angier said:
Basically we get data from accelerometer, which means ax, ay and az. So if I set the coordinate system as I have described above, this means that ax=w2R(w-angular velocity, R-radius) will be radial acceleration, ay=aR(a-angular acceleration) will be tangential acceleration and az will measure gravitational acceleration-g. Correct me, if I am wrong. From ay I can calculate angular acceleration, from ax angular velocity and from there probably the angle the door makes? Radius is fixed and determined by the door size.
Now you are cooking :)
You know the equations for all those right?
Then you have all the math you need.
There are limits to how I can advise you because you haven't provided a lot of detail. I'm not going to wrestle the information from you - you don't want to tell me anything just say so and I'll leave you to it. Going only off what you've told me, I have to guess some stuff, i.e.
I'm guessing that the accelerometer is some device hooked to a computer that sends a time-series of acceleration data.
The data gets stored somehow and you have some sort of software to access it somehow.
You could, in principle, plot this data as acceleration vs time graphs.
Software typically provided with accelerometers has the ability to do this built in.
The area under the a-t graph is the velocity.
The area under the v-t is the displacement.
... again, software typically supplied is capable of computing these graphs from the data.
If not, then you will have to tell it how - hint: numerical integration.
Careful with centripetal acceleration.
Since the radius is fixed, what is wrong with using the tangential acceleration to get velocity and position?
Try to anticipate wrinkles. i.e.
The door will not generally be moving at a constant angular speed.
It is possible that the door can have accelerations that are too big or small to be measured by the instrument.
You have to figure what to do about this stuff ... and what else you can think of.
However - I am guessing that this is a teaching experiment set you so you can discover/learn about experimental design.
If that is the case, then you shouldn't stress about getting everything perfect. You'll quickly discover what sort of thing can go wrong when you do it - which is the whole point.