Body decay on the axis of an infinite wedge

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Homework Help Overview

The problem involves a body decaying on the axis of an infinite wedge moving with a certain velocity, resulting in splinters that fly away uniformly. The objective is to determine the angle of the wedge such that half of the splinters land on its surface.

Discussion Character

  • Exploratory, Assumption checking

Approaches and Questions Raised

  • Participants discuss the relationship between the velocity vectors of the splinters and the wedge, particularly focusing on the conditions under which splinters will collide with the wedge surface. There is an exploration of the angle φ and its implications for the collision probability.

Discussion Status

Participants are actively questioning the assumptions regarding the angles and conditions for collision, with some suggesting ranges for φ that would result in half of the splinters colliding with the wedge. There is an ongoing examination of the mathematical expressions involved and their physical interpretations.

Contextual Notes

There is a focus on the conditions that define the collision of splinters with the wedge, including the implications of the wedge's angle and the velocities involved. Participants are considering how to quantify the requirement that half of the splinters reach the wedge surface.

avenior
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Homework Statement


On the axis of an infinite wedge that moves with velocity ##\vec{V}##, the body decays with the formation of a lot of splinters that fly away uniformly in all directions with velocity ##\vec{u}##. What should be the angle of the wedge that half of the splinters fall on its side surface?

Homework Equations


Lorentz transformations

The Attempt at a Solution


The right answer is
##\operatorname{tg}\frac{\alpha}{2} = \frac{u}{V}\sqrt{1-\frac{V^2}{c^2}}##

As I understand, the figure to this problem looks like this
h_1512489612_4585045_d5ef432bbb.png


If ##\varphi## is the angle between ##\vec{u}## and ##Ox##, then ##\vec{u}_{spl} = (u \cos \varphi, u \sin \varphi )##. By making the Lorentz transformations, we obtain that $$\vec{u^{'}}_{spl} = \left(\frac{u \cos \varphi - V}{1 - \frac{Vu \cos \varphi}{c^2}}, \frac{1}{\gamma} \frac{u \sin \varphi}{1 - \frac{Vu \cos \varphi}{c^2}} \right).$$
How can we take into account that the half should fall to the surface?
 

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avenior said:
How can we take into account that the half should fall to the surface?
What aspect of the velocity vector determines whether the splinter will eventually collide with the moving surface? Hint: for a moving infinite plane surface, it might as well be moving perpendicularly to itself. Any sideways movement is irrelevant.
 
haruspex said:
What aspect of the velocity vector determines whether the splinter will eventually collide with the moving surface?
The splinter will collide with the moving surface if $$-\operatorname{tg}\frac{\alpha}{2} < \frac{u \sin\varphi}{\gamma (u \cos\varphi - V)} < \operatorname{tg}\frac{\alpha}{2}$$
 
avenior said:
The splinter will collide with the moving surface if $$-\operatorname{tg}\frac{\alpha}{2} < \frac{u \sin\varphi}{\gamma (u \cos\varphi - V)} < \operatorname{tg}\frac{\alpha}{2}$$
Doesn't look quite right.
If u cos(φ) > V there should be no possibility of collision. For u cos(φ) < V, the probability should increase as V increases.
 
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Ok, thanks. But how does it relate to the fact that half should collide with the surface?
 
avenior said:
Ok, thanks. But how does it relate to the fact that half should collide with the surface?
If half are colliding with the wedge, what range of values of φ would that be?

Did you find the sign correction?
 
haruspex said:
If half are colliding with the wedge, what range of values of φ would that be?
##\cos \varphi < \frac{V}{u}## and ##\varphi## should depend on ##\frac{\alpha}{2}##, but I don't understand how to take into account half of the splinters.
 
avenior said:
##\cos \varphi < \frac{V}{u}## and ##\varphi## should depend on ##\frac{\alpha}{2}##, but I don't understand how to take into account half of the splinters.
No, forget the wedge for a moment, just look at the source. What range of φ would constitute half?
 
haruspex said:
No, forget the wedge for a moment, just look at the source. What range of φ would constitute half?
##\varphi \in \left[0,\pi\right]## or ##\varphi \in \left[\frac{\pi}{2}, \frac{3 \pi}{2}\right]##?
 
  • #10
avenior said:
##\varphi \in \left[0,\pi\right]## or ##\varphi \in \left[\frac{\pi}{2}, \frac{3 \pi}{2}\right]##?
Yes, one of those. You are measuring φ from the positive x axis, right? So which of those ranges do you think?
 
  • #11
haruspex said:
You are measuring φ from the positive x axis, right? So which of those ranges do you think?
Yes. Given the condition of the task, I think ##\varphi \in \left[\frac{\pi}{2}, \frac{3 \pi}{2}\right]##.
 
  • #12
avenior said:
Yes. Given the condition of the task, I think ##\varphi \in \left[\frac{\pi}{2}, \frac{3 \pi}{2}\right]##.
Ok, so if a splinter only just makes it to the wedge, what is φ for that splinter? According to your eqn in post #3 (but after correcting the sign) what value of α says that such a splinter would just make it to the wedge?
 
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  • #13
##\operatorname{tg}\varphi^{'} = \frac{u \sin\varphi}{\gamma (u \cos\varphi - V)}## and ##\varphi = \frac{\pi}{2}##. Hence tangent of the boundary angle in a moving coordinate system ##\operatorname{tg}\varphi^{'} = -\frac{1}{\gamma}\frac{u}{V}##. But ##\frac{\alpha^{'}}{2} = \pi - \varphi^{'}## and we got the answer. Thanks!
 

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