Appearance of a Kerr black hole from above

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    Black hole Hole Kerr
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Discussion Overview

The discussion centers on the visual appearance of a Kerr black hole from a specific vantage point above it, comparing it to a Schwarzschild black hole. Participants explore the challenges of visualizing such black holes, particularly in terms of the effects of angular momentum and the surrounding matter.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • Some participants inquire about the visual differences between a Kerr black hole and a Schwarzschild black hole from a viewpoint where r>0 and θ=0.
  • Questions arise regarding the appropriate metric for a Kerr black hole and the implications of substituting specific values into it.
  • One participant suggests that the black hole itself does not emit or reflect light, and that visual effects are primarily due to nearby matter, such as accretion disks and jets.
  • Another proposes using a polar coordinate system to visualize the effects of increasing angular momentum on the appearance of the black hole.
  • Participants discuss the rendering of images and videos, noting that a square grid background may distort the perceived effects of the black hole's rotation.
  • Some express uncertainty about the visual effects produced by their simulations, questioning whether observed phenomena are due to aliasing or other rendering artifacts.
  • There are suggestions to conduct preliminary tests to determine the parameters that would yield visible effects in the rendering process.
  • One participant mentions that their raytracer, initially designed for the Schwarzschild solution, is being updated to incorporate the Kerr solution, raising questions about validation of the output.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the visual representation of Kerr black holes compared to Schwarzschild black holes. Multiple competing views and uncertainties about rendering techniques and visual effects remain present throughout the discussion.

Contextual Notes

Limitations include unresolved questions about the specific metrics to use for Kerr black holes, the impact of angular momentum on visualizations, and the accuracy of rendering techniques employed by participants.

Who May Find This Useful

This discussion may be of interest to those involved in astrophysics, computer graphics, and simulation modeling, particularly in the context of black hole visualization and the effects of general relativity.

Creedence
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TL;DR
How does it look like?
How does a Kerr black hole look like from above? Is it the same as a Schwarzschild one?
I could not find any convincing visualization for this question.
By above I mean from a point r>0 and ϑ=0.
 
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What is the metric for a Kerr black hole and what do you get when you substitute 0 in?
 
Dale said:
What is the metric for a Kerr black hole and what do you get when you substitute 0 in?
Where to substitute?
 
Creedence said:
How does a Kerr black hole look like from above? Is it the same as a Schwarzschild one?
I could not find any convincing visualization for this question.
By above I mean from a point r>0 and ϑ=0.
Are you asking for a reasonably technically accurate illustration? That’s what I’m inferring from the word “visualization”.

Of course the black hole itself doesn’t look like much of anything because it neither emits nor reflects light. All the interesting visual effects come from the matter nearby: accretion disks, radiation from infalling matter, jets, ...
 
One could imagine a large piece of paper with a polar coordinate system drawn on it behind the black hole and ask how the pattern changes as the angular momentum increases, I suppose. Presumably you should hold the irreducible mass constant while doing it, and come up with some way of defining how far away you are in a reasonably consistent manner.
 
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Creedence said:
Where to substitute?
You said ϑ=0, so substitute 0 into ϑ. It is your scenario, so I don’t know why you asked me that.
 
Creedence said:
Summary: How does it look like?

How does a Kerr black hole look like from above? Is it the same as a Schwarzschild one?
I could not find any convincing visualization for this question.
By above I mean from a point r>0 and ϑ=0.
This is relevant:
https://iopscience.iop.org/article/10.1088/0264-9381/32/6/065001
But I don't know if they ever made any visualization looking perpendicular to the plane of rotation.
 
A.T. said:
This is relevant:
https://iopscience.iop.org/article/10.1088/0264-9381/32/6/065001
But I don't know if they ever made any visualization looking perpendicular to the plane of rotation.
Yes, this is what bugging me. I've created a simple raytracer some years ago and generated some videos, for example: .
A few weeks ago I started to refactor it and fix its bugs (mostly numerical in the nonlinear computations). For some reasons the black hole is in a fixed position and the rotation axis points to the viewer. The output totally looks like a nonspinning BH. I can't find anything to validate the output.

Edit: The other reason for this question is that the raytracer's old version knew only the Schwarzschild solution. Now I try to add the Kerr solution.
 
Creedence said:
The output totally looks like a nonspinning BH.
What differences did you expect from that view angle?
 
  • #10
A.T. said:

What differences did you expect from that view angle?
I rendered images of the BH using a square grid background. From that viewpoint the grid may get a vortex-like distortion in the case of a>0. Because of gtf ≠ 0.

Or with another not so precise wording: the lightrays come from infinity and "parallel" with the rotational axis of the BH get an eφ speed component. So the image gets a twist in the near of the BH shadow.
 
  • #11
Creedence said:
I rendered images of the BH using a square grid background.
Try a background that is not scrolling and has better contrast (black lines on white). And increase the spin rate and/or the resolution, in case the effect is still too weak to see.
 
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  • #12
I would think a better background would be the polar coordinate system I suggested above. I would expect that evenly spaced rings would not appear so, and radial lines would spiral somewhat. One could easily cheat on the rendering in this case by only analysing a single radial line and noting the symmetry. Or maybe a couple of radial lines, to check the symmetry.
 
  • #13
Ibix said:
One could easily cheat on the rendering in this case by only analysing a single radial line and noting the symmetry. Or maybe a couple of radial lines, to check the symmetry.
@Creedence As Ibix suggests: Before rendering full size videos, one should do some quick tests, to find out what parameters would produce a visible effect. And to verify that the code actually produces that effect at all.
 
  • #14
The video I posted is OK. It's generated by my old program version. The actual one generates images with grid background.

Ibix: radial lines is a good idea, thanks.
 
  • #15
Ibix said:
I would think a better background would be the polar coordinate system I suggested above. I would expect that evenly spaced rings would not appear so, and radial lines would spiral somewhat. One could easily cheat on the rendering in this case by only analysing a single radial line and noting the symmetry. Or maybe a couple of radial lines, to check the symmetry.
The effect is indeed really small, but I could catch it:

 
  • #16
Creedence said:
The effect is indeed really small, but I could catch it:

Interesting. Is the perceived rotation in two opposite directions just a pattern aliasing effect? Maybe a polar coordinate chart as suggested by @Ibix would indeed be better.
 
  • #17
A.T. said:
Interesting. Is the perceived rotation in two opposite directions just a pattern aliasing effect? Maybe a polar coordinate chart as suggested by @Ibix would indeed be better.
I think it's anti-aliasing, but I'm not sure. I'll try the polar chart.
 
  • #20
A.T. said:
Interesting. Is the perceived rotation in two opposite directions just a pattern aliasing effect? Maybe a polar coordinate chart as suggested by @Ibix would indeed be better.
Rendered a video using a radial pattern in the background:

It is "little" buggy (the ring inside should not be there I think), but the main effect can be seen on it. The spin parameter goes from 0.0 to 2.0 .
 
  • #21
Creedence said:
It is "little" buggy (the ring inside should not be there I think),
You could check the paths taken by the rays that generate those non-black pixels in that ring, and the black pixels that separate it from the rest.
 

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