Cylinder rolling down an inclined plane

Click For Summary
SUMMARY

The discussion focuses on the dynamics of a cylinder rolling down an inclined plane that is free to slide on the ground. The acceleration of the cylinder relative to the plane is derived using conservation of momentum and torque equations. The final acceleration formula is given as a=gsinβ[3/2 - (m/(m+M))cos²β]. The participants confirm that linear momentum is conserved in the ground frame, while fictitious forces in the wedge frame complicate momentum conservation.

PREREQUISITES
  • Understanding of Newton's laws of motion
  • Familiarity with conservation of momentum principles
  • Knowledge of torque and rotational dynamics
  • Basic concepts of reference frames in physics
NEXT STEPS
  • Explore Lagrangian dynamics for alternative problem-solving techniques
  • Study the effects of friction on rolling motion
  • Investigate the relationship between linear and angular momentum
  • Learn about the dynamics of non-inertial reference frames
USEFUL FOR

Physics students, educators, and anyone interested in advanced mechanics, particularly those studying rolling motion and non-inertial reference frames.

PhMichael
Messages
134
Reaction score
0

Homework Statement



So I have this standard problem of a cylinder rolling down an inclined plane, however, this time the plane itself is free to slide on the ground. I need to find the acceleration of that cylinder relative to the plane.

2. The attempt at a solution

[PLAIN]http://img801.imageshack.us/img801/14/rollingf.jpg

V / A - the velocity / acceleration of the plane relative to the ground.
v / a - the velocity / acceleration of the cylinder relative to the plane.

The velocity of the cylinder relative to the ground is:

\vec{u}=\vec{v}+\vec{V}=(vcos \beta -V) \hat{x} - (vsin \beta) \hat{y}

Momentum is conserved conserved in the \hat{x} direction so that:

0=-MV+m(v cos \beta -V) \to V=\frac{m}{M+m} v cos \beta

so the acceleration of the plane relative to the ground is:

A=\frac{dV}{dt}=\frac{m}{m+M}a cos \beta

About point P, we have:

\vec{\tau}_{P}=mR(g sin \beta + A cos \beta) \hat{z}

I_{P}\vec{\alpha}=(0.5MR^{2}+MR^{2})\vec{\alpha}=1.5MR^{2} \frac{a}{R}\hat{z}

Equating the last two equations while using the equation of A yields:

a=gsin\beta\left [ \frac{3}{2}-\left ( \frac{m}{m+M} \right )cos^{2}\beta \right ]

This answer is correct, however, I'm not sure whether what I did is kosher; to be more specific, is linear momentum conserved along the \hat{x} direction? are fictitious forces, like the one we have here on the cylinder as a result of the plane's acceleration, not treated as real forces so that eventhough they exist, we may still use the conservation of momentum principle?
 
Last edited by a moderator:
Physics news on Phys.org
PhMichael said:
to be more specific, is linear momentum conserved along the \hat{x} direction? are fictitious forces, like the one we have here on the cylinder as a result of the plane's acceleration, not treated as real forces so that eventhough they exist, we may still use the conservation of momentum principle?

It depends on the reference frame and the system you consider. Whenever there is no external force, the linear momentum is conserved. Remember how to derive the law from F=dp/dt?

In the frame of the ground, if you consider the system of the wedge & the cylinder, the momentum of the system is conserved. With the same system, but in the frame of the wedge, there is fictitious force, i.e. F = dp/dt is not zero, the momentum is not conserved.
 
Looks good to me! Now if you truly wanted to make this problem difficult you could add in friction, inertia effects, and some good old lagrange multipliers. :p

Also, if you know of Lagrangian dynamics then it could be fun to solve the problem in an alternate way, which I might do just for fun.
 

Similar threads

Replies
10
Views
3K
  • · Replies 25 ·
Replies
25
Views
2K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 13 ·
Replies
13
Views
1K
Replies
3
Views
3K
Replies
9
Views
3K
Replies
1
Views
2K
Replies
39
Views
4K