Hey ImAnEngineer, well from the looks of it your not completely happy with the way of defining a plane in this way, so let's have a look that :
It is possible to define a plane through and known point on its surface and its normal. Know we will take the normal to be \textbf{n} and a known point on the surface, well call it \textbf{a}. Let us also say that any point that is also an element of the plane, ie it is a point of the surface is \textbf{r}. Now consider the vector \textbf{r} - \textbf{a}, this vector would be parallel to the plane surface (hopefully you can see that) and if we take the dot product of that with the plane normal, then that would be 0, as the normal is perpendicular to the plane, and hence perpendicular to the vector \textbf{r} - \textbf{a} also, which can be described in the equation:
\textbf{n}\cdot (\textbf{r} - \textbf{a}) = 0
which can be rewritten as
\textbf{n}\cdot \textbf{r} = \textbf{n}\cdot \textbf{a}
which you should recognize as being in the same form as the equation you wrote first (x should be a vector in case you didn't realize that, I am not sure that the way you have used V is quite correct, if V is the surface as you have said then it would be the set of all elements x that satisfy the given equation, so the n dot V = 0 that you wrote wouldn't quite be correct however hopefully the above will shed light on that :D)
now what does this mean, you were nearly along the write lines with how you proposed to attempted your problem, perpendicular distance correct, and noting that you need to find the normal vector, now given the information above can you now deduce what the normal to this plane is.
Now I think that should be what you need to get started, think about how you could use the dot product and you should be aware of the other forms of the dot product, in case you arnt (although if you are doing questions like this you should really make sure you familiarise your self more with vector operations)
\textbf{a} \cdot \textbf{b} = a_{x}b_{x} + a_{y}b_{y} = |\textbf{a}||\textbf{b}|cos(\theta)
where ax, ay etc are the components of their respective vectors and theta is the angle between them. Another way of the thinking about the dot product is that is it the projection of one vector upon another, so what happens if one of the vectors lengths was 1 ie |\textbf{a}| = 1. Hope that helps :D