berkeman said:
Are you sure about that? Sounds like an oxymoron to me, but I'm not an expert in missile technology.
Well there are two main ways to achieve a course change in a missile - by aerodynamic surfaces or thrust vectoring. Maybe other exotic flow control mechanisms may be relevant in hypersonic missiles, such as plasma flow control, but let's not get into that :)
But if we go back to aerodynamic surfaces - even a slight protrusion or asymmetry in a hypersonic object would cause large differences in the axisymmetry of the shocks around it, and therefore the shock-induced drag forces.
In hypersonic weapons I believe the upper limit on maneuverability would be set by structural limitations and not the ability to generate those forces by control surfaces.
Vanadium 50 said:
That's not all that "hyper". The 3"/76 on the FFG-7 class is over 0.9 km/s. That gun is 50 years old. (And the ship class is 45 years old)
Most guns top out at about 1 km/s, with a projectile that has its maximum velocity at the muzzle and decays henceforth. In this context hypersonic weapons are those which are capable of sustained powered flight. We may include ballistic re-entry vehicles but those are really a separate class of targets where their velocities are sustained by their fall and they do not have a hypersonic scramjet that would permit them to maneuver substantially.
Have you looked at how this works today? See
https://en.wikipedia.org/wiki/Close-in_weapon_system and references therein.
Yes, and they would be bad for defending cities or populated regions against hypersonic weapons. Firstly you're spraying ordnance around and what goes up, must come down...hopefully it does not hit anyone who happened to be in the wrong place at the wrong time. Furthermore, a certain small but non-zero percentage of the shells fired by CIWS fail to self-destruct. Which means kids playing in the park after a successful interception may pick up a live CIWS shell..yikes. Fired over the ocean that is less of a problem, unless in a busy shipping waterway (another can of worms).
Also, with an effective range of a few km, let's say we want to defend a large city, it is going to take a lot of batteries doing nothing most of the time until that one time you must use it, and then Murphy's Law says some guy will probably have forgotten to turn on the radar then.
russ_watters said:
Interceptors tend to be based near the target they are protecting. Typically the goal is to fly away from the target, toward the threat. They are fast and their range is fairly short.
Generally the rule of thumb for an efficient interception course for a steady target is to maintain your target at the same bearing but while closing the distance.
If your target is dancing around and moving randomly? Then things get interesting...