Calculating Time for Object to Hit the Floor in a Pulley System

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Homework Help Overview

The discussion revolves around a physics problem involving a pulley system with two masses, where one mass is released from a height and the goal is to calculate the time it takes for it to hit the floor. The problem includes parameters such as mass values, the radius of the pulley, and the mass of the pulley itself.

Discussion Character

  • Mixed

Approaches and Questions Raised

  • The original poster attempts to solve the problem using force balance equations and kinematic equations, expressing uncertainty about their approach. Some participants question the application of torque in the context of the pulley, suggesting a need to ensure proper torque calculations.

Discussion Status

Participants are actively engaging with the problem, providing clarifications on torque and moment of inertia. There is a focus on ensuring that the correct relationships between forces and torques are maintained. While some guidance has been offered regarding the calculations, there is no explicit consensus on the correctness of the original poster's solution.

Contextual Notes

Participants are discussing the implications of using different types of pulleys and their moment of inertia, indicating that assumptions about the system's setup may affect the calculations. There is an acknowledgment of the need to clarify the radius used in torque calculations.

Icetray
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Hi guys,

I have this question below but I don't have the answer to it and I'm not sure if what I am doing is right. I attempted the solution by balancing the forces as I am not as clear on how to use the energy method yet.

Is my solution/answer correct? (:

Thanks guys!Homework Statement

Consider the system shown in Figure 10.42 with m1 = 20.0kg, m2 = 12.5kg, R(radius of pully)=0.2m and mass of uniform pulley M=5.00kg. Object m2 is resting on the floor and m1 is 4.00 meters above the floor when it is released from rest. The pully axis is frictionless. Calculate the time for m1 to hit the floor.

Relevant equations and attempt at solution
M1:
T[itex]_{1}[/itex] = m[itex]_{1}[/itex]g - m[itex]_{1}[/itex]a
T[itex]_{1}[/itex] = 196.2 - 20a

M2:
T[itex]_{2}[/itex] = m[itex]_{2}[/itex]g + m[itex]_{2}[/itex]a
T[itex]_{2}[/itex] = 122.625 + 12.5a

Pully:
T[itex]_{1}[/itex] - T[itex]_{2}[/itex] = I[itex]\alpha[/itex]
T[itex]_{1}[/itex] - T[itex]_{2}[/itex] = (0.5)(MR[itex]^{2}[/itex])(a/R)
T[itex]_{1}[/itex] - T[itex]_{2}[/itex] = 0.5(5.00)(2.00)a

Subbing in T[itex]_{1}[/itex] and T[itex]_{2}[/itex] I get a = 2.23m/s[itex]^{2}[/itex]

Then I use Xf = Xi + Ut +0.5at[itex]^{2}[/itex] to get t and get 1.89s

Is this right?
 
Last edited:
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Remember that torque is F x L, where F is the applied force and L is the "lever arm" or radius vector to the center of rotation. So check your Pulley section to make sure that you're equating torques with torques.
 
gneill said:
Remember that torque is F x L, where F is the applied force and L is the "lever arm" or radius vector to the center of rotation. So check your Pulley section to make sure that you're equating torques with torques.

Thanks for your reply! (:

So:
T[itex]_{1}[/itex] - T[itex]_{2}[/itex] = I[itex]\alpha[/itex]

Should be:
T[itex]_{1}[/itex]R - T[itex]_{2}[/itex]R = I[itex]\alpha[/itex]

Right? (:
 
Icetray said:
Thanks for your reply! (:

So:
T[itex]_{1}[/itex] - T[itex]_{2}[/itex] = I[itex]\alpha[/itex]

Should be:
T[itex]_{1}[/itex]R - T[itex]_{2}[/itex]R = I[itex]\alpha[/itex]

Right? (:

Yup.
 
gneill said:
Yup.

Just one more question. If the cylinder was a hollow one I understand that:
I = (0.5)M(R[itex]_{1}[/itex][itex]^{2}[/itex] - R[itex]_{2}[/itex][itex]^{2}[/itex])

Does my [itex]\alpha[/itex] = a/(R[itex]_{1}[/itex] - R[itex]_{2}[/itex]) as well?

What about my [itex]\tau[/itex]? Does it become:
(R[itex]_{1}[/itex]-R[itex]_{2}[/itex])(T[itex]_{1}[/itex]- T[itex]_{2}[/itex]) as well?

Thanks! (:
 
You don't need to change anything but the moment of inertia unless the radius at which the torque is applied changes too.

The moment of inertia is the rotational analog of mass. In a linear system, if you had a hollow sphere (spherical shell) rather than a solid one you'd have to do something similar in order to calculate the mass of the object, but after that you'd just use the calculated mass and get on with things. :smile:
 
gneill said:
You don't need to change anything but the moment of inertia unless the radius at which the torque is applied changes too.

The moment of inertia is the rotational analog of mass. In a linear system, if you had a hollow sphere (spherical shell) rather than a solid one you'd have to do something similar in order to calculate the mass of the object, but after that you'd just use the calculated mass and get on with things. :smile:

So the radius I use for the calculation of [itex]\tau[/itex] and [itex]\alpha[/itex] will be that of the full radius (i.e. from att the way out to the centre) and the only thing is actually affects is the calculation of the inertia of the disk? :D
 
Icetray said:
So the radius I use for the calculation of [itex]\tau[/itex] and [itex]\alpha[/itex] will be that of the full radius (i.e. from att the way out to the centre) and the only thing is actually affects is the calculation of the inertia of the disk? :D

Yes. The torque calculation always involves the actual distance from the center of rotation to where the force is applied.
 
gneill said:
Yes. The torque calculation always involves the actual distance from the center of rotation to where the force is applied.

Thanks! You're a LIFESAVER! (:
 

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