any other way?
There is an infinite set of ways to do that.
pairofstrings said:
Is the equation of Batman Curve built for a graph on a computer screen is same as that exists in reality?
What do you mean by "exists in reality"?
pairofstrings said:
Is it already extended to three dimensions?
It is an equation for this specific line in two dimensions, but you can create similar equations for higher-dimensional objects.
pairofstrings said:
So, by using multiple equations of 'y' in 'x', I can describe anything
Not literally everything, but you can make a lot with it, and the exotic cases that don't work are probably not interesting here anyway.
This is independent of the number of dimensions considered.
pairofstrings said:
If I am looking at an equation of an object that is on a graph on a computer screen then does this equation of the object on the graph on the computer screen represents the same object that exists in reality?
That is a philosophy question, I guess.
pairofstrings said:
y = ((a + b ) + (q + d(x(h+q))))
The Inner-most parenthesis: h + q represents "core". As the evaluation goes inside-out, the object gets constructed by other elements: a, b, q, d.

Does the approach of going inside-out mathematically make sense?
I don't understand what you are asking here.
 
upload_2017-7-30_17-5-7.png


Any 3D object can be described as an assembly of primitive elements . The simpler the elements are the easier it is to describe them mathematically using nodal coordinates and edge equations .

(Apologies for the illustration quality - that's the only one I could find quickly on the web)
 
  • #10
pairofstrings said:
1.
I thought, I need to find the "core" of the object and move inside-out mathematically (by using parenthesis) to describe the object.

For example:
y = ((a + b ) + (q + d(x(h+q))))
The Inner-most parenthesis: h + q represents "core". As the evaluation goes inside-out, the object gets constructed by other elements: a, b, q, d.

Does the approach of going inside-out mathematically make sense?
No, this isn't how you would define a shape. You would have to go about entirely different means of deriving the equation.

What mfb is trying to tell you is that you could define a chair in 3D, as a product of several rectangular prisms, arranged into a chair-like object. Actually, for a chair, you can use as few as 12 rectangular prisms. For 3D shapes, we use equations in 3 variables : f(x,y,z)

An equation for a unit cube of edge length 2 :

$$\big||x-y| + |x+y| -2z\big| + \big||x-y| + |x+y| +2z\big| = 1$$

In order to stretch and scale a cube into a rectangle prism, we use additional coefficients like this :

$$\big||bx-cy| + |bx+cy| -dz\big| + \big||bx-cy| + |bx+cy| +dz\big| = 1$$

Changing the values of b , c , and d from 0 to any non-negative value can make any proportion you want. You likely won't use anything smaller than 1/10, or larger than 10, for this application.

Next step is to input additional coefficients to allow the ability to translate the rectangle prism to anywhere in a 3D coordinate grid:

$$\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| = 1$$

You can now place the center the shape to the coordinates (f, g, h).

To build a chair-like shape, you would want to position and scale each of the 12 rectangular prisms to their respective places (one for each wooden bar). You can combine all 12 surfaces into one expression by taking the product of all of them, using a single, repeated equation in general form like this:

$$\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)$$

where each individual 'factor equation' (for each wooden bar) has unique values for b, c, d, f, g, h .

The end result will be a horrid monstrosity :

$$\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)\cdot\left(\big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| -d(z-h)\big| + \big||b(x-f)-c(y-g)| + |b(x-f)+c(y-g)| +d(z-h)\big| - 1\right)$$And, this is how you can plot a chair graph in 3D. It is however possible to simplify it quite a bit, by combining pairs of surfaces in one equation, and using more absolute value expressions. You could condense this into a product of 4 equations, instead of 12.
 
  • #11
@pairofstrings : Here's a stool for you that doesn't exist in reality . The image is created entirely from numerical data .
Wooden chair v2.png
 
  • #12
Nidum said:
@pairofstrings : Here's a stool for you that doesn't exist in reality . The image is created entirely from numerical data .

How do I tell that a + b means this:

long_ab_zpsen71emrm.png



But not this:

short_ab_zpsgzs9ivwg.png
 

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  • #13
If a and b are the areas, both shapes have a total area of a+b.
 
  • #14
mfb said:
If a and b are the areas, both shapes have a total area of a+b.
So, a + b is not how I describe the shapes. But a + b is how I can calculate the area of the shapes.
So, how do I describe these shapes so that I can communicate the details about the shape to a second person?
If I assume that x2 + y2 = 1, then by looking at the equation I can tell that the equation represents a circle whose points lie at equidistant from the center. Also, the second person will be able to reconstruct the circle by looking at the equation.
 
  • #15
Local or global nodal coordinates and nodal sets .
 
  • #16
pairofstrings said:
So, how do I describe these shapes so that I can communicate the details about the shape to a second person?
"The set of points on the plane with Cartesian coordinates (x,y) such that |x-4| <= 4 and |y-1.5| <= 1.5" ?
 
  • #17
Nidum said:
@pairofstrings : Here's a stool for you that doesn't exist in reality . The image is created entirely from numerical data .
View attachment 208593

Yes, it exists! I have one! :oldsmile:
 
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  • #18
pairofstrings said:
How do I tell that a + b means this:

View attachment 215439


But not this:

View attachment 215440
a + b just means the sum of the numbers a and b. Each of the images you posted represents this sum graphically -- as the addition of two rectangles. a + b on its own doesn't "mean" either of the two images.

Since your latest question has gone far afield of what you originally asked, I'm closing this thread.
 

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