Strato Incendus
- 188
- 23
Wow, thanks a lot for your many replies! :) I hope my post does not get too long if I try to reply to as many of them as possible one-by-one:
So if the inner diameter is 500 m (radius 250 m), the height of the rim gets added on both sides, too, making the outer diameter 526 m.
As far as the width of the corridors on the rings is concerned, I went with 32 m for the time being. I arrived there by imagining there should be quarters, or school classrooms etc. on both sides of the corridor, with the corridor in the middle still being wide enough to not just comfortably walk through, but also transport more bulky objects through. (Somehow all the furniture must have been brought onto the ship at one point, after all - even though most of it was probably assembled on board.)
So with a width of 32 m, the five rings would cover 32 m * 5 = 160 m of the total length of the ship. In other words, it needs to be at least 160 m long, but probably more, since we want at least some distance between the rings. Especially if some of them are supposed to rotate in opposite directions etc.
I was assuming a diameter of 50 m minimum for the central spindle (=10% of the inner ring diameter)? Perhaps even 100 m (=20% of the inner ring diameter), if it needs to be a little more sturdy.
Given that this is high and wide enough to fit small buildings inside, I doubt the entire central pipe would just be one massive hollow tunnel; there would probably be several smaller sub-corridors within it.
My father also suggested the central pipe might be used as additional farming ground? There seem to have been some studies on crop growth in zero gravity. So far, I am only going with vertical farming on the eponymous ring, since that requires next to no soil.
Of course, this suggests a higher ceiling height for the decks on the farming ring. Since I have a little bit of leeway from my 250 m inner ring radius to the minimum of 225 m, I used this to extend the farming ring further inwards, i.e., shrink the inner diameter of the farming ring to the minimum of 450 m.
difference between outer and inner diameter = 526 m - 450 m = 76 m
Deck Height: 7.4 m
Ceiling Thickness: 0.2 m
5 decks a 7.4 m + 5 times a ceiling of 0.2 m = 5 x 7.4 m + 5 x 0.2 m = 37 m + 1 m = 38 m
38 m x 2 = 76 m (since the ring height gets added to the outer diameter on both ends)
In terms of "SF readers have no problems", that is the point: Personally, I think they should. ;) At least a little more than they currently do. Our disbelief should not be suspended quite as readily as in fantasy, where magic and fairytale creatures are the default expectation.
Otherwise, readers and viewers might get their hopes up for technology that might never be feasible in the first place (like replicators and the means of creating artificial gravity in Star Trek). Similarly to how people got their hopes up too fast when it came to how quickly we would be able to unlock nuclear fusion as a power source.
There are other genres of fiction set in the future - like utopia or dystopia - that do not carry the implication that their scenarios are realistic from a technological standpoint (perhaps from a societal or political standpoint instead). For example, The Hunger Games never really discusses the technical details of the arena. There we are willing to suspend our disbelief more quickly - but we also accept that The Hunger Games is fiction, without the additional label "science" attached to it.
That said, the US was among those countries that got to send several couples onto the ship. (With around 200 nations on Earth, having just one couple from each of them would amount to 400 people, but we need a starting crew of 500 people, i.e., 250 couples.) But they still do not make up nearly as much of the crew as most other sci-fi stories would have you expect.
Then again, I am not from the US myself.
Being the armchair traveler that I am, I know some nerd facts about a lot of different places on Earth, rather than having a lot of knowledge about one place in particular. So I can sprinkle that into the story.
The nice thing is: Even if I slightly misrepresent something here and there, that is still entirely plausible within the worldbuilding. Because no matter how often somebody in Generation Five references their ancestors: They themselves have spent their entire life on the ship. So they still know nothing more about their place of origin than what they could gather from the Catalogue. In other words: What they could research on the internet. Just like I did.
The other idea that Isaac Arthur suggests in that video is sending a tiny sail ahead, similar to the solar sails that are being considered for Breakthrough Starshot. In the history of my story, between now and the departure of the generation ship, one of the Breakthrough Starshot missions indeed failed due to a collision of the unmanned probe with a speckle of dust at 15-20% of light speed, which utterly annihilated the probe. Because I can hardly see a light-weight probe like that being equipped with some kind of deflector.
Fictional history-wise, Breakthrough Starshot 2 was then successful at reaching Proxima b, however confirming that it is not habitable to humans - among others, because of Proxima Centauri's frequent eruptions that hit it at full force. Breakthrough Starshot 3 was then sent to Teegarden b and confirmed its habitability.
Indeed, I am using as many of these official mission terms as possible. For example, Venus has been colonised with HAVOC units (High-Altitude Venus Operational Concept), too. Naturally, some of these attempts at building cloud cities on Venus failed, too. And one ended in a major disaster with a lot of casualties. But nevertheless, humanity kept persisting. At one point in the story, the ship receives a bunch of messages from the Sol system (with a 10-year delay, of course, plus-minus half a year due to relativistic time delation). One of these messages comes from HAVOC-12 on the Southern hemisphere of Venus.

So if I have both the first and the last of the five rings rotate in opposite directions as the middle three rings (lab ring, habitat ring, factory ring), would that provide sufficient stability to prevent the ship from flipping around? ;)
If the central spindle does rotate, indeed that would no longer make it a place with zero gravity - just too little gravity for humans. Which is why already now, people who spend the entire day working in the central pipe need to put in more time at the gym (2-2.5 hours per day, like on the ISS) than people who work on one of the five rings. I am not even sure how essential these long daily exercise routines would be for "ring personnel".
But even if it is not necessary in the same way as it is for ISS inhabitants right now, there are of course certain other reasons why, on a generation ship specifically, the commanders would want all of their crew to stay in shape. :D I already have my main character notice at one point that most people on the ship seem to go to the gym "for visual reasons first, for health reasons second".
Anyway: A rotating central pipe would make moving through it more akin to walking on the Moon (you would be even lighter, a little, but you certainly would not be able to float through the entire pipe without ever touching the wall).
Good thing you mention the Coriolis Force again here. :) But I assume that is something I would only get if I have the central pipe rotate indeed. So I cannot have my cake and eat it, too.
It would actually be advantageous to have something that helps people get back towards the walls of the central pipe (or its smaller sub-corridors), so that they can shimmy along some sort of handrail to get forward. I think the natural "floating speed" when moving through it would be pretty slow - and considering that the pipe will have to be anything between several hundred meters or even a few kilometres long, that would mean it takes quite a while to get from home to work, or from work to the canteen.
So the question is: Once you "take flight" within a zero-g central section, how do you get back to the wall? Especially if the pipe needs to have a thickness between 50 and 100 m minimum?
That sounds like another reason why the pipe should be subdivided into smaller corridors, so that you cannot get "lost floating in the middle" all that easily.
Also, I imagine the central pipe to have padded walls. In general, much like on a space station, everyone on the ship is obsessed with keeping things tied down / locked in place, so that no potentially lethal floating objects can occur.
This is of course especially relevant in the central pipe, where there is no gravity. But even on the rings with standard gravity, if the ship had to slow down "abruptly" (as fast as is reasonably possible from 10% light speed), that could turn anything into a lethal projectile, if I understand it correctly?
However, that just goes to show again how other sci-fi authors can simply "make stuff up", like ships of an arbitrary length, O'Neill cylinders, Dyson spheres etc., without necessarily giving as much thought to how much mass would be required to build such a thing in the first place, and how fast you could propel it to reasonable interstellar speeds.
That is why I currently prefer Filip Larsen's method of actually calculating these measurements over taking too much guidance from what previous sci-fi authors have done. Unless we focus on specific sci-fi authors who are known to actually have calculated these measurements themselves, too (or asked somebody to calculate them for them :D ).
Great tip, thanks a lot! :) I had not heard of this site yet. But that is a great way of ensuring, for example, that the rings will not only be able to simulate 1 g (like on Earth), but also 1.05 g (like on Teegarden b). So it makes sense not to go with the absolute minimum diameter the rings can have.Melbourne Guy said:If you are using spinning things to simulate gravity, @Strato Incendus, then spin calc is a helpful site.
That said, I was not thinking of 250 m to 300 m, since the rings have a lot fewer decks. Having looked up the average ceiling thickness in buildings (0.2 m) and standard floor height (2.4 m), if I have 5 decks on a ring, that makes 2.6 m * 5 = 13 m ring thickness (vertically).Filip Larsen said:Yes, its the inner and outer radius of the cylinder/ring where the bulk of the mass is located. For example, assuming inner radius 250 m and outer 300 m (just to take some numbers), then a cylinder will become unstable at a length of around 670 m.
So if the inner diameter is 500 m (radius 250 m), the height of the rim gets added on both sides, too, making the outer diameter 526 m.
As far as the width of the corridors on the rings is concerned, I went with 32 m for the time being. I arrived there by imagining there should be quarters, or school classrooms etc. on both sides of the corridor, with the corridor in the middle still being wide enough to not just comfortably walk through, but also transport more bulky objects through. (Somehow all the furniture must have been brought onto the ship at one point, after all - even though most of it was probably assembled on board.)
So with a width of 32 m, the five rings would cover 32 m * 5 = 160 m of the total length of the ship. In other words, it needs to be at least 160 m long, but probably more, since we want at least some distance between the rings. Especially if some of them are supposed to rotate in opposite directions etc.
5% of the inner ring diameter, as someone else already said, would indeed just be 25 m for the diameter of the central pipe; 5% of the ouer ring diameter, given current measurements, would be 26.3 m.Filip Larsen said:The spindle is more or less in near zero-g whether it rotates or not. If we have 1 g at the "bottom" of the rings and the spindle diameter is, say, 5% of the outer ring diameter, then there is max 5% g near the wall in the spindle. If the rings are not counter-rotating I miss a good argument for not also having the spindle rotate, especially if the rotation of each rings are mechanically tied to other rings. For the counter-rotating rings it makes much more sense to assume the spindle keeps a rotation that lies in between what the rings have, i.e. zero.
I was assuming a diameter of 50 m minimum for the central spindle (=10% of the inner ring diameter)? Perhaps even 100 m (=20% of the inner ring diameter), if it needs to be a little more sturdy.
Given that this is high and wide enough to fit small buildings inside, I doubt the entire central pipe would just be one massive hollow tunnel; there would probably be several smaller sub-corridors within it.
My father also suggested the central pipe might be used as additional farming ground? There seem to have been some studies on crop growth in zero gravity. So far, I am only going with vertical farming on the eponymous ring, since that requires next to no soil.
Of course, this suggests a higher ceiling height for the decks on the farming ring. Since I have a little bit of leeway from my 250 m inner ring radius to the minimum of 225 m, I used this to extend the farming ring further inwards, i.e., shrink the inner diameter of the farming ring to the minimum of 450 m.
difference between outer and inner diameter = 526 m - 450 m = 76 m
Deck Height: 7.4 m
Ceiling Thickness: 0.2 m
5 decks a 7.4 m + 5 times a ceiling of 0.2 m = 5 x 7.4 m + 5 x 0.2 m = 37 m + 1 m = 38 m
38 m x 2 = 76 m (since the ring height gets added to the outer diameter on both ends)
Yes, this is one of the most commonly observed plot holes (or rather: worldbuilding holes) in Star Trek in general. ;)BvU said:Makes one wonder why they located the bridge on the center top of the dish -- where enemies aim their pot shots !
By that I just meant that the basic idea of the warp drive - traveling "faster than light" due to distorting space, rather than just "accelerating the ship beyond light speed somehow" - is more sound than any other FTL solution. I am not referring to the energy consumption this would require, nor to the issue of how to get into our out of a warp bubble if one manages to create one.BvU said:Isn't that the most un-sciency concoction of all ?
Oh wow, thanks for your interest! :) At this point, it feels a bit like premature praise, of course, but things like that certainly help keeping up one's motivation!BvU said:Anyway, I predict it's going to be a thick fat book you are going to come up with and wish you the best. I will read it for sure. Even if you let the moon break into pieces, sf readers have no problems, so don't worry about physicists
In terms of "SF readers have no problems", that is the point: Personally, I think they should. ;) At least a little more than they currently do. Our disbelief should not be suspended quite as readily as in fantasy, where magic and fairytale creatures are the default expectation.
Otherwise, readers and viewers might get their hopes up for technology that might never be feasible in the first place (like replicators and the means of creating artificial gravity in Star Trek). Similarly to how people got their hopes up too fast when it came to how quickly we would be able to unlock nuclear fusion as a power source.
There are other genres of fiction set in the future - like utopia or dystopia - that do not carry the implication that their scenarios are realistic from a technological standpoint (perhaps from a societal or political standpoint instead). For example, The Hunger Games never really discusses the technical details of the arena. There we are willing to suspend our disbelief more quickly - but we also accept that The Hunger Games is fiction, without the additional label "science" attached to it.
I hear your points. Ironically, they have given me a great reason why I should stick with the name Exodus more than ever now:DaveC426913 said:Can I suggest that the ship would/should not be named Exodus.
The catalyst that made me start writing this novel was discovering Abbie Emmons's writing advice on YouTube. I had watched other people from that community before (Jenna Moreci, Terrible Writing Advice, Hello Future Me etc.). But she focused specifically on the (supposed) "science" behind why some stories resonate with people an others do not. Also, she puts a lot more focus on thematic storytelling ("the truth you want to scream from the rooftops"), rather than just on characters and plot structure per se.
One of the crucial factors Emmons keeps coming back to is internal conflict. Usually, this refers to the internal conflict of characters. But in this case, there is internal conflict in the mission itself, too:
Most people intuitively realize one of the major ethical problems of a generation ship, namely that none of the crew members, aside from the very first generation, ever agreed to being part of this mission. The value that stands opposed to these considerations of individual freedom is that of survival. So at its most abstract level, the internal conflict of the mission is "survival vs. well-being and freedom" (similarly to The 100).
Then, the ship itself has an internal conflict, too: Indeed, most sci-fi stories seem to assume a fully globalised world, often one with a one-world government, usually related to the UN in some way. This notion however seems to contradict human nature, given that we evolved in small nomadic tribes of a few dozen to a hundred people. Humans are tribal creatures. The internal conflict of the ship itself is one of identity: "I am a member of the human species vs. I am the emissary of nation X."
Given what you said about the implications of the name, now that internal conflict becomes visible even in the name itself!
Is the "Exodus" about what you leave behind? Or is it about the "Promised Planet" you are heading towards?
Even though it was the founders' ambition to have the crew on board transcend the past, they of course also want them to "export the past" (humanity and awareness of its history) to a new world. Since they selected at least one couple from each nation on Earth, that also means the lines between individual and national identity on board blurred. Even though every member of Generation Five has ancestors from many different countries on Earth, they still inherit the surname of one particular Generation-Zero couple.
And so, much like expats rediscover their place of origin, a lot of people on board delve into the past of what their specific ancestors used to live like. Among others, because this is a treasure entirely for themselves and their family - given that most of them are the only "representatives / emissary" of their country from Earth on the ship.
This subdivision is also plausible because, in contrast to many other sci-fi stories, there is no external enemy here from which the crew could set itself apart. Or rather, the only external enemy is the universe itself. An abstract threat, much like climate change - not one with a "humanoid face", like an alien species.
The "research" into their ancestors' past happens mainly via the ship's knowledge hub, called The Catalogue. Which is essentially nothing less than the entire storage of the Earth's internet in the year 2375 (when the Exodus departed from Earth). Do not ask me how many petrabytes of storage space that would require. But given how already the computer in Star Trek was able to play any music track at whim, or simulate any given place on the holodeck, that actually did not feel to far off from having an on-board internet - even though the story was written at a time when the internet did not even exist yet.
Holodecks, or my spin on them, are the other way people explore their heritage (with the simulations drawing from the data of the Catalogue, of course). In my case, rather than having a few huge holodecks on board that would constantly be booked out, every 2-bed quarter has two little closets (about the size of a shower, or a small sound-proof vocal booth), called VR chambers. These are not nearly as elaborate as holodecks - they mainly just simulate images and sound, not smell or touch. But at least everyone has one for themselves. If I can take on thing from Calhoun's mouse utopia experiments, it is that the need for privacy in a permanent enclosure as small as a spaceship is a factor that should not be underestimated.
Quite a few people on board even use such simulations to learn their ancestors' language. Of course, some languages are more useful on a ship like this than others: Everyone on board speaks English, naturally, but then there is for example a significant subset who also speak Russian. Or Spanish. Or Arabic. Or French. The only occasions when everyone gets to use their ancestors' language are of course within one's family (the most frequent application). And then when exchanging messages with one's distant relatives on Earth. Although the latter of course happens with a two-decade time delay, so that alone would definitely not make a language worth learning.
One of the crucial factors Emmons keeps coming back to is internal conflict. Usually, this refers to the internal conflict of characters. But in this case, there is internal conflict in the mission itself, too:
Most people intuitively realize one of the major ethical problems of a generation ship, namely that none of the crew members, aside from the very first generation, ever agreed to being part of this mission. The value that stands opposed to these considerations of individual freedom is that of survival. So at its most abstract level, the internal conflict of the mission is "survival vs. well-being and freedom" (similarly to The 100).
Then, the ship itself has an internal conflict, too: Indeed, most sci-fi stories seem to assume a fully globalised world, often one with a one-world government, usually related to the UN in some way. This notion however seems to contradict human nature, given that we evolved in small nomadic tribes of a few dozen to a hundred people. Humans are tribal creatures. The internal conflict of the ship itself is one of identity: "I am a member of the human species vs. I am the emissary of nation X."
Given what you said about the implications of the name, now that internal conflict becomes visible even in the name itself!
Even though it was the founders' ambition to have the crew on board transcend the past, they of course also want them to "export the past" (humanity and awareness of its history) to a new world. Since they selected at least one couple from each nation on Earth, that also means the lines between individual and national identity on board blurred. Even though every member of Generation Five has ancestors from many different countries on Earth, they still inherit the surname of one particular Generation-Zero couple.
And so, much like expats rediscover their place of origin, a lot of people on board delve into the past of what their specific ancestors used to live like. Among others, because this is a treasure entirely for themselves and their family - given that most of them are the only "representatives / emissary" of their country from Earth on the ship.
This subdivision is also plausible because, in contrast to many other sci-fi stories, there is no external enemy here from which the crew could set itself apart. Or rather, the only external enemy is the universe itself. An abstract threat, much like climate change - not one with a "humanoid face", like an alien species.
The "research" into their ancestors' past happens mainly via the ship's knowledge hub, called The Catalogue. Which is essentially nothing less than the entire storage of the Earth's internet in the year 2375 (when the Exodus departed from Earth). Do not ask me how many petrabytes of storage space that would require. But given how already the computer in Star Trek was able to play any music track at whim, or simulate any given place on the holodeck, that actually did not feel to far off from having an on-board internet - even though the story was written at a time when the internet did not even exist yet.
Holodecks, or my spin on them, are the other way people explore their heritage (with the simulations drawing from the data of the Catalogue, of course). In my case, rather than having a few huge holodecks on board that would constantly be booked out, every 2-bed quarter has two little closets (about the size of a shower, or a small sound-proof vocal booth), called VR chambers. These are not nearly as elaborate as holodecks - they mainly just simulate images and sound, not smell or touch. But at least everyone has one for themselves. If I can take on thing from Calhoun's mouse utopia experiments, it is that the need for privacy in a permanent enclosure as small as a spaceship is a factor that should not be underestimated.
Quite a few people on board even use such simulations to learn their ancestors' language. Of course, some languages are more useful on a ship like this than others: Everyone on board speaks English, naturally, but then there is for example a significant subset who also speak Russian. Or Spanish. Or Arabic. Or French. The only occasions when everyone gets to use their ancestors' language are of course within one's family (the most frequent application). And then when exchanging messages with one's distant relatives on Earth. Although the latter of course happens with a two-decade time delay, so that alone would definitely not make a language worth learning.
Actually, if anything the composition of the crew is already less America-centric, given that the starting conditions were just 1 couple from every sovereign country on Earth. That puts the US at a numbers "disadvantage", considering the share of people they make up worldwide, while geographical regions with a lot of smaller nations, like the Balkans in Europe, tend to be "over-represented".DaveC426913 said:Has the advantage of not making the ship's name America-centric.
That said, the US was among those countries that got to send several couples onto the ship. (With around 200 nations on Earth, having just one couple from each of them would amount to 400 people, but we need a starting crew of 500 people, i.e., 250 couples.) But they still do not make up nearly as much of the crew as most other sci-fi stories would have you expect.
Then again, I am not from the US myself.
Being the armchair traveler that I am, I know some nerd facts about a lot of different places on Earth, rather than having a lot of knowledge about one place in particular. So I can sprinkle that into the story.
The nice thing is: Even if I slightly misrepresent something here and there, that is still entirely plausible within the worldbuilding. Because no matter how often somebody in Generation Five references their ancestors: They themselves have spent their entire life on the ship. So they still know nothing more about their place of origin than what they could gather from the Catalogue. In other words: What they could research on the internet. Just like I did.
Going by Isaac Arthur's video "Interstellar Travel Challenges", a lot of these ideas seem to revolve around shooting down any space debris in front of the ship with sufficient prior notice. Of course, that is technically how the deflector in Star Trek works, too. It is just much more often framed as a "shield", which sounds like "yet another protective invisible barrier around the entire ship's hull", like in space battles. Whereas "shooting down the debris in front of you with a laser", even if that is actually what the deflector does, sounds more like a weapon.DaveC426913 said:You need to need to ensure your ship is plausibly defended. Making an interstellar ship that doesn't have a dust and meteoroid deflector will have your readers crying foul - it's such an obvious plot hole that that they will fault you the author.
The better idea is to have the design encompass all conceivable dangers - and then have a danger (or better yet, a confluence of dangers) happen that couldn't be accounted for.
The other idea that Isaac Arthur suggests in that video is sending a tiny sail ahead, similar to the solar sails that are being considered for Breakthrough Starshot. In the history of my story, between now and the departure of the generation ship, one of the Breakthrough Starshot missions indeed failed due to a collision of the unmanned probe with a speckle of dust at 15-20% of light speed, which utterly annihilated the probe. Because I can hardly see a light-weight probe like that being equipped with some kind of deflector.
Fictional history-wise, Breakthrough Starshot 2 was then successful at reaching Proxima b, however confirming that it is not habitable to humans - among others, because of Proxima Centauri's frequent eruptions that hit it at full force. Breakthrough Starshot 3 was then sent to Teegarden b and confirmed its habitability.
Indeed, I am using as many of these official mission terms as possible. For example, Venus has been colonised with HAVOC units (High-Altitude Venus Operational Concept), too. Naturally, some of these attempts at building cloud cities on Venus failed, too. And one ended in a major disaster with a lot of casualties. But nevertheless, humanity kept persisting. At one point in the story, the ship receives a bunch of messages from the Sol system (with a 10-year delay, of course, plus-minus half a year due to relativistic time delation). One of these messages comes from HAVOC-12 on the Southern hemisphere of Venus.
Talk about "show, don't tell". That was impressive to watch! :D No matter how my ship manages to solve this problem (I do like the idea of different rings rotating in opposite directions), I definitely need to bring this up at one point in the story now. If only so that I can dispel any concerns of the more informed sci-fi reader.DaveC426913 said:Still, I think it would make an awesome subplot in the story. I had never heard of this phenomenon until the video from the ISS with the T-handle wrench came out few years ago:
If a single ring suffices, I might make the public ring (the one on the front) turn in the opposite direction as all the others. Or perhaps the farming ring, given that it extends further inwards as described above, and should therefore be much heavier than the other rings. Also, the farming ring is at the very rear end of the ship.DaveC426913 said:No need to assume the rings are evenly distributed between rotating and counter-rotating.
If just a single counter-rotating ring is sufficient to stave off end-over-end flip for a fuselage of the required length, then it might only have one.
So if I have both the first and the last of the five rings rotate in opposite directions as the middle three rings (lab ring, habitat ring, factory ring), would that provide sufficient stability to prevent the ship from flipping around? ;)
Regarding the diameter, see my thoughts above.DaveC426913 said:Yes. Though, for the author's 500m rings, that's a spindle diameter of only 25m. That's pretty ... spindly.
Surely it'll be at least 50m.
In 10%g, a human will weigh about 20 pounds.
The other thing to consider is that the air mass will rotate. The Coriolis Force will carry objects toward the outer wall.
If the central spindle does rotate, indeed that would no longer make it a place with zero gravity - just too little gravity for humans. Which is why already now, people who spend the entire day working in the central pipe need to put in more time at the gym (2-2.5 hours per day, like on the ISS) than people who work on one of the five rings. I am not even sure how essential these long daily exercise routines would be for "ring personnel".
But even if it is not necessary in the same way as it is for ISS inhabitants right now, there are of course certain other reasons why, on a generation ship specifically, the commanders would want all of their crew to stay in shape. :D I already have my main character notice at one point that most people on the ship seem to go to the gym "for visual reasons first, for health reasons second".
Anyway: A rotating central pipe would make moving through it more akin to walking on the Moon (you would be even lighter, a little, but you certainly would not be able to float through the entire pipe without ever touching the wall).
Good thing you mention the Coriolis Force again here. :) But I assume that is something I would only get if I have the central pipe rotate indeed. So I cannot have my cake and eat it, too.
It would actually be advantageous to have something that helps people get back towards the walls of the central pipe (or its smaller sub-corridors), so that they can shimmy along some sort of handrail to get forward. I think the natural "floating speed" when moving through it would be pretty slow - and considering that the pipe will have to be anything between several hundred meters or even a few kilometres long, that would mean it takes quite a while to get from home to work, or from work to the canteen.
So the question is: Once you "take flight" within a zero-g central section, how do you get back to the wall? Especially if the pipe needs to have a thickness between 50 and 100 m minimum?
That sounds like another reason why the pipe should be subdivided into smaller corridors, so that you cannot get "lost floating in the middle" all that easily.
Also, I imagine the central pipe to have padded walls. In general, much like on a space station, everyone on the ship is obsessed with keeping things tied down / locked in place, so that no potentially lethal floating objects can occur.
This is of course especially relevant in the central pipe, where there is no gravity. But even on the rings with standard gravity, if the ship had to slow down "abruptly" (as fast as is reasonably possible from 10% light speed), that could turn anything into a lethal projectile, if I understand it correctly?
Oh wow, and I thought my 3 kilometres for a crew of 500 to 1,500 people felt excessive. :) On the other hand, those 2000 probably have a much better quality of life.DaveC426913 said:It is 10km long and 17km in diameter and housed ~2000 crew for a ~170 year journey.
However, that just goes to show again how other sci-fi authors can simply "make stuff up", like ships of an arbitrary length, O'Neill cylinders, Dyson spheres etc., without necessarily giving as much thought to how much mass would be required to build such a thing in the first place, and how fast you could propel it to reasonable interstellar speeds.
That is why I currently prefer Filip Larsen's method of actually calculating these measurements over taking too much guidance from what previous sci-fi authors have done. Unless we focus on specific sci-fi authors who are known to actually have calculated these measurements themselves, too (or asked somebody to calculate them for them :D ).
Last edited:
Yes - but if I don't research things properly first, I'll end up writing (and then deleting) even more.