Calculating Friction Force with Wedge Action Modeling

  • Context: Graduate 
  • Thread starter Thread starter Simon666
  • Start date Start date
  • Tags Tags
    Modeling Wedge
Click For Summary
SUMMARY

This discussion focuses on calculating frictional forces in a mass-spring system modeling yarn interacting with a wedge. The user proposes using a penalty method to account for the zero-dimensional nature of nodes, suggesting that when the distance between a mass point and the wedge surfaces falls within a threshold, a compressive force is generated. The friction force is calculated as the product of the coefficient of friction and the total force vector, with direction determined by projecting this vector onto the symmetry plane of the wedge. While the approach is acknowledged as not entirely physically accurate, it represents a practical solution within the constraints of the model.

PREREQUISITES
  • Understanding of mass-spring systems and their modeling techniques
  • Familiarity with friction force calculations and coefficients of friction
  • Knowledge of penalty methods in computational modeling
  • Basic principles of vector projection and normalization
NEXT STEPS
  • Research advanced techniques for modeling friction in zero-dimensional systems
  • Explore the application of penalty methods in physics simulations
  • Learn about vector mathematics, specifically projection and normalization
  • Investigate alternative modeling approaches for yarn and wedge interactions
USEFUL FOR

This discussion is beneficial for mechanical engineers, computational physicists, and anyone involved in simulating material interactions, particularly in the context of mass-spring systems and friction modeling.

Simon666
Messages
93
Reaction score
0
Hi, kind of stuck with how to calculate frictional forces in a particular problem: I am modeling yarn using mass spring system, zero dimensional nodes. Question is, what to do when a yarn can get stuck between a wedge?

How to calculate friction force vector, surface reaction and so? Since a node is zero dimensional, seems kind of impossible. Maybe I need to assume kind of finite dimensions and work with some kind of penalty method penalizing the distance between a node and the surfaces of the wedge? Still, I am completely stuck...
 
Physics news on Phys.org
Thanks for the post! Sorry you aren't generating responses at the moment. Do you have any further information, come to any new conclusions or is it possible to reword the post?
 
I did not fully solve it, I managed to find a way around that is not physically 100% correct. Around my point mass, I started to look for wedge surfaces and if sum of the distances between mass point and the two wedge surfaces fell between some threshold, started generating penalizing compressive force, located along the normal on the symmetry plane between the wedge planes, and along a direction trying to put the mass point on the symmetry plane.

Friction force size is then mu times the total force vector on my mass point with the dot product of the normal on the symmetry plane of the wedge. Friction force direction is the projection of the total force vector on my mass point on the symmetry plane of the wedge, normalized and inverted.

It's not really correct but it's a mass spring model, I think it's the best I can do unless someone has a better idea.
 

Similar threads

  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 20 ·
Replies
20
Views
2K
  • · Replies 14 ·
Replies
14
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 35 ·
2
Replies
35
Views
5K
  • · Replies 13 ·
Replies
13
Views
7K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 8 ·
Replies
8
Views
3K
  • · Replies 2 ·
Replies
2
Views
11K