Best way to measure velocity, acceleration and jerk

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To measure velocity, acceleration, and jerk from a one-dimensional path with given timings, a straightforward method involves calculating the differences between successive positions and times. The initial approach uses finite differences to compute velocity, acceleration, and jerk sequentially. However, concerns arise regarding the precision of this method, suggesting a need for improved techniques. It is recommended to explore higher-order finite difference methods or polynomial fitting for more accurate results. Using these advanced techniques can enhance the precision of the computed derivatives.
Marc
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Hello,

I have a one-dimensional path associated with timings, similar to:

t0=0, x0=0
t1=0.1, x1=2
t2=0.2, x2=3
etc.

Now I want to measure the velocity, acceleration and jerk at each time position. The first (and easy) way of doing this would be to loop through all points and compute:

v1=(x1-x0)/(t1-t0)
v2=(x2-x1)/(t2-t1)
etc.

then

a1=(v1-v0)/(t1-t0)
a2=(v2-v1)/(t2-t1)
etc.

and finally

j1=(a1-a0)/(t1-t0)
j2=(a2-a1)/(t2-t1)
etc.

But something tells me this is not the most precise way of computing this. Any suggestions?
 
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