I'm not sure that the above link tells the whole story. It may relate to a particular piece of equipment. I would imagine the gains in the four channels of your equipment should take care of things, largely. Your PC will do the usual thing for displaying RGB signals. (0 - 255)
RGB analogue signals will depend on the sensitivity of the sensor. Once you have established (by measurement or from a spec sheet) the peak voltage that the sensor produces then your ADC input just needs to be scaled so that the peak value gives 256 on one of the channels. That will give you the most dynamic range without limiting / clipping.
Lux is a measure of the flux, weighted by the human spectral response curve so the three RGB signals would all be (roughly) equal for incident white light - depending on the colour temperature of the source. The ratios of your RGB readings will, presumably relate to the formula in that link, above.
I don't know about the IR value as we have no perception of those wavelengths. The IR values you get could vary a lot according to the actual spectrum of sources which could 'appear' the same and have equal RGB values. (I'm coming at this from the point of view of TV colourimetry so IR is not part of that.) To display IR as part of your PC image, you would need some false colour algorithm to shift all the colours in the blue direction and make room for IR to be displayed in the Reds. I found a lot of Google hits for False Colour infra red search terms. This could be unnecessary if you are just interested in the long wavelength of the spectrum - you could just feed your monitor with Ir, R , G signals instead of R G B, ignoring the B altogether. Worth trying perhaps; no programming or soldering involved.
PS Astrophotography links will be a rich source of ideas about false colour rendering.