High School Coefficient of Restitution in x and y

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SUMMARY

The discussion centers on the application of the coefficient of restitution in analyzing two-body collisions in both one-dimensional and two-dimensional scenarios. Participants confirm that the relative velocity components can be expressed in terms of x and y coordinates, allowing for a clearer understanding of collision dynamics. Specifically, the coefficient of restitution, denoted as ##e_x##, can be calculated using the velocities of the colliding bodies, factoring in their directional components. The conversation emphasizes the importance of establishing a positive orientation for velocity vectors during collision analysis.

PREREQUISITES
  • Understanding of the coefficient of restitution in physics
  • Basic knowledge of vector components in two-dimensional space
  • Familiarity with collision mechanics and relative velocity
  • Ability to perform trigonometric calculations involving angles
NEXT STEPS
  • Study the mathematical derivation of the coefficient of restitution in two-body collisions
  • Learn how to decompose vectors into their x and y components in collision scenarios
  • Explore the implications of collision angles on momentum conservation
  • Investigate real-world applications of the coefficient of restitution in sports and engineering
USEFUL FOR

Students studying physics, particularly those focusing on mechanics and collision theory, as well as educators seeking to enhance their teaching methods in these topics.

unseeingdog
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I am currently studying collisions in high school and my teacher told us that, in order to calculate the direction of each object after a 2-body collision, we could change the values in the relative velocity terms of the equation of the coefficient of restitution to the components in x and y. Is this true? Thanks.
 
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If collisions are on a line, you can fix a positive orientation of the line so you have positive and negative velocities respect the two opposit directions... it is possible to interpret the minus in front of the vector as a velocity in the opposite sense ...
If the collision is in the plane you can always do the same component by component ...
I don't know if I answered ...
Ssnow
 
Ssnow said:
If collisions are on a line, you can fix a positive orientation of the line so you have positive and negative velocities respect the two opposit directions... it is possible to interpret the minus in front of the vector as a velocity in the opposite sense ...
If the collision is in the plane you can always do the same component by component ...
I don't know if I answered ...
Ssnow
So, say, if one of the bodies moves along the x axis, and the other moves with an angle of 120 with respect to the horizontal, one can write ##e_x = (v_2cos(120) - v_1)/(u_1 - u_2cos(120)## ?
 
mmmmh, what is ##e_{x}## ? ... if the ##\vec{v}=(v_{1},v_{2})## is the first vector and ##\vec{u}=(u_{1},u_{2})## the second forming an angle of ##120°## then ##\vec{v}=(v_{1},0)## because is on the ##x## axis and ##\vec{u}=(u\cos{(120)},u\sin{(120)})## where ##u## is the magnitude of ##\vec{u}##. Now you must fix a sign ##\pm## to each component that describes the collision ...
Ssnow
 
Ssnow said:
mmmmh, what is ##e_{x}## ? ... if the ##\vec{v}=(v_{1},v_{2})## is the first vector and ##\vec{u}=(u_{1},u_{2})## the second forming an angle of ##120°## then ##\vec{v}=(v_{1},0)## because is on the ##x## axis and ##\vec{u}=(u\cos{(120)},u\sin{(120)})## where ##u## is the magnitude of ##\vec{u}##. Now you must fix a sign ##\pm## to each component that describes the collision ...
Ssnow
I meant ##e_x## to be the coefficient of restitution. Sorry for not specifying. Anyways, I get it now. Thanks
 
In sci-fi when an author is talking about space travellers or describing the movement of galaxies they will say something like “movement in space only means anything in relation to another object”. Examples of this would be, a space ship moving away from earth at 100 km/s, or 2 galaxies moving towards each other at one light year per century. I think it would make it easier to describe movement in space if we had three axis that we all agree on and we used 0 km/s relative to the speed of...

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