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No matter, how you write it, ##\vec{\omega}## has the dimension 1/time.
I'm with you and Dave on this one. It sounds like everyone else is saying the two circular rotations add up to a new circular rotation for any given point on the object. But it's shown in the video you posted (#10) that the points are not following a simple circular paths.erobz said:I'm not understanding something, is this following scenario not considered rotation about two axis at once?
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There is an external torque on the object in that video, so its angular momentum is not constant. As explained in post #18, rotation is the special case where the angular momentum is constant - or, at least, the axis of rotation is constant. The video shows an example of the more general motion where the instantaneous axis of rotation is changing with time.OmCheeto said:I'm with you and Dave on this one. It sounds like everyone else is saying the two circular rotations add up to a new circular rotation for any given point on the object. But it's shown in the video you posted (#10) that the points are not following a simple circular paths.
vanhees71 said:Let's see, how mathematically the angular velocity comes about. To this end think of a rigid rod with one end fixed and free to rotate around this point. Make ##\vec{n}(t)## the vector from the fixed end to the other end. Then it's clear that
$$\vec{n}(t) = \hat{D}(t) \vec{n}_0,$$
where ##\vec{n}_0=\vec{n}(0)## is the vector at time ##T=0##, and ##\hat{D}(t)## is a rotation. In the following I consider ##\vec{n}## as the column vector of its components wrt. a Cartesian basis. Then ##\hat{D}(t)## is a orthogonal matrix, fulfilling ##\hat{D}^{\mathrm{T}} \hat{D}=\hat{D} \hat{D}^{\mathrm{T}}=\hat{1}## with ##\mathrm{det} \hat{D}=1##.
Now let's take the time derivative:
$$\dot{\vec{n}}(t)=\dot{\hat{D}}(t) \vec{n}_0 = \dot{\hat{D}}(t) \hat{D}^{\text{T}}(t) \vec{n}(t). \qquad (*)$$
Now from the orthogonality of ##\hat{D}## we have
$$\dot{\hat{D}} \hat{D}^{\text{T}} = -\hat{D} \dot{\hat{D}}^T = - \left ( \dot{\hat{D}} \hat{D}^{\text{T}} \right)^{\text{T}},$$
i.e., ##\hat{\Omega}=\dot{\hat{D}}(t) \hat{D}^{\text{T}}(t)## is an antisymmetric matrix, and we thus can write
$$\Omega_{jk}=\epsilon_{jlk} \omega_l,$$
and thus from (*)
$$\dot{n}_j=\Omega_{jk} n_k = \epsilon_{jlk} \omega_l n_k = (\vec{\omega} \times \vec{n})_j,$$
or
$$\dot{\vec{n}}=\vec{\omega} \times \vec{n}.$$
One calls ##\vec{\omega}## the angular velocity. The change of the vector ##n## during a small time ##\mathrm{d} t## is
$$\mathrm{d} \vec{n} = \mathrm{d} t \vec{\omega} \times \vec{n}.$$
From the geometrical meaning of the dot product that means that the infinitesimal rotation is around an axis given by the direction ##\vec{\omega}/|\vec{\omega}|##, implying the direction of rotation to be according to the right-hand rule, and the infinitesimal rotation angle is ##|\vec{\omega}| \mathrm{d} t##.
Of course you can decompose ##\vec{\omega}## in terms of an arbitrary (Cartesian) basis, and the infinitesimal rotation can be seen as composed of several infinitesimal rotations around the corresponding axes, but still it's just a rotation around one given axis.
I remember once taking a class in linear algebra (I do still have the textbook)! I retract my earlier statement...erobz said:I get the mathematics

Once more, in tiny words?vanhees71 said:From the geometrical meaning of the dot product that means that the infinitesimal rotation is around an axis given by the direction ##\vec{\omega}/|\vec{\omega}|##, implying the direction of rotation to be according to the right-hand rule, and the infinitesimal rotation angle is ##|\vec{\omega}| \mathrm{d} t##.
I think it's going to be an impossibility to explain in a simplified way. There is no 1D conceptualization I'm afraid. Hence, the multi-dimensional analysis is a minimum model.DaveC426913 said:Once more, in tiny words?
I think he is giving a nod to the complexity of the issue. For me, I can understand most of the bits and pieces individually (probably), but putting it together...I'm not sure how long that would take.vanhees71 said:What do you mean? What's not clear?
I don't understand any of it. Perhaps PF needs a level below "B" as apparently even high school maths is WAY over my head.erobz said:I think he is giving a nod to the complexity of the issue. For me, I can understand most of the bits and pieces individually (probably), but putting it together...I'm not sure how long that would take.
The answer is yes. There are no cases where this is not so.DaveC426913 said:Presumably, the calcs are describing a real world scenario, yes? That real world scenario must be fairly easy to describe. For example: to the question of does any solid rotating body always have a single axis of rotation, presumably there's a yes/no.
No, usually the momentary axis of rotation changes. That's always the case when ##\vec{\omega} \neq \text{const}.## For an elementary theory of the spinning top seeDaveC426913 said:Presumably, the calcs are describing a real world scenario, yes? That real world scenario must be fairly easy to describe. For example: to the question of does any solid rotating body always have a single axis of rotation, presumably there's a yes/no.
OmCheeto said:I don't understand any of it. Perhaps PF needs a level below "B" as apparently even high school maths is WAY over my head.
Anyone seen @Janus lately? I'd like him to render the dual axis spinning cylinder as it would work on the ISS. Clear, with just a single point being traced out.
I found a youtube video of a sphere with dual rotation, but it was solid with flowers, and my brain couldn't handle whether or not each point was actually traveling in a circle.
OmCheeto said:Anyone seen @Janus lately? I'd like him to render the dual axis spinning cylinder as it would work on the ISS.
Nice animationsJanus said:Okay, it took me a bit to work out a good way to to do it, and here's what I came up with.
I did two animations, as there are different ways to treat "rotating on two axis"
OK, so it looks like, based on animation #2, that - notwithstanding all the geometry theory showing that an object seems to rotate about a single axis - the answer to the primary question is: a passenger inside such a vessel would indeed experience apparent gravity that changes in both direction and magnitude.Janus said:![]()
A camera spun on the ISS would tend to maintain its rotational axis relative to the stars. The ISS would also maintain its orientation relative to the stars if it wasn't for the fact that it has a system of gyroscopes designed to force it to keep one face pointing towards the Earth. Minis air drag, the camera would maintain its axis of rotation, while the ISS rotates around it. Introducing drag would (depending on the axis of rotation for the camera) cause a precession.Filip Larsen said:Nice animations
Note however, if "as it would work on the ISS" refers to what should happen when an astronaut in free fall onboard ISS spins an object for the camera, i.e. when the object is put in torque free rotation, then note these animations do NOT show that.
Nitpick: Would it? In reality, I believe such oblong orbiting objects are subject to micro-tidal forces and will, in the longer term, align themselves with their long axis pointed Earthward, yes?Janus said:The ISS would also maintain its orientation relative to the stars if...
That is correct. Gravity gradient stabilization is useful for maintaining attitude in low Earth orbit and (if I recall correctly) was often used by the Space Shuttle. For objects with (significant) three-axial moments of inertia, maintaining a fixed attitude wrt. the Earth (aka local vertical, local horizon) or the stars that is not aligned with the principal axes will require constant torquing by some means. For completely passive attitude control (i.e. no control) one need to have the minor inertial axis (often the geometrically longest axis) in the local vertical.DaveC426913 said:Nitpick: Would it? In reality, I believe such oblong orbiting objects are subject to micro-tidal forces and will, in the longer term, align themselves with their long axis pointed Earthward, yes?
Indeed. But I understand your animation to be the result of a visualization of a sequence of two geometrical rotations and not the result of a numerical simulation of a torque free rotation. If that is correct, then the cylinder in your animation will not rotate as if it would if spun freely on the ISS. The reason I mentioned this is just that you included the bit about ISS in the quote.Janus said:A camera spun on the ISS would tend to maintain its rotational axis relative to the stars.
I actually missed the mention of the ISS in that quote somehow. I probably was too focused on the animation he had in the post.Filip Larsen said:Indeed. But I understand your animation to be the result of a visualization of a sequence of two geometrical rotations and not the result of a numerical simulation of a torque free rotation. If that is correct, then the cylinder in your animation will not rotate as if it would if spun freely on the ISS. The reason I mentioned this is just that you included the bit about ISS in the quote.
There is a unique (pseudo)vector ##\boldsymbol \omega=\boldsymbol \omega(t)## such that for any points ##A,B## of a rigid body one has $$\boldsymbol v_A=\boldsymbol v_B+\boldsymbol \omega\times \boldsymbol {BA}$$DaveC426913 said:Once more, in tiny words?
I'm assuming that ## \boldsymbol{BA} ## is a position vector from ## B \to A ##; I haven't saw that notation ( but I don't see much )wrobel said:There is a unique (pseudo)vector ##\boldsymbol \omega=\boldsymbol \omega(t)## such that for any points ##A,B## of a rigid body one has $$\boldsymbol v_A=\boldsymbol v_B+\boldsymbol \omega\times \boldsymbol {BA}$$
Note the "B" in the edumakashun level for this thread.wrobel said:There is a unique (pseudo)vector ##\boldsymbol \omega=\boldsymbol \omega(t)## such that for any points ##A,B## of a rigid body one has $$\boldsymbol v_A=\boldsymbol v_B+\boldsymbol \omega\times \boldsymbol {BA}$$
yeserobz said:I'm assuming that BA is a position vector from B→A; I
but the initial question is not of high school level at all. The concept of angular velocity of a rigid body is a tricky enough stuff. The inertia forces in an arbitrary motion is also a pretty subtle thing for high schoolDaveC426913 said:Note the "B" in the edumakashun level for this thread.
Sure it is. It can be answered simply, without having the math as the answer.wrobel said:but the initial question is not of high school level at all.
But the end result is not. At their simplest, the OP question(s) could be answered with a yes/no.wrobel said:The inertia forces in an arbitrary motion is also a pretty subtle thing for high school
This is perfectly B-level.The proof is not that difficult:DaveC426913 said:Note the "B" in the edumakashun level for this thread.
Physics cannot be formulated with the adequate math. Euclidean vectors are still taught at high schools!DaveC426913 said:Sure it is. It can be answered simply, without having the math as the answer.But the end result is not. At their simplest, the OP question(s) could be answered with a yes/no.