Thanks for getting us back to the main topic! ;) After all, we have been talking more about the
origin of the damage to the ship, rather than about
what the damage occurring inside the ship will actually look like.
To recap:
The dust-cloud explanation is a good way of justifying why a dust speckle may pierce the ship at this specific point in time (rather than at any earlier point over the course of the coasting phase) — namely, because the ship enters the outskirts of the Oort cloud of Teegarden’s Star. If I set this up properly, not only should it feel less like plot convenience, but actually more like straight-up realism:
(“Yes, of course, once they enter the new star system, the density of matter per unit of space will increase, compared to the interstellar medium, because of the star’s gravity.”) Thinking about it, re-entry into a star system at full coasting speed (0.125 c) should be more dangerous, compared to accelerating out of a star system into the interstellar medium from a lower speed (assuming the low g forces that we’ve established for the acceleration, which is 0.048 m/s2).
However, ultimately, the damage done to the ship must probably occur from the dust speckle alone, rather than from the rotation process. Since my conclusion from the comments so far is that the ship would realistically be rotated at an earlier point in the story, while it is somewhere in the interstellar medium, so the risk of damage is lower. In fact, the exact point in time when to rotate the ship could be determined by noticing, “We’re in a particularly empty pocket of space right now, let’s use the opportunity to flip the ship!”
The ship’s range of vision is fairly limited, though, due to its own travel speed (0.125 c) compared to the speed of its sensors (1 c).
Hence, as far as how quickly the crew notices the higher density of the dust cloud:
- With the ship coasting at 0.125 c, they would cover 1 light-minute of distance within 8 minutes of ship time. The sensor signals can only work at light speed, so for any given speckle of dust in front of the ship, it would take one minute for the sensor signal to reach it, another minute for the reflected signal to get back to the ship. That would only leave the ship crew a time window of 6 minutes between first noticing the dust cloud and entering into it, right? Of course, they will expect the dust to get denser in general as they approach the target system. However, it may not be until they get the sensor data that they realise it’s denser than they anticipated.
- The deflector laser beams obviously can’t move faster than light either, so even if they failed completely, after having vaporised everything perfectly up to that point, the ship would have 8 minutes of reaction time left before encountering further dust speckles, correct?
- The higher density of the dust cloud as they enter the target star system no longer requires a failure of the deflector lasers in order for something to slip past, as @DaveC426913 pointed out. However, if the density of dust alone is what causes the problems now (rather than flipping the ship within such a dust cloud), I need an explanation why the ship doesn’t keep getting hit by more and more dust particles over the course of the story from then on.
- Perhaps some genius engineer makes a modification to the deflector lasers on the fly — perhaps within that critical time span of 8 minutes, before further impacts occur? Bonus points if the engineer sacrifices himself in the process. Perhaps he has to go to the back of the ship (which is now pointing forward) to manually adjust something on the deflector lasers?
- Spacewalks at this speed aren’t really possible, I’ve heard — however, that’s assuming a spacewalk that a character would survive. If he has to go outside to do something manually, he could die by radiation (because he’d be in front of the protective water tanks in the forward-pointing aft sphere), he could get pierced by the incoming barrage of dust speckles (even just a single one of them piercing his helmet would be enough), he could get fried by the engines as they turn on to brake (though in this scenario, there’s no reason to start the 25-year-long braking process while a crew member is still working outside), or he could simply slip and float away from the ship (which is kind of the biggest cliché, but of course an omnipresent danger in space).
For the rest of the crew, we need to get back to the question what exactly gets damaged on the inside, by the dust speckle that pierces the ship hull. I could have someone get ripped to shreds by the dust speckle passing through them — depending on whether this is the fate that befalls the engineer or not (I don’t wanna pull this twice in the same event, because “law of diminishing returns” in writing :D ). But either way, the speckle alone isn’t going to cause mass casualties, because the ship isn’t sufficiently densely populated for that.
I still like the idea of the speckle piercing some tank or pipe that contains an explosive gas. All it has to do on top of that is to also damage some wiring close to it, then you get some sparks, and boom, fire onboard galore. The obvious candidate here would be hydrogen, but pure hydrogen is of course hard to store, and not what you would want for the nuclear-fusion reactor anyway.
So I guess we’ll finally have to dig into the specifics of different types of nuclear-fusion reactors next.
But first, let’s address the remaining questions about the dust speckle listed above.
Once we know how the dust speckle got into the ship, then we can focus on the inside and imagine all the damage it can cause on its way through the ship.