Writing: Input Wanted Building a Generation Ship: The SFV Exodus

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The discussion centers on the plausibility of a generation ship, the SFV Exodus, designed to carry 500 to 1,000 people on a 125-year journey to Teegarden b. The narrative explores themes of individual freedoms versus species survival as the crew faces totalitarianism due to declining birth rates. Key structural considerations include the ship's elongated design with five rotating rings for artificial gravity and the necessary spacing and thickness of the central axis. Concerns about rotational stability and the impact of high-speed travel on the ship's integrity are also raised. Overall, the worldbuilding aims to balance scientific feasibility with engaging storytelling elements.
  • #31
Wow, thanks a lot for your many replies! :) I hope my post does not get too long if I try to reply to as many of them as possible one-by-one:

Melbourne Guy said:
If you are using spinning things to simulate gravity, @Strato Incendus, then spin calc is a helpful site.
Great tip, thanks a lot! :) I had not heard of this site yet. But that is a great way of ensuring, for example, that the rings will not only be able to simulate 1 g (like on Earth), but also 1.05 g (like on Teegarden b). So it makes sense not to go with the absolute minimum diameter the rings can have.
Filip Larsen said:
Yes, its the inner and outer radius of the cylinder/ring where the bulk of the mass is located. For example, assuming inner radius 250 m and outer 300 m (just to take some numbers), then a cylinder will become unstable at a length of around 670 m.
That said, I was not thinking of 250 m to 300 m, since the rings have a lot fewer decks. Having looked up the average ceiling thickness in buildings (0.2 m) and standard floor height (2.4 m), if I have 5 decks on a ring, that makes 2.6 m * 5 = 13 m ring thickness (vertically).
So if the inner diameter is 500 m (radius 250 m), the height of the rim gets added on both sides, too, making the outer diameter 526 m.

As far as the width of the corridors on the rings is concerned, I went with 32 m
for the time being. I arrived there by imagining there should be quarters, or school classrooms etc. on both sides of the corridor, with the corridor in the middle still being wide enough to not just comfortably walk through, but also transport more bulky objects through. (Somehow all the furniture must have been brought onto the ship at one point, after all - even though most of it was probably assembled on board.)

So with a width of 32 m, the five rings would cover 32 m * 5 = 160 m of the total length of the ship. In other words, it needs to be at least 160 m long, but probably more, since we want at least some distance between the rings. Especially if some of them are supposed to rotate in opposite directions etc.
Filip Larsen said:
The spindle is more or less in near zero-g whether it rotates or not. If we have 1 g at the "bottom" of the rings and the spindle diameter is, say, 5% of the outer ring diameter, then there is max 5% g near the wall in the spindle. If the rings are not counter-rotating I miss a good argument for not also having the spindle rotate, especially if the rotation of each rings are mechanically tied to other rings. For the counter-rotating rings it makes much more sense to assume the spindle keeps a rotation that lies in between what the rings have, i.e. zero.
5% of the inner ring diameter, as someone else already said, would indeed just be 25 m for the diameter of the central pipe; 5% of the ouer ring diameter, given current measurements, would be 26.3 m.

I was assuming a diameter of 50 m minimum for the central spindle (=10% of the inner ring diameter)? Perhaps even 100 m (=20% of the inner ring diameter), if it needs to be a little more sturdy.

Given that this is high and wide enough to fit small buildings inside, I doubt the entire central pipe would just be one massive hollow tunnel; there would probably be several smaller sub-corridors within it.

My father also suggested the central pipe might be used as additional farming ground? There seem to have been some studies on crop growth in zero gravity. So far, I am only going with vertical farming on the eponymous ring, since that requires next to no soil.

Of course, this suggests a higher ceiling height for the decks on the farming ring. Since I have a little bit of leeway from my 250 m inner ring radius to the minimum of 225 m, I used this to extend the farming ring further inwards, i.e., shrink the inner diameter of the farming ring to the minimum of 450 m.

difference between outer and inner diameter = 526 m - 450 m = 76 m

Deck Height: 7.4 m
Ceiling Thickness: 0.2 m
5 decks a 7.4 m + 5 times a ceiling of 0.2 m = 5 x 7.4 m + 5 x 0.2 m = 37 m + 1 m = 38 m
38 m x 2 = 76 m (since the ring height gets added to the outer diameter on both ends)

BvU said:
Makes one wonder why they located the bridge on the center top of the dish -- where enemies aim their pot shots !
Yes, this is one of the most commonly observed plot holes (or rather: worldbuilding holes) in Star Trek in general. ;)
BvU said:
Isn't that the most un-sciency concoction of all ?
By that I just meant that the basic idea of the warp drive - traveling "faster than light" due to distorting space, rather than just "accelerating the ship beyond light speed somehow" - is more sound than any other FTL solution. I am not referring to the energy consumption this would require, nor to the issue of how to get into our out of a warp bubble if one manages to create one.
BvU said:
Anyway, I predict it's going to be a thick fat book you are going to come up with and wish you the best. I will read it for sure. Even if you let the moon break into pieces, sf readers have no problems, so don't worry about physicists
Oh wow, thanks for your interest! :) At this point, it feels a bit like premature praise, of course, but things like that certainly help keeping up one's motivation!

In terms of "SF readers have no problems", that is the point: Personally, I think they should. ;) At least a little more than they currently do. Our disbelief should not be suspended quite as readily as in fantasy, where magic and fairytale creatures are the default expectation.
Otherwise, readers and viewers might get their hopes up for technology that might never be feasible in the first place (like replicators and the means of creating artificial gravity in Star Trek). Similarly to how people got their hopes up too fast when it came to how quickly we would be able to unlock nuclear fusion as a power source.

There are other genres of fiction set in the future - like utopia or dystopia - that do not carry the implication that their scenarios are realistic from a technological standpoint (perhaps from a societal or political standpoint instead). For example, The Hunger Games never really discusses the technical details of the arena. There we are willing to suspend our disbelief more quickly - but we also accept that The Hunger Games is fiction, without the additional label "science" attached to it.
DaveC426913 said:
Can I suggest that the ship would/should not be named Exodus.
I hear your points. Ironically, they have given me a great reason why I should stick with the name Exodus more than ever now:

The catalyst that made me start writing this novel was discovering Abbie Emmons's writing advice on YouTube. I had watched other people from that community before (Jenna Moreci, Terrible Writing Advice, Hello Future Me etc.). But she focused specifically on the (supposed) "science" behind why some stories resonate with people an others do not. Also, she puts a lot more focus on thematic storytelling ("the truth you want to scream from the rooftops"), rather than just on characters and plot structure per se.

One of the crucial factors Emmons keeps coming back to is internal conflict. Usually, this refers to the internal conflict of characters. But in this case, there is internal conflict in the mission itself, too:
Most people intuitively realize one of the major ethical problems of a generation ship, namely that none of the crew members, aside from the very first generation, ever agreed to being part of this mission. The value that stands opposed to these considerations of individual freedom is that of survival. So at its most abstract level, the internal conflict of the mission is "survival vs. well-being and freedom" (similarly to The 100).

Then, the ship itself has an internal conflict, too: Indeed, most sci-fi stories seem to assume a fully globalised world, often one with a one-world government, usually related to the UN in some way. This notion however seems to contradict human nature, given that we evolved in small nomadic tribes of a few dozen to a hundred people. Humans are tribal creatures. The internal conflict of the ship itself is one of identity: "I am a member of the human species vs. I am the emissary of nation X."

Given what you said about the implications of the name, now that internal conflict becomes visible even in the name itself!
:smile: Is the "Exodus" about what you leave behind? Or is it about the "Promised Planet" you are heading towards?

Even though it was the founders' ambition to have the crew on board transcend the past, they of course also want them to "export the past" (humanity and awareness of its history) to a new world. Since they selected at least one couple from each nation on Earth, that also means the lines between individual and national identity on board blurred. Even though every member of Generation Five has ancestors from many different countries on Earth, they still inherit the surname of one particular Generation-Zero couple.

And so, much like expats rediscover their place of origin, a lot of people on board delve into the past of what their specific ancestors used to live like. Among others, because this is a treasure entirely for themselves and their family - given that most of them are the only "representatives / emissary" of their country from Earth on the ship.

This subdivision is also plausible because, in contrast to many other sci-fi stories, there is no external enemy here from which the crew could set itself apart. Or rather, the only external enemy is the universe itself. An abstract threat, much like climate change - not one with a "humanoid face", like an alien species.

The "research" into their ancestors' past happens mainly via the ship's knowledge hub, called The Catalogue. Which is essentially nothing less than the entire storage of the Earth's internet in the year 2375 (when the Exodus departed from Earth). Do not ask me how many petrabytes of storage space that would require. But given how already the computer in Star Trek was able to play any music track at whim, or simulate any given place on the holodeck, that actually did not feel to far off from having an on-board internet - even though the story was written at a time when the internet did not even exist yet.

Holodecks, or my spin on them, are the other way people explore their heritage (with the simulations drawing from the data of the Catalogue, of course). In my case, rather than having a few huge holodecks on board that would constantly be booked out, every 2-bed quarter has two little closets (about the size of a shower, or a small sound-proof vocal booth), called VR chambers. These are not nearly as elaborate as holodecks - they mainly just simulate images and sound, not smell or touch. But at least everyone has one for themselves. If I can take on thing from Calhoun's mouse utopia experiments, it is that the need for privacy in a permanent enclosure as small as a spaceship is a factor that should not be underestimated.

Quite a few people on board even use such simulations to learn their ancestors' language. Of course, some languages are more useful on a ship like this than others: Everyone on board speaks English, naturally, but then there is for example a significant subset who also speak Russian. Or Spanish. Or Arabic. Or French. The only occasions when everyone gets to use their ancestors' language are of course within one's family (the most frequent application). And then when exchanging messages with one's distant relatives on Earth. Although the latter of course happens with a two-decade time delay, so that alone would definitely not make a language worth learning.

DaveC426913 said:
Has the advantage of not making the ship's name America-centric.
Actually, if anything the composition of the crew is already less America-centric, given that the starting conditions were just 1 couple from every sovereign country on Earth. That puts the US at a numbers "disadvantage", considering the share of people they make up worldwide, while geographical regions with a lot of smaller nations, like the Balkans in Europe, tend to be "over-represented".

That said, the US was among those countries that got to send several couples onto the ship. (With around 200 nations on Earth, having just one couple from each of them would amount to 400 people, but we need a starting crew of 500 people, i.e., 250 couples.) But they still do not make up nearly as much of the crew as most other sci-fi stories would have you expect.

Then again, I am not from the US myself.
Being the armchair traveler that I am, I know some nerd facts about a lot of different places on Earth, rather than having a lot of knowledge about one place in particular. So I can sprinkle that into the story.
The nice thing is: Even if I slightly misrepresent something here and there, that is still entirely plausible within the worldbuilding. Because no matter how often somebody in Generation Five references their ancestors: They themselves have spent their entire life on the ship. So they still know nothing more about their place of origin than what they could gather from the Catalogue. In other words: What they could research on the internet. Just like I did. :cool:
DaveC426913 said:
You need to need to ensure your ship is plausibly defended. Making an interstellar ship that doesn't have a dust and meteoroid deflector will have your readers crying foul - it's such an obvious plot hole that that they will fault you the author.

The better idea is to have the design encompass all conceivable dangers - and then have a danger (or better yet, a confluence of dangers) happen that couldn't be accounted for.
Going by Isaac Arthur's video "Interstellar Travel Challenges", a lot of these ideas seem to revolve around shooting down any space debris in front of the ship with sufficient prior notice. Of course, that is technically how the deflector in Star Trek works, too. It is just much more often framed as a "shield", which sounds like "yet another protective invisible barrier around the entire ship's hull", like in space battles. Whereas "shooting down the debris in front of you with a laser", even if that is actually what the deflector does, sounds more like a weapon.

The other idea that Isaac Arthur suggests in that video is sending a tiny sail ahead, similar to the solar sails that are being considered for Breakthrough Starshot. In the history of my story, between now and the departure of the generation ship, one of the Breakthrough Starshot missions indeed failed due to a collision of the unmanned probe with a speckle of dust at 15-20% of light speed, which utterly annihilated the probe. Because I can hardly see a light-weight probe like that being equipped with some kind of deflector.

Fictional history-wise, Breakthrough Starshot 2 was then successful at reaching Proxima b, however confirming that it is not habitable to humans - among others, because of Proxima Centauri's frequent eruptions that hit it at full force. Breakthrough Starshot 3 was then sent to Teegarden b and confirmed its habitability.

Indeed, I am using as many of these official mission terms as possible. For example, Venus has been colonised with HAVOC units (High-Altitude Venus Operational Concept), too. Naturally, some of these attempts at building cloud cities on Venus failed, too. And one ended in a major disaster with a lot of casualties. But nevertheless, humanity kept persisting. At one point in the story, the ship receives a bunch of messages from the Sol system (with a 10-year delay, of course, plus-minus half a year due to relativistic time delation). One of these messages comes from HAVOC-12 on the Southern hemisphere of Venus.
DaveC426913 said:
Still, I think it would make an awesome subplot in the story. I had never heard of this phenomenon until the video from the ISS with the T-handle wrench came out few years ago:
Talk about "show, don't tell". That was impressive to watch! :D No matter how my ship manages to solve this problem (I do like the idea of different rings rotating in opposite directions), I definitely need to bring this up at one point in the story now. If only so that I can dispel any concerns of the more informed sci-fi reader. :smile:
DaveC426913 said:
No need to assume the rings are evenly distributed between rotating and counter-rotating.

If just a single counter-rotating ring is sufficient to stave off end-over-end flip for a fuselage of the required length, then it might only have one.
If a single ring suffices, I might make the public ring (the one on the front) turn in the opposite direction as all the others. Or perhaps the farming ring, given that it extends further inwards as described above, and should therefore be much heavier than the other rings. Also, the farming ring is at the very rear end of the ship.

So if I have both the first and the last of the five rings rotate in opposite directions as the middle three rings (lab ring, habitat ring, factory ring), would that provide sufficient stability to prevent the ship from flipping around? ;)
DaveC426913 said:
Yes. Though, for the author's 500m rings, that's a spindle diameter of only 25m. That's pretty ... spindly.
Surely it'll be at least 50m.

In 10%g, a human will weigh about 20 pounds.

The other thing to consider is that the air mass will rotate. The Coriolis Force will carry objects toward the outer wall.
Regarding the diameter, see my thoughts above.

If the central spindle does rotate, indeed that would no longer make it a place with zero gravity - just too little gravity for humans. Which is why already now, people who spend the entire day working in the central pipe need to put in more time at the gym (2-2.5 hours per day, like on the ISS) than people who work on one of the five rings. I am not even sure how essential these long daily exercise routines would be for "ring personnel".

But even if it is not necessary in the same way as it is for ISS inhabitants right now, there are of course certain other reasons why, on a generation ship specifically, the commanders would want all of their crew to stay in shape. :D I already have my main character notice at one point that most people on the ship seem to go to the gym "for visual reasons first, for health reasons second".

Anyway: A rotating central pipe would make moving through it more akin to walking on the Moon (you would be even lighter, a little, but you certainly would not be able to float through the entire pipe without ever touching the wall).

Good thing you mention the Coriolis Force again here. :) But I assume that is something I would only get if I have the central pipe rotate indeed. So I cannot have my cake and eat it, too.
It would actually be advantageous to have something that helps people get back towards the walls of the central pipe (or its smaller sub-corridors), so that they can shimmy along some sort of handrail to get forward. I think the natural "floating speed" when moving through it would be pretty slow - and considering that the pipe will have to be anything between several hundred meters or even a few kilometres long, that would mean it takes quite a while to get from home to work, or from work to the canteen.

So the question is: Once you "take flight" within a zero-g central section, how do you get back to the wall? Especially if the pipe needs to have a thickness between 50 and 100 m minimum?
That sounds like another reason why the pipe should be subdivided into smaller corridors, so that you cannot get "lost floating in the middle" all that easily.

Also, I imagine the central pipe to have padded walls.
In general, much like on a space station, everyone on the ship is obsessed with keeping things tied down / locked in place, so that no potentially lethal floating objects can occur.
This is of course especially relevant in the central pipe, where there is no gravity. But even on the rings with standard gravity, if the ship had to slow down "abruptly" (as fast as is reasonably possible from 10% light speed), that could turn anything into a lethal projectile, if I understand it correctly?
DaveC426913 said:
It is 10km long and 17km in diameter and housed ~2000 crew for a ~170 year journey.
Oh wow, and I thought my 3 kilometres for a crew of 500 to 1,500 people felt excessive. :) On the other hand, those 2000 probably have a much better quality of life.
However, that just goes to show again how other sci-fi authors can simply "make stuff up", like ships of an arbitrary length, O'Neill cylinders, Dyson spheres etc., without necessarily giving as much thought to how much mass would be required to build such a thing in the first place, and how fast you could propel it to reasonable interstellar speeds.

That is why I currently prefer Filip Larsen's method of actually calculating these measurements over taking too much guidance from what previous sci-fi authors have done. Unless we focus on specific sci-fi authors who are known to actually have calculated these measurements themselves, too (or asked somebody to calculate them for them :D ).
 
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  • #32
Strato Incendus said:
So the question is: Once you "take flight" within a zero-g central section, how do you get back to the wall? Especially if the pipe needs to have a thickness between 50 and 100 m minimum?
That sounds like another reason why the pipe should be subdivided into smaller corridors, so that you cannot get "lost floating in the middle" all that easily.
I think that's the cart before horse. The pipe would be jam-packed with systems, equipment, machines and other functions - there would be no reason to have large open volumes without walls - it would be a criminal waste of precious space.

Strato Incendus said:
Oh wow, and I thought my 3 kilometres for a crew of 500 to 1,500 people felt excessive. :) On the other hand, those 2000 probably have a much better quality of life.
However, that just goes to show again how other sci-fi authors can simply "make stuff up", like ships of an arbitrary length, O'Neill cylinders, Dyson spheres etc., without necessarily giving as much thought to how much mass would be required to build such a thing in the first place, and how fast you could propel it to reasonable interstellar speeds.
KSR's story had a different premise than yours. A significant portion of the habitable area was actually wilderness. Few or no humans (except for hikers); lots of room for native critters to roam and live their best lives. The Ship was designed to preserve whole Earth ecosystems with as much fidelity as practical.
 
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  • #33
BvU said:
Even if you let the moon break into pieces, sf readers have no problems, so don't worry about physicists
Are you referring to Seveneves by Neal Stephenson, @BvU? My goodness, that was a long, laborious novel 🤦‍♂️

And @Strato Incendus, try not to get bogged down in the physics of your generation ship. It not only steals great chunks of writing time, but few readers will break out the slide rule to calculate that the force vector on your third exterior strut exceeds the structural integrity of the graphene you've used to make it. But they will put your novel down if the characters are unengaging, the plot tedious, and the writing style clunky. Your posts suggest that last aspect won't be an issue, but its easy to load up on technical detail and forget to flesh out the cast. I've done it myself and know that it pretty much always gets in the way of enjoying the story.
 
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  • #34
Strato Incendus said:
That said, I was not thinking of 250 m to 300 m, since the rings have a lot fewer decks.
That's OK, I was just using that as an example to illustrate the principle for one particular model of the rotation.

Assuming you still want to have an idea of what rotational stability to expect for a set of 5 spaced-out rings rigidly attached to a cylinder (i.e. everything rotating together as a solid object) with inner ring radius ##r_1=225\,\mathrm{m}##, outer ring radius ##r_2=263\,\mathrm{m}##, cylinder (spindle) radius ##r_c=0.1r_2##, ring width ##b=32\,\mathrm{m}## and a relative "average" mass density between the rings and spindle construction at 1, then one can plot the moment of inertia around the desired axis (Z) relative to the moment of inertia around the undesired axis (X) as a function of the gap between the rings. As long as the ratio is above one you should be good. In the plot below that is the solid line with the ratio on the left Y-axis, so (assuming I didn't botch up my equations or spreadsheet too much) gaps less than 80m should be good. The dashed line is for total length with the value on the right Y-axis.

1643450264723.png
 
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  • #35
DaveC426913 said:
I think that's the cart before horse. The pipe would be jam-packed with systems, equipment, machines and other functions - there would be no reason to have large open volumes without walls - it would be a criminal waste of precious space.
Good point! As I said before, I would want more sub-corridors anyway, since it makes for a better chase / hide-and-seek during the mutiny. With just one massive pipe 100 metres in diameter, it is easy to evade the guards, and there would be nowhere to hide.

The only places where the pipe does reach its full 100-metre ceiling height now (i.e., the full diameter) is at the hub of the rings. If the hub sections in the pipe rotate, too, I guess this would create some small levels of gravity in those sections of the pipe? They are obviously rotating too slowly to create Earth-like gravity, given their diameter is only 100 metres. But a little gravity in the hub sections of the pipe would actually be helpful to get people towards the elevators - since those four elevators would be rotating around you while you are standing / floating in the central pipe at one of the ring hub. The elevators A-D then travel down the four spokes of each ring.

Here is what I imagine this to look like (just a non-proportional sketch I made in Photoshop Elements on a Public-Domain background):

Habitat Ring low res.jpg


DaveC426913 said:
KSR's story had a different premise than yours. A significant portion of the habitable area was actually wilderness. Few or no humans (except for hikers); lots of room for native critters to roam and live their best lives. The Ship was designed to preserve whole Earth ecosystems with as much fidelity as practical.
Ah yes, that is what I thought. In my case, there are neither any animals on board (the very first captain brought his dog along, but of course it died long before the plot starts), nor is there any traditional farmland: There are hydropons for vertical farming, and all the meat is grown in the lab (in-vitro meat).
Melbourne Guy said:
And @Strato Incendus, try not to get bogged down in the physics of your generation ship. It not only steals great chunks of writing time, but few readers will break out the slide rule to calculate that the force vector on your third exterior strut exceeds the structural integrity of the graphene you've used to make it. But they will put your novel down if the characters are unengaging, the plot tedious, and the writing style clunky.
I fully agree - right now, I am just discussing what I consider the absolute basics, the bare necessities: I need to know how long my ship would reasonably be, how thick the central trunk etc., in order to even understand how much space I have to work with for all my scenes. It is far easier to decide this in advance, while a lot of the combat scenes are still rather vague in my mind, than to rewrite the whole thing because I made one conceptual mistake at the beginning.

In terms of characters, I think that is where my main worldbuilder disease shows: The premise "one couple from each country" really makes it tempting to keep adding in more and more people and connecting their personal motivations as an individual to at least fractions of their origin on Earth.
Sure, the more important thing is the depth of the main characters - which is why those were created differently: Namely, from the different ethical conflicts that could arise on a generation ship. (Basically, for every major ethical problem I see with the premise, I made one character or couple that has to deal with it somehow in their personal lives.) Of course, those main characters have specific places of origin on Earth, too, but the relevance of those is more in the background, compared to the side characters.

Sometimes I will just start working on a side character's profile, and suddenly I start getting more and more ideas for that specific character, expanding upon their personal motivation and history, until some of them turn into secondary main characters.

It was quite interesting to see which characters naturally emerged as more important as a result of this process - like "throwing a lot of ideas into a Campfire Pro file and seeing what sticks". In particular, in terms of originally unplanned side characters, I now have this security officer of Cambodian descent, and a deputy pilot with Somalian ancestry, both of whom draw their own historic analogies between what is happening on the ship and what has happened in their ancestors' homes back on Earth.

As of my ideas yesterday, the new chief engineer overseeing the nuclear-fusion reactor is a guy with ancestors from the Oceanic island nation Vanuatu, who chose this profession because, if it had not been for nuclear fusion, most likely his ancestors' home would have been swallowed by rising sea levels due to climate change. (His sister started working in the in-vitro meat lab for similar reasons.) Currently, in our present day, the climate-change-based threat especially for the islands in Oceania is of course still very much a real one - with Vanuatu being most affected. So it is not just a gimmick for the story, it does have real-world relevance.

That is just one example of how a character's ancestry can inform their decisions within the confines of this spaceship. Even though, as I said, of course neither of them has ever been to their ancestral home. But depending on which place on Earth someone still feels connected to, their ideals and and worries about where the ship's culture is headed vary.

Filip Larsen said:
As long as the ratio is above one you should be good. In the plot below that is the solid line with the ratio on the left Y-axis, so (assuming I didn't botch up my equations or spreadsheet too much) gaps less than 80m should be good. The dashed line is for total length with the value on the right Y-axis.
Great, thanks a lot again, especially for the making the graph! :) That is precisely the kind of guidance I was hoping for, to at least get into the right ball park with the ship measurements. Turns out I probably would have made the ship way too long otherwise.

Right now I would go with a between-ring distance of 60 metres each, then.

However, there is one thing I still have to factor in that I had not realized yet last time regarding the thickness of the rings:

The corridors on the inside are 32 m wide. Since I want the rings to dismantle and break down into their subsections A-D at the end, I need either the side walls or the ceilings to be thick enough to contain the door wings that seal off the entire corridor at that point.

If I hide the door in the ceiling / floor, even if it closes halfway from the top, halfway from the bottom, the same will be true for the floors above and below. Which would mean the ceiling thickness between each deck would have to be just as high as the ceiling height of the corridor itself. This seems like a bigger mess, because it would change the outer ring circumference, thereby the surface area on each deck etc.

If I hide the doors in the walls to the left and right, this means I need an additional 16 metres on each side so that the door can be flushed into the wall - and then when they come out during the dismantling process, together they will seal off the entire width of 32 metres.
I like this solution better, since it would also give me plenty of room left and right of the corridor for electricity and water pipes (which I need along the entire ring anyway). Water might even serve as an additional protection against radiation, I have heard from Isaac Arthur. But simply surrounding each ring with a wall of water on both sides sounds not only like a huge increase in overall mass, but also seems dangerous in case of an inward leak that could flood the entire corridor.
Then again, especially on the habitat ring, I need somewhere to store all the water for the bathrooms of the individual quarters. So perhaps the entire ring should be surrounded by water, and maybe the central pipe, too.
(Of course, arranged in such a way that it does not cross the electricity pathways).

Using just the inner thickness of the ring (which requires the same width for the hubs of the rotating sections in the central pipe), we would end up with 5 * 32 m + 4 * 60 m (between the rings) = 400 m minimum length for the entire ship. Those would just be from the first ring to the last, without a rear end (engine room / exhaust pipes etc.) and a bridge section / cockpit.
However, given the necessity for the additional 2 * 16 m walls on each ring, every ring has an outer thickness of 64 m. So that makes 5 * 64 m + 4 * 60 m = 560 m minimum overall ship length. And then, adding some additional length at the rear and front end (e.g., 100 m at the rear, 200 m at the front), I would end up with an overall ship length of 860 m.

Does 60 m inter-ring distance still work if I change B from 32 m to 64 m? As far as I understood, the graph you made is specifically for B = 32 m.
 
  • #36
Strato Incendus said:
The corridors on the inside are 32 m wide. Since I want the rings to dismantle and break down into their subsections A-D at the end
There are of course many ways this could be designed (at least for a story), but I would imagine that the doors (which has to be full pressure doors assuming the ring sections are to maintain pressure after separation) are not required take up the entire 32 m of depth with the additional design problem of where to store that door that this incurs. You could for instance have only the central part of each level, say 5-10 m being open for travel between the sections, with the remaining length is just being part the hull and being used to hold a sliding or hinged door. Assuming there is no requirement to have doors the same full height as the levels, you could just have the door hinged at the top, thus storing the door as part of the (slightly lower) ceiling near each section division at each level, which also seems to allow for nice fail-safe emergency deployment. By the way, note that having the doors stored internal (in air pressure) is probably needed since storing them outside will make a chicken-and-egg problem of deploying them to their sealed position without letting all the air out first.

Also, depending on when section separation is meant to occur and how fast it happens you may also want to consider using double doors to allow for some redundancy.

Strato Incendus said:
Does 60 m inter-ring distance still work if I change B from 32 m to 64 m? As far as I understood, the graph you made is specifically for B = 32 m.
Yes, the graph was made for B = 32m specifically, but let me stress again that such a moment of inertia calculation considers only the geometrical distribution of he bulk of the mass, so having some part of the structure protrude from the ring in various directions shouldn't matter much as long as the mass of these protrusions are small compared with the total. The various values used for the graphs just means that the bulk of the mass is assumed to be distributed equally within the geometric shapes these values indicate.

What may be more significant to rotational stability than have some doors protrude is the fact that I did not include the mass of the spokes in the calculation. Having spokes is, regarding rotational stability at least, a bit like having an "effective" inner ring diameter that is smaller than the geometric inner diameter, and in general the stability suffers a bit when making that "effective" inner diameter smaller. Again, if the mass of the spokes are small compared to the rings and central pipe, then the effect will be small. For instance, I assume the spokes does not have to be 32 meter deep, meaning even if they have same average density as the rings their total mass will like be a small part only. But of course, when in doubt a good engineer always verifies such assumptions by a calculation :wink:

Strato Incendus said:
The only places where the pipe does reach its full 100-metre ceiling height now (i.e., the full diameter) is at the hub of the rings. If the hub sections in the pipe rotate, too, I guess this would create some small levels of gravity in those sections of the pipe?
The level of rotational gravity scales linear with distance from the center. So if you have 1G at the outer ring radius, then at 0.2 times that radius you would have 0.2 G.
 
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Strato Incendus said:
The only places where the pipe does reach its full 100-metre ceiling height now (i.e., the full diameter) is at the hub of the rings. If the hub sections in the pipe rotate, too, I guess this would create some small levels of gravity in those sections of the pipe? They are obviously rotating too slowly to create Earth-like gravity, given their diameter is only 100 metres. But a little gravity in the hub sections of the pipe would actually be helpful to get people towards the elevators - since those four elevators would be rotating around you while you are standing / floating in the central pipe at one of the ring hub. The elevators A-D then travel down the four spokes of each ring.
It is important to keep in mind how "artificial gravity" actually works in this case.

The tendency is not toward the floor; the tendency is tangential to the floor underneath you, but as you move in that direction, the floor will rise up to meet you.
1644164280794.png
Things that can impart this are contact with the air around you, or contact with the floor or walls.

Without significant contact with any of these things, you will effectively float weightless.

Now, the above diagram is seen from an inertial frame of reference, so you see how it works.
The occupant doesn't see it that way from his rotating frame of reference. The differences are subtle but important.It's difficult to describe in a few paragraphs, but it would benefit your story to read up on it so you get it right.
 
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With gene-editing techniques why would anyone care about inbreeding?

low velocity firearms like pistols or shotguns would not harm the hull - it would be expected to survive higher velocity impacts of particles from space. No one in the USN ever worried about a firearm discharge shooting through the hull of a battleship
 
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Strato Incendus said:
I fully agree - right now, I am just discussing what I consider the absolute basics, the bare necessities: I need to know how long my ship would reasonably be, how thick the central trunk etc., in order to even understand how much space I have to work with for all my scenes. It is far easier to decide this in advance, while a lot of the combat scenes are still rather vague in my mind, than to rewrite the whole thing because I made one conceptual mistake at the beginning.
I guess I'm wondering if you need it to be so correct, @Strato Incendus?

You are posting lots of words here and every one of them is a word that hasn't been written in your story. Good world building is necessary, and having written myself in a corner in one of my novels that led to rewriting a few chapters, I empathize with your planning, but I always come back to the fundamental question: will readers care?

It's science fiction, readers are willing to fill / ignore gaps and despite all the excellent physics detail being provided here, nobody has any experience with a ship like you are describing, so it's all theoretical anyway. You get to write it however you like and The Martian aside, too much in-depth technical guff is hard to make interesting.
 
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DaveC426913 said:
The tendency is not toward the floor; the tendency is tangential to the floor underneath you, but as you move in that direction, the floor will rise up to meet you.
Thanks for stressing this again and adding a graphical depiction of it! I just checked out that one scene from The Expanse again (pouring water into a glass diagonally) to get an idea. Some people in the comments said the angle were exaggerated, but understanding the idea counts.

In my story, I have a couple of shower scenes that are relevant for the relationship between the leading couple. So I guess the water would fall diagonally in that shower, too? (The showers are part of every quarter and therefore on the habitat ring, of course.)

I guess this would be a good time to discuss water consumption on board in general. My natural intuition was that water would be scarce, so the amount of tab water to be used per person per day would be strictly limited. This is what led the main couple to take their showers together.

Isaac Arthur meanwhile suggested the main limiting factor in terms of recycling water would be the energy required, not the volume of water stored on the ship. And compared to the energy required from a fusion reactor to get a ship to 10% light speed, the energy required for recycling the water on board would be negligible. Any thoughts on this?

Of course, I could make it so that the reactor uses so much energy for propulsion that not much is left for everything else. But this could cause a bunch of plotholes elsewhere (why is computer usage not restricted too, then?). And furthermore, once the ship has accelerated to 10% light speed (which will have happened at the beginning of the journey), it can afford to just keep coasting, using all of the nuclear fusion power for countless other purposes.

This is just one example of the worldbuilding (and whether it is plausible or not) directly influencing the plot. Because without this external restriction, the shared showers don't make nearly as much sense.
BWV said:
With gene-editing techniques why would anyone care about inbreeding?
Another valid question that I have seen brought up in one or two articles, but haven't had the time yet to look into more deeply. I must admit I don't know too much about genetic printing yet. Is that something we can do reliably already by now? Or just one of those technologies we'd realistically extrapolate to have in the future (like nuclear fusion or lab-grown meat on an industrial scale)?

This also ties into what heritable medical conditions may or may not still occur on board. I recently joked "perhaps the unrealistic part about Star Trek: TNG will actually turn out to be Geordi, because we might not have replicators, transporters, and warp drives by the 24th century, but we might be able to heal blindness by growing replacement eyes". (I've already heard of one case right now of a formerly completely blind person who can now at least partially see again.) So far I don't have any blind characters in the story (I do not want to make this look too much like a Star Trek ripoff, there are already a bunch of references in the story). But other medical conditions become plot-relevant, in particular Duchenne muscular dystrophy and neuromyelitis optica. (My brother is a physician, so I have already asked him repeatedly "I need a medical condition that accomplishes X, Y, and Z in the plot", can you suggest one?) :cool:
BWV said:
low velocity firearms like pistols or shotguns would not harm the hull - it would be expected to survive higher velocity impacts of particles from space. No one in the USN ever worried about a firearm discharge shooting through the hull of a battleship
Good to know!
In the second book, according to my current plan, somebody gets shot by the antagonist at the end and is on the verge of death. (A choice has to be made between a painful emergency surgery or "painless release".) Right now, the three highest levels of the anti-organic guns cause instant death (level 10: annihilation, level 9: brain death, level 8: collapse of the respiratory muscles). This character gets shot at level 8, requiring a tracheotomy and intubation while still being fully conscious. But in the first version of that scene, the character just caught a regular bullet that had to be removed surgically. Now I would have both options! :)

Of course, if there are regular projectile weapons alongside the anti-organic ones, I would have to set that up with sufficient notice, and find a reason why both exist on board the ship. The anti-organic guns also have stun and shock modes, so they are more similar to phasers in Star Trek, or Stupefy in Harry Potter.
Melbourne Guy said:
I guess I'm wondering if you need it to be so correct, @Strato Incendus?
Because my disbelief has become harder to suspend the more I learn about the scientific side of the topics that interest me. ;) As the lines between the fantasy and the sci-fi blur more and more, perhaps more readers will be accepting of authors who "just make some things up". But given that I try to write my story more in the tradition of 90s Star Trek, I would like to put the "science" back in "science fiction".

The Expanse is the only recent sci-fi show I am aware of that set out to do this.
However, apparently then they still made mistakes that would have been avoidable easily. For example, I have heard that water would be the last resource to get scarce on Ceres, since it actually seems to have plenty of ice.

And with regards to the water supply on the ship, specifically, I might just be running into the same trap (see above), by potentially making it more scarce than it would reasonably be, given the available energy.

I am already taking some such creative liberties myself, with some of the most central points of the setting, in fact: Teegarden b might not be a habitable planet, after all, and the triple star system WR 104 most likely will not hit Earth with a gamma ray burst one day. (The confirmation of this threat is what leads to the construction of the generation ship in the first place.)

So wherever I can avoid further deviations from the current state of the science, I would like to do so. ;)
Melbourne Guy said:
You are posting lots of words here and every one of them is a word that hasn't been written in your story.
I am familiar with this concern from other creative forums, like music forums. In fiction writing specifically, however, it reads to me like "every minute you spend doing research is a minute you don't spend writing". :oldbiggrin: Yes - but if I don't research things properly first, I'll end up writing (and then deleting) even more.

Before this sci-fi story, I was working on a fan-fiction fantasy quadrilogy. That whole work already has over 240 pages of removed text (from all four books combined), simply because I kept varying stuff as I went along. However, that is a story that originally came into being via "pantsing"; I only made the outline later, and now have to fit what is already there with the overarching concept.

The generation-ship story writes itself much more fluently, because here I actually started with the theme and the outline - and the outline keeps evolving as I write, so it is still not set in stone.
As Scrivener tells me, though, I am already at 186,354 words right now, and the book is nowhere near finished yet. (I only started writing the book in the middle of September last year, and no, I did not do NaNoWriMo.)
In short: Getting the word count up does not seem to be my primary problem. If anything, I seem to be a massive overwriter.

I just checked how long some of the more extensive popular books in sci-fi and fantasy are. Brandon Sandersson's "The Way of Kings" clocks in at 383k words. The longest Harry-Potter novel is No. 5 with around 250k; one of the longest books I have personally ever read is Terry Goodkind's "Stone of Tears" at 393k. Robert Jordan topped even that with some of his books (396k).

This is not me trying to get up to that many words, btw; this is me trying to stay below that word count. :)
I aim to keep my individual chapters below 5,000 words. But sometimes you just need more. Robert Jordan often has chapters 2-3 times this length.I would like the story to be shorter in the end, but I would rather have it be long than too rushed:

- On the plot level,
I need to depict a very gradual slide towards tyranny first, before the rebellion / mutiny at the end even has a plausible reason to begin. Each centimetre further down the slippery slope needs to seem entirely reasonable to the people making those decisions at that point in time.
This is different from a fantasy story, where the inciting incident is usually clearly identifiable as "the moment when the protagonist's home gets destroyed and they have to venture out into the world". Such a moment does not exist here: The crew is on the ship the entire time. Some might say the inciting incident is already in the first chapter; others might say it only comes several chapters later, when the commander doubles the number of children each couple is allowed to have (which then later becomes the number of children each couple must have).

- On the theme and character-development level, where the conflict is between the values of survival, well-being, and freedom, I need to lead the reader to some very unintuitive conclusions (or, if they disagree, I should at least make them understand why my characters are coming to these conclusions), and therefore have to make sure they can follow along with the logic step-by-step.
 
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Strato Incendus said:
Thanks for stressing this again and adding a graphical depiction of it! I just checked out that one scene from The Expanse again (pouring water into a glass diagonally) to get an idea. Some people in the comments said the angle were exaggerated, but understanding the idea counts.

In my story, I have a couple of shower scenes that are relevant for the relationship between the leading couple. So I guess the water would fall diagonally in that shower, too? (The showers are part of every quarter and therefore on the habitat ring, of course.)
coming to these conclusions), and therefore have to make sure they can follow along with the logic step-by-step.
The problem is, it's very circumstance dependent.
It depends on constants such as radius of the ship and the speed of rotation, but also on variables, such as what direction the target object is moving and what way the observer is facing.

Throwing a baseball spinward will cause it to fall way short.
Throwing a baseball antispinward will cause it to fall long.
Dropping a baseball vertically from your hand will show very little deflection.
A longer vertical drop will show more deflection than a shorter drop.

I've seen this last one used to neutralize (i.e. kill) a lethal enemy* who was not familiar with the subtleties artificial gravity.

*(Kzin Warrior. Kzin have generated artificial gravity and know nothing of Coriolis)What I'd suggest is to make a reference sheet with some samples for your specific constants that span the range of the variables. Maybe someone here can help with that.
 
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Strato Incendus said:
But given that I try to write my story more in the tradition of 90s Star Trek, I would like to put the "science" back in "science fiction".
But there is no science in Star Trek! It's all ad hocium, added after the fact to (somewhat) substantiate the plot. And you should include science and especially speculative science, that's half the fun of writing the stuff, but it is the degree of detail I am questioning.

I used a spinning cylinder to simulate gravity in one novel, even had a shower scene, but the protagonist didn't bother commenting on how the water fell on an angle. Who cares about that when he's just come home battered and bruised and doubting himself after a pivotal fight scene? I did use the slow motion sloshing earlier when the protagonist was trying to figure out where he had awoken, but it's a few words then a reaction, I never bothered calculating how the water sloshed so I could describe the motion exactly correct.

If I could find it, I'd send you the title of a horribly written novel where the author basically added characters to a technical manual about orbital mechanics as a huge asteroid plummets toward Earth. It was execrable, so much tedious detail that just got in the way of the emotional tone and left the characters floundering as they described delta v and specific impulses. Meanwhile, in the story, the world was ending, and as a reader, I wished for it to happen faster because the author made it all so interminable!

Strato Incendus said:
In short: Getting the word count up does not seem to be my primary problem. If anything, I seem to be a massive overwriter.
I go for 110,000-ish words in my novels, that's usually around 350 - 400 pages of a 6*9" paperback (the variation depends on chapter length). So, break it into separate books...or expect an editor to come in lopping because unless you're nailing the emotional tone, they're going to eviscerate those 186,000++ words 😉

And irrespective of all my thoughts, given you've written novels before and presumably gotten the brutal feedback of reader reviews, you know what you should be doing, so carry on...

As an aside:
DaveC426913 said:
I've seen this last one used to neutralize (i.e. kill) a lethal enemy* who was not familiar with the subtleties artificial gravity.
I vaguely recall a scene in Ringworld where someone with an AG pack falls to their death because the material of the ring did not provide sufficient 'anti' for the device to work. That was a pretty neat surprise!
 
  • #43
DaveC426913 said:
What I'd suggest is to make a reference sheet with some samples for your specific constants that span the range of the variables. Maybe someone here can help with that.
Happy to! :) Glad I can contribute something to the calculating work, even as a layman:

Using SpinCalc as a reference, since it was suggested here:

Ring Radius: 250 m
Inner Ring Diameter: 500 m
Outer Ring Diameter: 526 m
Inner Ring Circumference: 1,570 m
Outer Ring Circumference: 1,652 m
Inner Ring Thickness: 32 m
Outer Ring Thickness: 64 m
Angular Velocity: 1.9380115679324463 rotations per minute
Tangential Velocity: 50.737024203238406 meters per second
Centripetal Aceleration: 1.05 g

The radius of the pipe is 50 m (diameter 100 m), as we have established earlier in this thread.

Don't worry, the "most technical" details like angular velocity and tangential velocity probably won't end up in the book. ;) Rather, I need to show how physics on board behave as a result of these variables. But in order to be able to do that, I first need to have an idea myself of what these effects would look like in practice.
DaveC426913 said:
Throwing a baseball spinward will cause it to fall way short.
Throwing a baseball antispinward will cause it to fall long.
Dropping a baseball vertically from your hand will show very little deflection.
A longer vertical drop will show more deflection than a shorter drop.

I've seen this last one used to neutralize (i.e. kill) a lethal enemy* who was not familiar with the subtleties artificial gravity.
Another great point I had not thought of!

Given that I have already introduced the terms "pipeward" and "ringward" to replace "up" and "down" in many contexts, "spinward" and "antispinward" could easily be added, too, especially if they make such a difference.

Will readers care about that? Well, obviously not if it is just an info dump the author uses to show "hey, look, I've done my research!" :oldbiggrin: But if it becomes plot-relevant, and more specifically, the characters actually use this to factor into their plans, it should both make the story look more plausible and make the characters come off as smart, without having to give them any special abilities, just their human intelligence and combination skills to use their natural environment to their advantage.

Baseballs most likely will not be thrown on the ring, the ceiling is too low in most places. However, basketballs will be (the ceiling is also too low for official Earth-based basketball rules, but at least it is not physically impossible to play on the gym ring).

What happens when somebody drops something vertically while standing on one of the rings, that will be the most common occurrence.
Security officers might shoot their guns on the rings occasionally. Now it depends on whether they use projectile weapons, or these anti-organic guns that give of energy blasts. I assume centrifugal force affects both differently?

In terms of longer vertical drops that are potentially lethal:
Indeed I am planning one scene where the characters take the lift to the pipe in an attempt to get to the bridge. The antagonist stops the lift, so they open the ceiling lid and try to climb up the rest. One person slips and falls back down, only to be saved last second by the elevator coming to meet them (with the ceiling lid still open), since the artificial intelligence on board is tasked to preserve human life at all costs. Then the lift tries to take them back down to the ring again, which means the characters have to break it, attempt to climb up the rest of the distance again (which should be shorter now than initially), and this time they all make it up to the pipe safely.

The deflection is one factor that plays into this scene, but of course, there is also the fact that gravity itself increases as the character falls down the lift shaft. It should thus not be the same as falling down a 200-metre shaft on Earth: Initially, closer to the top, the drop shut be slower. This should allow the character to survive a higher drop, i.e., fall a longer distance before the lift comes up to save them. (Obviously, they do not fall the entire 200 metres, I am pretty sure that would still be lethal.)

Melbourne Guy said:
But there is no science in Star Trek! It's all ad hocium, added after the fact to (somewhat) substantiate the plot. And you should include science and especially speculative science, that's half the fun of writing the stuff, but it is the degree of detail I am questioning.

Two points about this:
1) Of course we know (today) that a lot of things in Star Trek are in opposition to science. But the question is: How much of it was anti-science at the time of the series' creation (TOS and TNG are two decades apart, after all)? Did the authors themselves already ignore or minimise the then-current state of the science deliberately? Or have we just found out more in the meantime, so that we now look back at Star Trek with much more disbelief than we would have done back when it first came out?

2) It is a commonly repeated advice that the author should know much more about their world than actually shows up on the page. Not just when it comes to physics (or in fantasy: rules of a magic system etc.), but also about character motivations. What I describe on the page are then often just the effects of those factors at play in the background: I will usually not spell out a character's motivation directly - but I will know it in "explicit / declarative terms", and the reader then has to infer it from the character's behaviour using their implicit / non-declarative memory. (That's one of the psychological aspects behind "show, don't tell".)

Just as in the example above with the lift: I am not going to list physical parameters in that action scene - all you are going to read about in it is the panic of the other characters for their friend falling down the shaft. But they will see this person fall down the shaft, so I need to describe the trajectory of the fall accurately if it differs from what Earthen readers would expect: Is the person slowly moving towards the wall of the shaft, or falling down right in the middle?

Which reminds me I haven't commented on this here yet:

Filip Larsen said:
or instance, I assume the spokes does not have to be 32 meter deep
Indeed, the spokes are much thinner. I only want the lift shaft in the middle of the corridor on the ring, halfway through each section as depicted in the graphic I uploaded. Good to know that this actually makes a difference for the physics! :)
Melbourne Guy said:
And irrespective of all my thoughts, given you've written novels before and presumably gotten the brutal feedback of reader reviews, you know what you should be doing, so carry on...
I actually have not. ;) Well, not something that could be published at least, because it was fan fiction, as I said previously. Of course I spent countless hours writing the text, in addition to outlining the plot and developing characters. But one reason I suspended working on that fantasy story is precisely so I could finally get to work on something entirely of my own.

I still love the characters from that fantasy story, too (and "fan fiction" is a loose term, since they are really unknown characters from Dungeons and Dragons who have barely received any "official" attention in book form). But knowing you are not going to be able to publish something before you have swapped out all the names (thereby losing the connection to the original source of inspiration) can be an impediment to motivation. With my sci-fi story, I have no such copyright-based motivation problems - and therefore, no excuses either.

Melbourne Guy said:
I go for 110,000-ish words in my novels, that's usually around 350 - 400 pages of a 6*9" paperback (the variation depends on chapter length). So, break it into separate books...or expect an editor to come in lopping because unless you're nailing the emotional tone, they're going to eviscerate those 186,000++ words
Yes, I am aware that publishers will be much less patient with debut novels in terms of sheer length alone: Even the first Harry Potter (which was rejected countless times) only has around 70,000 words, less than a third of what the fifth one amounted to.

But as your statement about the emotional tone implies: What matters much more is how you fill that specific word count.
Harry Potter 5 (257k words) dragged for me. But so did Harry Potter 6, which only has 168k. The reason is that both had sections that were extremely repetitive: Countless dream sequences in Harry Potter 5; countless Pensieve sequences in Harry Potter 6 to explain Voldemort's backstory.

Just like that, here we see the opposite side of the coin: Once authors have established themselves as big names, editors will get more and more hesitant about shortening their works - in this case not in terms of sheer word count, but by asking "do we really need that many scenes of the same type?" - than they would have been with a debut writer. And that is not necessarily for the better.
Some say the Star Wars prequels suffered for a similar reason, because George Lucas directed them himself, and nobody dared to object to the ideas of the "mastermind himself" - forgetting that he hadn't actually been the director of the original trilogy, only the writer.

The whole physics side of sci-fi does not come to me naturally - I have always been more into languages than into numbers. Yet, perhaps precisely because I consider myself lacking in that department, I want to put in more effort to do it properly.

The main things that "fill" the pages are character motivations, conflicts, and their emotional turmoil. However, not just for the main couple, but also for 1-2 side characters. Star Trek had the option of focusing on individual side characters per episode. Doing this in a single book will naturally make it longer. If I don't have small subplots for 1-2 side characters, though, then it would feel as if the Enterprise D had only had Picard and Riker as fully fleshed-out characters, and the rest being little more than (no longer literal) redshirts.

I have just read some of the self-published works by certain "Author Tubers", i.e., authors on YouTube.
Abbie Emmons's "100 Days of Sunlight" is below 100,000 words, but it was essentially a romance, so it only really needed to flesh out the two leads (and the actual protagonist was still much less developed than the love interest). I read hers first because her videos about thematic storytelling were what got my current story started in the first place.
She did a good job with what she worked with, but of course, the story is on a much smaller scale than what I have in mind. It's always good to do "easier" things well than to do hard things badly, of course. But just as it would have been wrong for her to artificially make her story more complex, it would feel wrong for me to simplify my current story, or force myself to write something else just to "get a short book out of the way".

Jenna Moreci's "The Savior's Champion" is 140,500 words, and many already seem to consider that too long. Then at the same time, others complain about it being rushed - since it follows this new trend that the inciting incident happens almost in the first chapter. (Moreci likes to use the analogy "don't start with their school day, start in the last lecture at the end of their school day"). As a result, I didn't really have any reason to care about the protagonist's family, even though its essential to his motivation.
Second, despite this word count, the only characters who are halfway fleshed-out are again the two leads. The entire rest of the 20 competitors are flat as cardboard cutouts. Sure, there is a fast-paced "plot", but that plot has the depth of a mediocre videogame: Just have one challenge follow the next, with brief periods of rest in the "sanctuaries" in between.

If those two books have lead characters I still consider "too flat", despite both authors clearly having put a lot of thought into at least their protagonists and romantic interests, then chances are that, in order to get to the character depth I would personally enjoy, I'll simply need more space. Especially since these are new characters.
With a character people have seen before, you can have the reader rely on previous knowledge, assumptions, and inferences much more. Not so with new characters, especially not if they live in an environment so different from our own, having spent their entire life on a spaceship.
Just establishing the baseline of their reality, the "ordinary world" of the hero's journey, takes some time: How do they feed the crew? Why are they not using incubators, but still resort to natural birth? Why did they leave Earth in the first place.

I see a strong disconnect between all the louder calls for character depth and complexity in recent years (complaints that go all the way up to big Hollywood productions, like the Disney Star Wars movies) and the reduced attention span of modern readers, who would like to have the inciting incident on the first page, yet if that happens, they have no reason to care about any of the characters, or about what they do and what's happening to them.

If the character depth I am shooting for requires more words, then it would be a disservice to the characters to shorten the story below a certain point. The main thing I am going to end up cutting will probably be info dumps. Some of those paragraphs are stuff I just write into the first draft for myself, to understand and remember how my own physics work. And then I can still remove that later and summarise the same thing happening in fewer sentences.

Luckily, with self-publishing becoming more and more popular, much like in music, we are no longer as dependent on the opinions of traditional publishers. That of course does not mean one can simply ignore those guidelines and think one knew it all much better. But the question of whether something has been published traditionally or self-published is no longer a clear indicator of its quality to me:

Despite the flaws e.g. "The Savior's Champion" has, I've still found it much more entertaining than many of Terry Goodkind's later works, all of which have been traditionally published, simply because he had established a loyal fanbase at that point.
I do want to get more into Sandersson's works, if only as an example of "how to write a lot of words and still make it popular", but even he won't get a free pass from me as a reader. Some of the reading samples on Amazon felt very info-dumpy to me, and did so in the first chapter.

In contrast, if you can hook the reader early, then they will be much more accepting of more world-building information later. I remember countless scenes in Harry Potter where the plot felt like it was coming to a halt, just to show Harry going to classes and bantering with his friends. It was almost like in a crime story, where you know the true perpetrator won't be found until the end; in HP, you know the final confrontation happens close to the end of each school year, so before that, you have more time with the characters as if you were one of their friends. Without that, we wouldn't have any reason to care about them when they get to the final confrontation.
 
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  • #44
Strato Incendus said:
Don't worry, the "most technical" details like angular velocity and tangential velocity probably won't end up in the book. ;) Rather, I need to show how physics on board behave as a result of these variables. But in order to be able to do that, I first need to have an idea myself of what these effects would look like in practice.
Strato Incendus said:
Will readers care about that? Well, obviously not if it is just an info dump the author uses to show "hey, look, I've done my research!" :oldbiggrin: But if it becomes plot-relevant, and more specifically, the characters actually use this to factor into their plans, it should both make the story look more plausible and make the characters come off as smart, without having to give them any special abilities, just their human intelligence and combination skills to use their natural environment to their advantage.
Sounds like you've got a handle on good writing techniques.

Strato Incendus said:
The deflection is one factor that plays into this scene, but of course, there is also the fact that gravity itself increases as the character falls down the lift shaft. It should thus not be the same as falling down a 200-metre shaft on Earth: Initially, closer to the top, the drop shut be slower.
Be careful here. This is an excellent example of a scenario where you don't want to confuse AG with real gravity.

There is no way a freefalling character will fall down an elevator shaft for any significant distance unless the shaft is impractically wide.

Remember, the character is not really being pulled downward; they are being pulled spinward tangentially - and the ship is rising in front of them to intersect them.

1644331406196.png
Without the constraint of an elevator shaft, their freefall path would look more like this:

1644332066713.png

And - for a freefalling character - gravity doesn't really "get stronger" the farther they fall. They effectively stay moving (slowly) with the momentum they started with, but the surfaces they encounter will have increasingly (horizontal) relative velocities the farther outward they go.

If they fall far enough to hit the floor, they will actually impact gently - but the flor will be moving spinward quite fast and they will skid up-to-speed. (see diagram 2, above)

The real danger is having a wall hit them.
 

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  • #45
DaveC426913 said:
Be careful here. This is an excellent example of a scenario where you don't want to confuse AG with real gravity.
Indeed. For the benefit of the OP, let me add a disclaimer to my earlier comments about "gravity level" that when talking about that gravity is such and such at this and that distance from the rotation center this almost surely always implies we are talking about something that is stationary or very nearly so relative to the rotating station. In the limit where this is true (i.e. for small speeds relative to the tangential speed at the given radius) a free-fall motion relative to the station will appear to match "normal" gravity. If you make a small jump on the 1G ring of large station the path relative to the floor will look like a parabola well-known from "flat gravity". If something drops from the ceiling it will to a good approximation accelerate towards the floor at around 1G. But if you let something drop for long it will gradually "blend" into this "curved" path Dave so nicely has illustrated.

Minimizing this and other similar "strange" effects caused by the rotation while keeping the overall engineering feasible are usually a key design trade-off in many real-world designs. For instance, I would be surprised if a design for a station with a full 1G for all crew would ever be implemented since its simply too impractical unless it later proves to be absolutely critical for some (yet unknown) medical reason. It seems much more likely to have a lower G-level (i.e. use slower rotation for a given station size) and then use a local "tower" or cabin section that can extend beyond the radius of the main level if special 1G training or similar is needed.
 
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  • #46
Filip Larsen said:
For instance, I would be surprised if a design for a station with a full 1G for all crew would ever be implemented since its simply too impractical unless it later proves to be absolutely critical for some (yet unknown) medical reason.
It would likely be implemented for next generation space tourism hotels.

The 1st generation would be for those willing to "rough it", and those tourists would have to jump through health and medical hoops and then sign waivers for injury.

But the next generation would be built for all kinds of tourists, including children and seniors - as well as longer stays. That would require full gravity and negligible Coriolis effect. Too much risk of injury and too much risk of bone density loss.
 
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  • #47
"Harry Potter 5 (257k words) dragged for me. "

I am not one for long novels, but I just started on with 194,000 words, knowing it has a sequel of 308,000 words. (Any Edward Rutherford book.)
 
  • #48
Strato Incendus said:
1) Of course we know (today) that a lot of things in Star Trek are in opposition to science. But the question is: How much of it was anti-science at the time of the series' creation (TOS and TNG are two decades apart, after all)? Did the authors themselves already ignore or minimise the then-current state of the science deliberately? Or have we just found out more in the meantime, so that we now look back at Star Trek with much more disbelief than we would have done back when it first came out?
We're off topic, but let's not romanticize Star Trek from the distance of decades. Gene Roddenberry was a script writer, not a sci-fi writer, and downplayed the sci-fi aspect to get the series sold. A lot of his work prior to Star Trek included police / detective shows and this thematic is clearly carried into Star Trek.

There were a some sci-fi writers who wrote a few Star Trek scripts - Robert Bloch (though sci-fi was not his primary genre) and Theodore Sturgeon, for instance - and D. C. Fontana wrote many sci-fi scripts after she worked on Star Trek, but whatever 'science' was in Star Trek was incidental to telling the story of boldly going where no man had gone before.
 
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  • #49
Ring Radius: 250 m
Inner Ring Diameter: 500 m
Outer Ring Diameter: 526 m
Inner Ring Circumference: 1,570 m
Outer Ring Circumference: 1,652 m
Inner Ring Thickness: 32 m
Outer Ring Thickness: 64 m
Angular Velocity: 1.94 rotations per minute
Tangential Velocity: 50.74 meters per second
Centripetal Acceleration: 1.05 g

The radius of the pipe is 50 m (diameter 100 m), as we have established earlier in this thread.
Trying to figure out how many scenarios you'd need to cover all the bases.

I think you'd want fifteen trajectories modeled from the rotating FoR, thus:

For each of three radii:
1] outer ring floor,
2] pipe floor and
3] halfway between
you want
A] High speed spinward
B] Low speed spinward
C] At rest wrt floor
D] Low speed antispinward
E] High speed antispinward

1644355170478.png

Maybe someone who knows the math better can fill in the numbers.

But, if you are so inclined, it could be done diagrammatically the way I did on post 44.
 

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  • #50
Oh. If you have projectile weapons of any sort, you should probably figure out their deflection as well. Yes, slugs are fast - meaning Coriolis will have a very small chance to act on them - but a matter of inches could mean life or death.

Raising the question: how many crew have sufficient training in AG marksmanship? That could be a big advantage.

I can see a cool scenario where security teams are trained in AG marksmanship but rebels are not.

So, in the first skirmish, rebels take a heavy loss because they are shooting spinward. They didn't account for Coriolis Force and their slugs fall short, hitting the deck in front of security.

Then, in the next skirmish, the rebels think they've figured it out and compensate by shooting slightly high. Except the security forces know that -HAHAH! - in this encounter, the positions are reversed the rebels are now shooting antispinward. Security ducks and the rebels' slugs go right over their heads! The rebels take heavy losses again.

The rebels can be as smart and adaptable as they want, but if they're not trained and experienced, they may still lose to a much smaller force.

Remember the lesson of Khan in the Mutara Nebula:


That's how I was taught to write science fiction. Science fiction is not just OK Corral in space; science fiction has science as an integral vehicle of the story.
 
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  • #51
Thanks again for all of your answers! :)

@Melbourne Guy : ...in your case for the more detailed behind-the-scenes info on who wrote what for Star Trek! ;)

DaveC426913 said:
I can see a cool scenario where security teams are trained in AG marksmanship but rebels are not.
Referring to your spoiler: That is awesome! I really want to make this plot-relevant now. Indeed, the security officers are supposed to be more experienced, and though quite a few of the rebels have or obtain weapons (including some of the security officers joining their cause), so far I was lacking a way to show this difference in expertise.

The protagonist was taught how to shoot by her father, by she never had to use it, and did not really want to, either. Perhaps her training only consisted of shooting across the width of the ring in a practice room, rather than up or down the ring.
Although it would not really make sense to set up the practice shooting rooms this way if this is so relevant for the actual training of real security officers.

"Losses" are relative in this regard; both sides have an incentive not to deliver lethal shots, since they all know they might be the last survivors of humanity. (Contact to Earth and the other inhabited worlds of the Sol system has been interrupted at this point - so far, I blame that on a solar storm, but given that this would only hit Earth, for example, while leaving the rest of the planets in the same system unharmed, I might need a better justification within the story.) "Losing" in these battles means "being stunned and captured by the commander's forces, which might lead to the captives becoming unwilling participants in the continuation of the human species".Talking about spinward and antispinward in general, I have a few more quick questions regarding sports on the ship. Especially since @Filip Larsen said it might actually be more plausible if some parts of the ship do not have full 1G (or 1.05 G even, in my case, so that the crew adapt to the gravity of Teegarden b). So far, there is only 1.05 G (on the rings) or 0.21 G (in the central pipe). Of course I am aware that it gradually shifts from the outside of the ring to the first deck of the ring, all the way up the elevator shaft on the spokes. But if there are sections that have something in between 1.05 G and 0.21 G, a lot more people would be affected by the need for a daily 2-2.5 hours exercise routine.
So far, someone spending all day on one of the rings could theoretically get by with just as much exercise as one would recommend on Earth, while someone working all day in the central pipe would have to do the 2-2.5 hours that ISS inhabitants do per day.

Here come the sports questions:
1)
My initial mental image for the sports scene during the third chapter (to show how it is mandatory / necessary for survival on board) included swimming. So the first big question is: Would it be possible for the ship to have a swimming pool somewhere on the rings? Size-wise, this would not be a problem: Competitive swimming pools are 50 metres long, 25 metres wide (remember the inner corridor width on the rings is 32 m). But how would the water behave? The ring circumference, depending on the deck the pool would be placed on, is always around 1.6 kilometres.

2) The current sports scene has the characters run two laps around the ring instead, which amounts to about 3.2 kilometres. This is just for warming up, so it takes most of them 12-14 minutes to complete. Except for one particularly unsportive character, who would need twice the time (I actually have some of the other characters lap him close to the end of his first round). The rest of the 90 minutes (slightly less than on the ISS, since most characters do spend quite some time on the rings with normal gravity each day) is spent on bodyweight exercises. The question here is: Would they run spinward, or anti-spinward? Would this make a difference, and if so, what would it look like?

3) While they are running around the ring, I describe what the rest of the gym floor looks like, including fields for various kinds of ball sports - basketball, among others. I imagined the field to be perpendicular to the ring circumference,
i.e. across the 32 metres of the corridor width. I can already tell this way wise, since otherwise, the rules (of physics) would not be the same for the team playing spinward vs. the team playing antispinward. But now it might make a tactical difference whether you attack on the left vs. the right side of the field - and of course, simply during ever pass that occurs in the game. An actual basketball game is not described in the first book, but there will be one at the beginning of book 2.

4) At one point later in book one, the main character runs away from someone else on the lab ring - so she has to choose a direction: spinward or antispinward. What difference does this make
(now talking about sprinting rather than long-distance running, i.e. potentially higher speeds)?
If she ran anti-spinward and vaulted forward (=jumped) at one point, would she partly fall back into the direction she came from?
If she ran spinward and jumped, would she smash into the floor coming up to meet her?
 
  • #52
Strato Incendus said:
If she ran anti-spinward and vaulted forward (=jumped) at one point, would she partly fall back into the direction she came from?
Definitely would not fall back, no. She'd float higher and longer than normal. If she gets enoguh speed, she could conceivably go quite high and long (unless the ceiling is too low.

The thing is that can be a curse as well as a blessing.

While you're floating you have no traction, and cannot speed up.
You need traction to get up to full speed.
It would be tricky the find the right balance of straying on the deck long enough to get speed but not waiting so long that you don't weigh enough to get that traction.

Strato Incendus said:
If she ran spinward and jumped, would she smash into the floor coming up to meet her?
She wouldn't smash into the floor but it would come come faster than expected, she is danger of tripping unless she knows what she's doing. But, if she doesn't trip, she would get excellent traction for sprinting.
 
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  • #53
Strato Incendus said:
Would it be possible for the ship to have a swimming pool somewhere on the rings?
That should be feasible. A little care has to be taken in the design regarding the mass it represents, but nothing that is not also the case with areas of heavy machinery and such.

Overall, a good design for the mass distributions on the rings will probably try to ensure that mass in general is distributed fairly evenly so each ring has a center of mass is very near the geometric center allowing for a pure rotation without too much torques between transferred between the rings. Exactly what what type of dynamics one would see if for example one of the rings becomes very unbalanced is not really clear to me, but I would be surprised if such unbalance would not in some way result in troublesome loading of the structure at some point. Luckily, if the center of mass from the ring structure is designed to be near the geometric center from start it is fairly easy to include some water tanks (which is needed anyway) at difference sections and pump water around to fine-tune that center of mass.

Strato Incendus said:
Would they run spinward, or anti-spinward? Would this make a difference, and if so, what would it look like?
If they run spinward they would feel a little bit heavier, and if they run anti-spinward they would feel a little bit lighter. This was covered in another thread with some detail: https://www.physicsforums.com/threads/walking-around-the-ring-on-a-spinning-space-station.1008798/

So if running on a <1G ring level to train muscle mass it will probably make sense to run spinward to get that extra load. On the other hand if you run for "fun", then running anti-spinward may be more entertaining in some sense.

There is an effect here that may play into a low-G competition scenario. If you need to accelerate hard (including changing direction fast) on the flat ground you need good friction between the floor and your shoes, so, with everything else being equal, being heavier allows you to accelerate faster for situations where this friction dictates your acceleration limit. I assume normal athletes in 1G do not usually hit this limit, but if you have muscles for 1G and then try to accelerate at lower and lower G's then at some point you will likely experience that you start to slip. Around that G-level there will probably be noticeable difference on how to change running direction depending on if you are running spinward or anti-spinward to begin with. Coupled with the Coriolis forces this could make for some pretty interesting patterns of movement the athletes would have to adapt to.

Strato Incendus said:
If she ran anti-spinward and vaulted forward (=jumped) at one point, would she partly fall back into the direction she came from?
For a ring that rotates with a tangential speed much larger than anyone's running speed you can with good approximation understand it from the rotating system simply as running in a normal gravity with but with gravity that slightly depends on your speed and direction. Running spinward (anti-spinward) will increase (decrease) the effective gravity and the faster you run the more this "effective" gravity will vary from standing still. So if she runs anti-spinward and jumps, she would be able jump a bit higher and further than if she did the same jump in spinward direction.
 
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  • #54
Filip Larsen said:
if the center of mass from the ring structure is designed to be near the geometric center from start it is fairly easy to include some water tanks (which is needed anyway) at difference sections and pump water around to fine-tune that center of mass.
Let me add that in addition to adjusting the position of the center of mass such "balancing tanks" or trim tanks would, if also placed at different depths, allow for adjusting the direction of the principal momentum axis of each ring, which then allow for minimizing the dynamic loads at various points in the ring structure, which again allow designing for an overall lighter structure without having it flexing too much during normal use. Constructing an extended rotating structure that rigidly can absorb some degree of mass imbalances without flexing (i.e. without giving the crew the feeling they are on a rolling ship at sea) is not a trivial task.

The above is mostly hand-waving for saying there is a design tradeoff between comfort of the crew and the bulkiness of the ring, and a mechanism such at trim tanks can be one way to ease up on this trade off. Depending on the exact geometry and placement the pools you mention could also be part of such a trim system, perhaps only used in extreme situations.
 
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  • #55
Alright, let's get back to this thread again. I want to revisit a question that was brought up earlier, namely the duration of the journey:

To recap the parameters so far:
Target destination: Teegarden b (12.5 light years from Earth)
Travel speed: 10% light speed
Travel time: 125 years

Somebody pointed out that this of course does not sound like constant acceleration, but like a short burst of acceleration at the beginning, and a similarly sudden stop at the end.

If the ship were to use constant acceleration, though, how long would it take to get it up to 10% light speed?

I wouldn't actually mind if the journey took a little longer than 125 years, since that way I could comfortably get five generations to live on the ship before the plot starts (the main characters are all members of Generation Five, where Generation One is the first one born on the ship, meaning the original crew was Generation Zero).

I won't change the starting time of the story to a later date (that will remain on 1st January 2475, with 25 years left to go until arrival). But I could set the ship's departure from Earth to an earlier time than exactly 100 years earlier. Right now, the ship is set to have left on 1st January 2375. (Granted, currently there's a minor Star Trek reference hinging on this fact, since this is the year in which the story of Deep Space 9 ends. But there would be ways to reference that elsewhere, I'm sure.)
 
  • #56
You can use a classical computation:

##v = a * t## with ##v = 0.1 * c## and you get to pick "a" to find the time in seconds "t". I would choose a = g so that the passengers experience Earth like gravity.

##a = g = 9.8 m/s^2##
## c = 3.0 * 10^8 m/s ##
## v = 0.1 * c = 3.0 * 10^7 m/s ##
## t = v / a = (3.0 * 10^7) / (9.8) = 3.06 * 10^6 secs = 354 days##
 
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  • #57
jedishrfu said:
You can use a classical computation:
Or, you can do what I do and plug it into an online calculator!

I find https://math-physics-calc.com/acceleration-speed-distance-calculator is useful, as it includes a number of acceleration, distance, and speed options, which helps when you're musing over questions like the duration of the journey.
 
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  • #58
You forget that I am a robot with no need for such online tools. ( psst I used the Google calculator)
 
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  • #59
jedishrfu said:
## t = v / a = (3.0 * 10^7) / (9.8) = 3.06 * 10^6 secs = 354 days##
This is one-way acceleration? So just shy of one year to get up to .1c?This raises a question: how much time is saved via dilation at .1c?** Is there really any motivation for trying to take advantage of relativity if it only shaves 5/1000ths of the trip off?

**answer: .1c = a dilation factor of 1.005 - that's 8 months saved over a 125 123 year coasting journey.

So, it sounds like the only factor driving coasting velocity and trip time is total fuel (divided by 2) (i.e. they can only carry enough for 2 years of burn).

Knowing that in the design phase, is it possible the designers might have made different decisions?

Is it possible this results in a plot manipulation so obvious as to jeopardize story plausibility?
 
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  • #60
DaveC426913 said:
it sounds like the only factor driving coasting velocity and trip time is total fuel
Usually propulsive mass and energy is indeed the limiting factor for any kind of transport, also in space :-p

And for interstellar travel this is no exception, but here with the added bonus challenge provided by the rocket equation, i.e. the insanely high fuel-to-payload mass ratios required if you want to go there in a timescale that makes human sense. I have yet to hear about a generation ship concept that both is feasible in engineering and sensible for its passengers.
 
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