Derivation FOR THE SURFACE AREA OF A SPHERE

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Homework Help Overview

The discussion revolves around the derivation of the surface area formula for a sphere, specifically the expression \(4 \pi r^2\). Participants are exploring various methods to derive this formula through integration and geometric reasoning.

Discussion Character

  • Exploratory, Mathematical reasoning, Conceptual clarification

Approaches and Questions Raised

  • Participants suggest different methods for deriving the surface area, including integrating infinitesimal area elements, using spherical coordinates, and considering solids of revolution. Some question how to effectively set up the integration process and the implications of different parameterizations.

Discussion Status

The discussion is active with multiple approaches being explored. Some participants have provided detailed mathematical expressions and reasoning, while others are questioning the assumptions and methods used in the derivation process. There is no explicit consensus on a single method, but various productive directions are being examined.

Contextual Notes

Participants are working within the constraints of deriving the surface area from fundamental principles, and there is an emphasis on integrating over the curvature of the sphere. Some methods involve using parameters and vector calculus, while others focus on geometric interpretations.

orthovector
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4 \pi r^2 = SA for a sphere. everybody knows that.

but, how do you derive this by integrating infinitesimal amounts of area over the curvature of the sphere?
 
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think of a curve you could rotate around an axis to get a sphere

an surface area element is dA = 2.pi.ds, with ds an infinitesimal length along curve... imagine unrotating a tiny strip
 
There are many ways
-integrate over the area
note r^2=x^2+y^2+z^2
or use parameters like
x=cos(s)cos(t)
y=cos(s)sin(t)
z=sin(s)
-project a circle
the projection will be 4 circles
4*pi*r^2
-consider the solid of revolution of a semi circle
-differentiate the volume
[(4/3)pi*r^3]'=4pi*r^2
 
The "standard" way of finding surface area (although I like orthovector's method, treating it as a semicircle rotated around the y-axis better):

In spherical coordinates, x= \rho cos(\theta)sin(\phi), y= \rho sin(\theta)sin(\phi), z= \rho cos(\phi).

Taking \rho constant, say \rho= R, gives the surface of the sphere of radius R in terms of parameters \theta and \rho and we can write the vector equation as
\vec{r}= Rcos(\theta)sin(\phi)\vec{i}+ Rsin(\theta)\sin(\phi)\vec{j}+ Rcos(\phi)\vec{k}
Differentiating with respect to \theta and \phi gives to tangent vectors to that surface
\vec{r}_\theta= -Rsin(\theta)sin(\phi}\vec{i}+ Rcos(\theta)sin(\phi)\vec{j}
\vec{r}_\phi= Rcos(\theta)cos(\phi)\vec{i}+ Rcos(\theta)cos(\phi)\vec{j}- Rsin(\phi)\vec{k}

The "fundamental vector product" for the surface is the cross product of those two tangent vectors:
R^2cos(\theta)sin^2(\phi)\vec{i}- R^2sin(\theta)sin^2(\phi)\vec{j}- R^2sin(\phi)cos(\phi)\vec{k}
is perpendicular to the surface and its length, R^2 sin(\phi) gives the "differential of surface area", R^2 sin(\phi) d\theta d\phi. To cover the entire surface of the sphere, \theta must range from 0 to 2\pi and \phi must range from 0 to \pi. The surface area is given by
\int_{\theta= 0}^{2\pi}\int_{\phi= 0}^\pi R^2 sin(\phi)d\phi d\theta

Integrating with respect to \theta immediately gives
2\pi R^2 \int_{\phi= 0}^\pi sin(\phi)d\phi= -2\pi R^2 cos(\phi)\right|_0^\pi
= -2\pi R^2 \left(-1- 1)= 4\pi R^2
 

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