fizzy said:
If someone wants to suggest some weird sound moving backwards in time oddity they are going to need to do some serious maths.
Where is your math?
How will a sound emitted at location ##(0,0,0)## and time ##t##, going at speed ##v##, get in front of another sound emitted at location ##(2v\Delta t,0,0)## and time ##t + \Delta t##, going also at speed ##v##?
My math says that at time ##t+\Delta t##, the first sound will have reached location ##(v\Delta t,0,0)## only. Afterward, there will always be a distance ##v\Delta t## between the two sounds (the second sound being ahead), since they both go at the same speed. From an observer directly ahead, the sounds arrive in reverse order. I can't see any reason why this shouldn't be true whether the sounds come from a moving source or from two fixed and grounded sources at two different locations.
That makes me think of another thought experiment:
Install a set of 3 speakers on the ground, all aligned and separated by 993 m (i.e. 3X the speed of sound times 1 second). Play a set of 3 notes on the speakers, but play the first note in speaker #1, the 2nd one in speaker #2 and the 3rd one in speaker #3. Each note played is separated by a one second interval. If there are 2 observers, one at one end of the speaker line-up and the other at the other end of the speaker line-up, what will they hear?
Let's look at the events:
t = 0: speaker #1 emits note #1 and reach observer #1
t = 1: speaker #2 emits note #2
t = 2: speaker #3 emits note #3 and reach observer #2
t = 4: note #2 reach observer #1 and observer #2
t = 6: note #1 reach observer #2
t = 8: note #3 reach observer #1
So observer #1 hears:
- t=0 -> #1
- t=4 -> #2
- t=8 -> #3
and observer #2 hears:
- t=2 -> #3
- t=4 -> #2
- t=6 -> #1
even though the actual notes played are:
- t=0 -> #1
- t=1 -> #2
- t=2 -> #3
So it is possible to hear music backward, even without a moving source.
With a moving source, there will probably be some compressibility phenomena that will affect the actual speed of propagation and the amplitude of the sound waves, but I cannot imagine it to be to the point of having the first one catching up the second one (especially considering the fact that I can set the location of the second event as far as I want). You are the one needing to show math to support such claim.
A sound source might go at twice the speed of sound, but the medium around it does not.