Calculating Resultant Acceleration in 3D Space

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Homework Help Overview

The discussion revolves around calculating resultant acceleration in a 3D space, specifically focusing on y and z components while lacking the x component. The original poster seeks to determine the overall acceleration to find the angle of an inclined plane related to a roller coaster scenario.

Discussion Character

  • Exploratory, Assumption checking

Approaches and Questions Raised

  • Participants explore the possibility of finding resultant accelerations using only y and z components. Questions arise regarding the nature of the accelerations and their orientation in a 3D plane.

Discussion Status

The discussion is ongoing, with participants clarifying the dimensions involved and confirming the context of the problem. There is no explicit consensus yet, but the exploration of the relationship between the components is evident.

Contextual Notes

The original poster indicates that they do not have the x component of acceleration, which may affect the calculations and assumptions being discussed.

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If I have two graphs - one with y acceleration and one with z acceleration - is it possible to find resultant accelerations using vectors with this? I don't have x.

I want to find the angle of an inclined plane and i need the overall acceleration to do this.
 
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Do you mean one acceleration is horizontal and ones vertical?
 
Yes, I do.
 
Is this in a 3D plain? {x,y,z} ?
 
Sirsh said:
Is this in a 3D plain? {x,y,z} ?

Yes, on a roller coaster. However, only the y and z exist but not x.
 

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