Calculate the intensity of a solid object made up of point light sources?

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To calculate light intensity from a solid object made of point light sources, integration is necessary to account for the luminosity of differential elements. Each element, such as area or volume, contributes to the total luminosity observed at a specific point, following the inverse square law. By subdividing the object into small differential areas and integrating, one can determine the total luminosity received at a given location. This approach aligns with the Gaussian sphere concept mentioned. Overall, solving this problem involves complex integration to accurately assess light intensity.
ericwithakay
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So I understand that to calculate the intensity a distance d away from a light-bulb you would treat the light-bulb as a point source and do a gaussian-sphere-type-of-thing to figure out the intensity at the desired location.

My problem involves a solid object made up of "point" light sources and I'm wondering whether I need integration to be able to solve the problem.

Any advice would be greatly appreciated.

Thanks

-E
 
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Yeah, sounds like you'll need to integrate. I think you could get this with a little more work.
You want your differential element of your body, be it area, volume, what have you, to have some measure of luminosity. So say you have the unit circle that has luminosity m per unit area. Then you subdivide your circle into little differential elements dA. Then for each dA the luminosity you observe at point (p,q) is (m/[(x-p)^2+(y-q)^2])dA lumens from each dA or whatever measure of light intensity you are using (that's the Guassian sphere thing you mentioned). That is, the luminosity falls according to the inverse square of the distance. If you integrate over the area of the circle you get the total luminosity an observer at (p,q) gets. Not an easy integral though.
 
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