Calculating initial velocity of a bouncing object

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To calculate the initial velocity of a bouncing ball released from a height of 10 meters to hit a target 40 meters away and 6 meters high, the elasticity factor and the number of bounces must be considered. The ball's height decreases by the square of the elasticity (E^2) with each bounce, affecting the time it takes to reach the target. The relationship between the number of bounces, the time to the first bounce, and the horizontal velocity is crucial for solving the problem. Understanding the elastic/inelastic ratio is essential, as it determines energy loss during bounces. Using these principles, one can derive the necessary equations to find the initial velocity needed for the ball to reach the target.
kir6y
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I'm not sure how to find the initial velocity of a ball that is released from a height y and bounces through a distance x. The ball has an elasticity E and radius R but I don't know an equation that relates these and the number of bounces to the ball's initial velocity.
 
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Mathematically speaking, the ball bounces infinitely many times. In real life it won't really do this, but seeing as how the math doesn't know that, I can't think of an easy way to relate the number of bounces to the ball's initial velocity. Maybe you could tell us more about the problem.
 
The problem is that a ball is released from y=10 m and must hit a target 40 m away which is 6 m high. The ball is released and bounces with its height dropping by elasticity squared (E^2) each time. The problem then states that it is possible to caluculate the number of bounces using the range x = 40m, the target height 6 m and E. Then using number of bounces and a calculation of the time to the first bounce, the time to reach the target can be found and subsequently the initial horizontal velocity can be found. I just don't know how to form the relevant equations using these values.
 
can you make a picture or something like that? i have an idea of how you could solve the problem but I'm not sure if i understand the specifical case.

pd: the solution i thought is with limits of geometrical series, maybe that helps you.
 
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I'm not sure what elasticity squared is, but what determines how high an object bounces isn't it's elasticity, but the elastic/inelastic ratio. If an object is 40% elastic, then it loses 60% of it's kinetic energy when it bounces. Plug that back into mgh to find height. How many bounces is then whatever you choose it to be - calculate the time for that number of balances and use that to find the forward velocity to get it to the target in that time.
 
For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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