Calculating Resultant Acceleration in 3D Space

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If I have two graphs - one with y acceleration and one with z acceleration - is it possible to find resultant accelerations using vectors with this? I don't have x.

I want to find the angle of an inclined plane and i need the overall acceleration to do this.
 
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Do you mean one acceleration is horizontal and ones vertical?
 
Is this in a 3D plain? {x,y,z} ?
 
Sirsh said:
Is this in a 3D plain? {x,y,z} ?

Yes, on a roller coaster. However, only the y and z exist but not x.